
The Carve Tool
#26093 posted by
ijed on 2015/09/22 15:20:48
Is shit.
I don't think I've seen any package where boolean operations don't turn your geometry to garbage.

Hmm
#26094 posted by
Zwiffle on 2015/09/22 15:25:20
I smell a Carve Jam coming ...
#26095 posted by
Kinn on 2015/09/22 15:45:18
Is only useful in very few cases. You'll usually get better results with clipping.
Wrong. It's never useful. The only reason I can think of for the carve tool existing, is because it's some kind of running joke amongst editors and a "hilarious" "troll" towards new mappers, because they always seem to fall for it, like every time.
It's like the editors are going:
"oh look mr new mapper why don't you try this awesome magic tool that lets you make cool geometry really easily - hahaha PRANKED you've just produced the mapping equivalent of runny dogshit lololololol NOOB"

OI!
#26096 posted by
[Jimbo] on 2015/09/22 15:46:04
my brain just imploded after watching that vid. How (s)he did not cause a rift in space time and get sucked into the void during that is beyond me.
I can only hope that this is trolling and not honest attempt at mapping.

So I Told Dean To Carve Something From A Brush..
he actually did it the absolute madman hahahahahahaha!

Use The Clip Tool
#26098 posted by
- on 2015/09/22 16:07:45
It lets you make things like cubes simply and easily:
http://scampie.net/etc/rubiconwip2.jpg
#26099 posted by mfx on 2015/09/22 16:37:06
That moire is beguiling.
#26100 posted by
JneeraZ on 2015/09/22 16:45:59
I use carve from time to time. TRY AND STOP ME.
It's a good shortcut for knocking a quick square hole in a wall rather than duplicating/dragging/clipping the existing wall brush until you get the shape you want. It's actually more efficient in that case.

But The Resulting Geometry Isn't.
#26101 posted by
SleepwalkR on 2015/09/22 17:25:30
#26102 posted by
JneeraZ on 2015/09/22 17:43:47
It's a cube being carved out of another cube. Worry about geometric efficiency in that case is counter productive IMO.
#26103 posted by
Lunaran on 2015/09/22 21:00:22
First everyone's happy and welcoming when new mappers join, then they use a tool in some way that's super unhealthy in ways that aren't immediately obvious and everyone throws eggs.
enliten, please bookmark this:
http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm
it's super super helpful

Quit Being Level Headed, Lun.
#26104 posted by
SleepwalkR on 2015/09/22 21:06:39

You're Making All Of Us Look Bad.
#26105 posted by
SleepwalkR on 2015/09/22 21:06:50
#26107 posted by
- on 2015/09/23 02:14:11
That reminds me that I wanted to sometime do another beginner tutorial just based on making good brushwork... would be a lot of effort though and I already have other things I should be doing :|

My Elder 0gre
#26109 posted by
madfox on 2015/09/23 02:49:39
won't refleckt bolds because he can't read
WriteCoord (MSG_BROADCAST, oiginal_endpos_x);
I can read it, but would it be a good idea
to make him piss on dead players?

Distrans
#26110 posted by
ericw on 2015/09/23 03:13:39
Looks like the URL changed at some point, the link on the quaddicted page is still good though:
https://www.quaddicted.com/files/music/travail_soundtrack.zip
https://www.quaddicted.com/reviews/travail.html
I replayed it earlier this year, awesome pack and the music really added to the experience :D

Prominence Via GoogleDoc
#26113 posted by
Mezmorki on 2015/09/23 17:14:00
Alright - so I'm still making a thing:
https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing
Check out the various tabs and the big DM map list. I still need to plug in links to the map downloads for most of the maps, and finish filling out some of the extra map information (layout style, texture theme, etc.). But any feedback would be golly-gee!
I'm in the process of getting a server configuration going that I'm happy with. It would be awesome to DM with some of the crew here some time. Custom DM maps never got their due IMHO.

Oh Yeah ...
#26114 posted by
Mezmorki on 2015/09/23 17:15:17
And there are lot of images embedded in the spreadsheet, which can be clicked on for a high resolution shot. You can also hit the images button at the top and browse my dropbox folder of map images.
#26115 posted by
Joel B on 2015/09/23 19:13:35
I don't have real feedback yet but I'm loving looking through this.
Slightly nonplussed that you're wrestling with setting up a NetQuake server instead of QuakeWorld, but I know there's lots of crazy kids that do that these days so whatevs. I'll certainly play there when you get it rolling!
Actually I do have one piece of feedback that I just noticed: your map list is missing "trimp" (Trilogy Multiplayer). :-)
Anyway, I assume this isn't ready for public consumption yet, but let us know when it is & I'll blather about it on places like the Steam forum and the SA Early FPS forum.

Sounds Good!
#26116 posted by
Mezmorki on 2015/09/23 19:23:38
I'll look into Trimp.
What's the reason for wanting QuakeWorld over netquake? Just curious. Is there more likely to be a more vibrant player scene with QW?

Quake Soundtrack And The GOG.COM Version
#26117 posted by
primal on 2015/09/23 19:45:54
Apparently you can extract the soundtracks for Quake and the Mission Packs from the CD images in the version that gog.com sells. There is even a program to do it automatically for less technically sophisticated users.
http://www.gog.com/forum/quake_the_offering/my_oneclick_audioextractor
From the above link:
"In case anybody missed it: Quake on GOG contains the CD images with the full soundtrack, but most engines can't use them
... and GOG can't provide pre-converted files, because of an old licensing issue."
I wanted to share this info here in case anybody here did indeed miss this info (like I did, for a while).