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The Carve Tool 
Is shit.

I don't think I've seen any package where boolean operations don't turn your geometry to garbage. 
Hmm 
I smell a Carve Jam coming ... 
 
Is only useful in very few cases. You'll usually get better results with clipping.

Wrong. It's never useful. The only reason I can think of for the carve tool existing, is because it's some kind of running joke amongst editors and a "hilarious" "troll" towards new mappers, because they always seem to fall for it, like every time.

It's like the editors are going:

"oh look mr new mapper why don't you try this awesome magic tool that lets you make cool geometry really easily - hahaha PRANKED you've just produced the mapping equivalent of runny dogshit lololololol NOOB" 
OI! 
my brain just imploded after watching that vid. How (s)he did not cause a rift in space time and get sucked into the void during that is beyond me.

I can only hope that this is trolling and not honest attempt at mapping. 
So I Told Dean To Carve Something From A Brush.. 
he actually did it the absolute madman hahahahahahaha! 
Use The Clip Tool 
It lets you make things like cubes simply and easily:

http://scampie.net/etc/rubiconwip2.jpg 
 
That moire is beguiling. 
 
I use carve from time to time. TRY AND STOP ME.

It's a good shortcut for knocking a quick square hole in a wall rather than duplicating/dragging/clipping the existing wall brush until you get the shape you want. It's actually more efficient in that case. 
But The Resulting Geometry Isn't. 
 
 
It's a cube being carved out of another cube. Worry about geometric efficiency in that case is counter productive IMO. 
 
First everyone's happy and welcoming when new mappers join, then they use a tool in some way that's super unhealthy in ways that aren't immediately obvious and everyone throws eggs.

enliten, please bookmark this:
http://www.quaketerminus.com/hosted/happymaps/curv_tut.htm
it's super super helpful 
Quit Being Level Headed, Lun. 
 
You're Making All Of Us Look Bad. 
 
Title Talk! 
 
 
That reminds me that I wanted to sometime do another beginner tutorial just based on making good brushwork... would be a lot of effort though and I already have other things I should be doing :| 
What's Going On Here? 
My Elder 0gre 
won't refleckt bolds because he can't read
WriteCoord (MSG_BROADCAST, oiginal_endpos_x);

I can read it, but would it be a good idea
to make him piss on dead players? 
Distrans 
Looks like the URL changed at some point, the link on the quaddicted page is still good though:
https://www.quaddicted.com/files/music/travail_soundtrack.zip
https://www.quaddicted.com/reviews/travail.html

I replayed it earlier this year, awesome pack and the music really added to the experience :D 
Thanks For The Link 
is bookmarked :) 
DISTRANZ 
Where is Travail 2 ???? 
Prominence Via GoogleDoc 
Alright - so I'm still making a thing:

https://docs.google.com/spreadsheets/d/1Py55XH3PZBRCf9kj0yh6ozQsgV7PV0he2PO4GBbssts/edit?usp=sharing

Check out the various tabs and the big DM map list. I still need to plug in links to the map downloads for most of the maps, and finish filling out some of the extra map information (layout style, texture theme, etc.). But any feedback would be golly-gee!

I'm in the process of getting a server configuration going that I'm happy with. It would be awesome to DM with some of the crew here some time. Custom DM maps never got their due IMHO. 
Oh Yeah ... 
And there are lot of images embedded in the spreadsheet, which can be clicked on for a high resolution shot. You can also hit the images button at the top and browse my dropbox folder of map images. 
 
I don't have real feedback yet but I'm loving looking through this.

Slightly nonplussed that you're wrestling with setting up a NetQuake server instead of QuakeWorld, but I know there's lots of crazy kids that do that these days so whatevs. I'll certainly play there when you get it rolling!

Actually I do have one piece of feedback that I just noticed: your map list is missing "trimp" (Trilogy Multiplayer). :-)

Anyway, I assume this isn't ready for public consumption yet, but let us know when it is & I'll blather about it on places like the Steam forum and the SA Early FPS forum. 
Sounds Good! 
I'll look into Trimp.

What's the reason for wanting QuakeWorld over netquake? Just curious. Is there more likely to be a more vibrant player scene with QW? 
Quake Soundtrack And The GOG.COM Version 
Apparently you can extract the soundtracks for Quake and the Mission Packs from the CD images in the version that gog.com sells. There is even a program to do it automatically for less technically sophisticated users.

http://www.gog.com/forum/quake_the_offering/my_oneclick_audioextractor

From the above link:
"In case anybody missed it: Quake on GOG contains the CD images with the full soundtrack, but most engines can't use them ... and GOG can't provide pre-converted files, because of an old licensing issue."

I wanted to share this info here in case anybody here did indeed miss this info (like I did, for a while). 
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