 Rune Again
#237 posted by Barnak on 2016/01/10 02:55:41
Here's a short demo showing my problem. I show that I killed every monsters, found all secrets, walk on the rune and nothing happens. The magic is still on the rune, and yet I did pressed all buttons.
http://www.filedropper.com/rune
Please I need an hint, if this isn't a bug on my installation.
#238 posted by Spirit on 2016/01/10 12:29:23
Playing Firetop Mountain at the moment. Some more punctuation would help parse the books more easily, I sometimes did not notice where sentences end. I feel so special for finding that quest!
 Rune Mishap
#239 posted by sock on 2016/01/10 12:54:59
Here's a short demo showing my problem.
You have rune 2 already, you cannot pick it up again!
Rune Locations : 1=crucial, 2=obd, 3=swampy, 4=mountain
@Spirit, The ghost knight was very much rushed at the end, last 3 days of development, there is spelling mistakes as well. :/
#240 posted by Spirit on 2016/01/10 13:09:15
So worth it, I LOVED the map and this was a big part. Its navigation gets blocked by the player btw even though it should just walk through it.
 Thanks!
#241 posted by Barnak on 2016/01/10 16:15:57
ah, thanks Sock, I think I know what have happened.
So this isn't a bug.
The rune feedback is lacking in quake. I don't have any indication in the hud that I have a rune. Or maybe there's something I missed in the interface.
 Sock
#242 posted by Barnak on 2016/01/10 16:32:17
I wanted to say that swampy is certainly one of the best map that I ever saw in Q1, and even in any game that I've played.
Actually, it may even be THE best map ever created, I don't know yet (I'll have to compare with a few other favorite maps). There are so much awesome maps in Q1 now.
So THANK YOU A LOT for this *A*W*E*S*O*M*E* work !
This is even creating a "problem" for me : I'll have to rise the bar pretty higher for the maps in my collection, reply all of them, and trash the ones that feel too oldish or aren't of extremelly high quality. I don't want to have too much maps in my collection, since it's becoming a nightmare to choose one to play !
 Rune Vision
#243 posted by sock on 2016/01/10 16:40:07
The rune feedback is lacking in quake
You can increase the hud information in quake by using the +/- keys which are console commands "sizeup" "sizedown".
The AD start map has a room under the skill selection pillars (under the lift access), as the player collects runes they appear on shelves and eventually the portal turns red once all the runes are collected.
@Spirit, yeah the ghost has collision when it walks so that it can move around the world. I really needed more time to fix that!
 Ghost Stories...
#244 posted by Barnak on 2016/01/10 16:47:33
The ghost story in mountain is great. Maybe just a bit too easy.
I love this map too.
 Good Foundatons
#245 posted by sock on 2016/01/10 17:01:50
I love this map too.
I am well aware that everyone would be declaring swampy as the best map ever! I did not create the mod to personally make maps (I have released plenty of quality maps already), the mod for me was about Quake Code, the art assets, the new various environmental systems and a good foundation for other people to use for their own creations.
A good map is the sum of many good things!
#246 posted by JneeraZ on 2016/01/10 17:21:21
OK, don't get all defensive about it. :) You did good...
 Teams > Individuals
#247 posted by sock on 2016/01/10 18:14:44
@JneeraZ, I am not being defensive, I want everyone to realize this mod was the sum of many good people. Scampie/lun helping to balance the monsters, to the support of eric making sure the compiling/map issues get resolved, to fifth/ionous suggesting crazy new features and mfx making damn amazing maps!
There are plenty more examples of what everyone did with the mod, I just think people underestimate what a team can do and often focus on individual components instead of the whole.
#248 posted by Oldone on 2016/01/10 19:41:19
So mfx made all those maps?
Damn.
 Map Authors Are Listed In The Readme
#249 posted by ericw on 2016/01/10 19:46:12
#250 posted by JneeraZ on 2016/01/10 20:36:44
No, mfx wrote the code.
 <facepalm
#251 posted by mfx on 2016/01/10 20:38:51
As said before, noone did anything alone, we did it all together.
#252 posted by JneeraZ on 2016/01/10 20:39:27
And the models.
 Right?
#253 posted by mfx on 2016/01/10 20:44:28
 No Fools, It's Me That Did It All
#254 posted by Barnak on 2016/01/10 21:06:10
I just had to use some quantum brain control at a distance. Of course, you're not aware of this.
 Ridiculous Secrets
#255 posted by Qmaster on 2016/01/10 22:54:37
So, I saved my game on Swampy after 3hrs of running all over it and went to go and finish the rest of the pack before finding the last secret...24/25. ! Ahhhh! Where ist it?? PS, the purple key room on swampy was totally dope. This pack is awesome. Also, I see now way of getting to the Quad damage secret in lavatomb wihout rocket jumping, is this intended?
 Qmaster
#256 posted by Ionous at work on 2016/01/10 23:19:48
I designed it with the slope jump in mind.
#257 posted by mwh on 2016/01/11 01:56:32
Well, I've found all the secrets in swampy now (with a little cheating) :-) Not sure which one you're missing though <wink>. And I'm missing 12 kills somehow.
 Milli-watt-hour
#258 posted by Barnak on 2016/01/11 02:18:02
don't forget that Sock doesn't identify all the secrets in the hud. Many more are still there. Especially that hidden "super secret".
 Swampy
#259 posted by adib on 2016/01/11 02:40:20
Just played it for an hour now. I stopped after the gold key and before the silver key doors. I'm still astonished. What can I say? Quake could be just this level, at least Quake shareware. You guys are insane. I wonder the amount of time mfx took rubbing this level. And I can only hope people don't get too intimidated (Baal knows I got) before next map jam.
 BTW
#260 posted by ijed on 2016/01/11 04:09:03
I have the demos with lots of commentary, but I won't upload because its too negative. I tried to blast through rather than play the levels properly.
I'll come back and play the pack properly soon (ie. to enjoy it).
And I get what you say about one job at a time - once you put the captain hat on, there's little time to map.
Last thing, reading that Doom forum thread, I love how the readme is seen as secret insider knowledge, rather than, say, RTFM XD
#261 posted by Lunaran on 2016/01/11 23:10:20
I just had to use some quantum brain control at a distance.
then why didn't you make the test maps proper maps
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