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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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CETME 
Some super-bastard lavas there: I'm playing with them now. 
No. 
i think the problem is not with the choice of lava texture (they're all decent), but with the massive brightness change from the fullbright lava and the fulldark brick columns coming out of the lava. Put some light sources down near the lava, so it looks more like it's glowing a bit, then the transition won't be so jarring. 
Grahf 
Yes, you're right. The original screenies do show a section of stone and lava correctly lit: see #2545 above, third shot.

I think more than anything it was the tiling that I was concened about but as I say, I have now selected the lava that I will use.

Thanks for your comments anyway. 
Lava 
I hear start.bsp has a good lava texture too. 
Lunaran 
Luv it :-)

Blah, blah... melting icecaps and the sea levels are rising; blah, blah... price of oil looks like it will drop back to pre-hurricane prices; blah, blah... blistering speeds proven on the new G4s; oh yes, and did you catch the quality of that lava in start.bsp - I've been told it's really good...

(Read the above in your head using a psuedo-newscaster type voice, kinda mid-Atlantic disc jockey)

Made me chuckle just imagining the scenarios of how you 'heard' about it.

Anyway, honest, I've now selected the lava I will use. But what I might do is give FMB-BDG a start map where the player can choose their lava texture: that could provide a solution to suit everyone ;-)

Ooooh, I've eaten too much rice pudding! 
 
"But what I might do is give FMB-BDG a start map where the player can choose their lava texture."

You're no serious are you mike ? Just go with what you picked. 
Nitin 
Just a joke, honest.

I promise not to mention lava again. (Well, at least, not in this post!) 
Shad3dm2 - Deep Freeze (Release Canidate 4) 
Alright finally my Q3 map is pretty much finished!! Its been way to long in the making, hell it probably would of gotten finished last year if it hadn't been for school.

Anyway.. load it up and let me know if you find anything problems.

----
Level Download
Full Download: http://shadowdane.shackspace.com/files/shad3dm2_rc4_full.zip (Includes Level & Music) - 21mb
Level Only: http://shadowdane.shackspace.com/files/shad3dm2_rc4_level.zip - 9mb
Music Only: http://shadowdane.shackspace.com/files/shad3dm2_rc4_music.zip - 11mb

Music by: indy - www.indysound.net
MP3 Version: http://shadowdane.shackspace.com/files/indy%20-%20pathways%20(shad3dm2).mp3

Screenshots (1600x1200)
http://shadowdane.shackspace.com/files/shad3dm2_pic1.jpg
http://shadowdane.shackspace.com/files/shad3dm2_pic2.jpg
http://shadowdane.shackspace.com/files/shad3dm2_pic3.jpg 
Need To Have 
Bigger screenshots and more grey brick textures...


Seriously though, looks sweet, nice one. 
Shadowdane 
the bots get stuck in the corner next to the stairs in the rl area. 
Neg!ke 
woops.. yes they do :P

had a spawn point inside a bot-clip brush.. I'll fix that for the final version 
Shadowdane 
This map is looking very nice. Lighting and detailing are excellent, and item placement is a kick. I especially like the MH and Quad (and it's kinda cool that someone can get the Quad without using the wall switch if they have the movement skills, although I doubt it would happen during an actual match).

It feels pretty finished at this point. The only nitpicks I might have are (a) clip (and botclip if you haven't already) some of the weapon spots that are a bit bumpy as you move across them, and (b) the brick is a bit iffy on some angled brush faces, especially where it has to go from wall to ceiling and/or is getting stretched a bit. There are a few places where you've done some clipping and added some metal trims and such on some angled bits rather than having solid brick on all faces, and it looks better. I'd be tempted, were it me, to replace the brick in quite a few spots, but like I said, that's nitpicking... 
Eww 
grey brick 
E1M2RMX 
Well, hopefully Zwiffle won't murder me for posting these:

http://www.saunalahti.fi/dnaumov/e1m2rmx01.jpg
http://www.saunalahti.fi/dnaumov/e1m2rmx02.jpg 
Wicked 
:) 
:o 
i love that wood detailing going on in the second shot. those angles are making me hot! 
Very Nice Shots 
...although i personally would like to see the Heretic2 textures phased out in favor of the ID ones. 
Agreed 
Cool stuff, but I'd rather see the the original id1 textures used instead, plus a few variants a la e1m1rmx. 
Meh, 
i think it looks awesome with those textures. ;) 
Well 
Did you even work on it or are those shots from like 3 months ago?? :) Anyway, you can work on it for a while yet Jago I'm swamped with school so I won't be able to touch it until Christmas time. 
Jago 
IMHO, there's a weird thing in the screenies: Why did you use these light textures (yellow neons) that sounds to come from the ID base texture set ?? I'm very surprised to see some electrical stuff in a medieval like castle... it's not really, let's say consistent...
I really think you should replace these light textures by something else... thought... it's just my taste, so..

However, it looks cool regarding the screenies... keep it up ! 
Hmm 
Looks nice, but the two shots almost look like they come from different maps cause of the textures. The classic ID textures just don't blend it so nicely with the Heretic2 textures in my opinion. 
Bal 
nah it blends well in the game, i've seen 
Nice Shots. 
Though, I think the first shot could do with having a bit more love and attention lavished upon it to make it stand up to the second, as it looks a little bare in comparison.

PS. I like the lights, myself. They suit the putrid, almost gaseous atmosphere you have going. 
Hmmm 
Just my personal opinion of course, but if you're using those textures, I feel you've missed the point of the whole RMX thing.

Vondurzg had it exactly right - you want to use the standard textures and variations of those, to make it look faithful to the original (or at least in vaguely the same style).

Of course, I haven't seen the map in game, so maybe its superawesome and I just don't know it...

But honestly, if you wanna make a version of that map with different textures, go right ahead (obviously!) but if you wanna do an RMX thing and follow in the footsteps of Vondurzg, then I'd reckon you'd want to stick closer to the original theme. 
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