Saw this map on quaddicted, so I gave it a shot and had fun! Here's my skill 2 demo, 0 secrets:
https://www.dropbox.com/s/jic0newogyckepx/xl3_yoder.zip?dl=1
A few notes:
- Architecture and lighting was very good. Texturing was a little unconventional and eclectic, but it worked for me!
- fighting Ogres who are down stairs from the player isn't very interesting. They body-block the path and slow the play down without adding much pressure.
- Most of the combat encounters were teleport ambushes and blind-spot ambushes, to the point that it got a little predictable. The only ones that became really intense were ones where an enemy spawned behind me as well, which felt a tad cheap. Maybe have the player drop down into an arena to start a fight instead of crossing doorways where they can step back and funnel enemies through the door?
- There seemed to be a lot of health packs for skill 2, so I was never worried about resources.