Oh, And...
#2574 posted by Drew on 2008/12/01 18:20:30
I don't know it I'll make it for sm150, so if necessary I'd be fine with it being used in that pack.
#2575 posted by JneeraZ on 2008/12/01 18:26:35
"But seriously, anyone who doesn't participate cause the theme is unclear is a weiner."
I can work on random maps on my own. The whole idea of the weekly speed map, for me, is that I'm given an interesting theme and a few hours to do something with it.
Random noodling, well, I can do that anytime...
I'll Pack The Two Maps Tomorrow
#2576 posted by Spirit on 2008/12/01 21:13:46
so if someone wants to go for a quickie, you have 12 hours for your enjoyment.
Yeah
#2577 posted by Drew on 2008/12/01 21:53:03
I don't really think you're a weiner Willem. I was just kind of bummed that nobody seems to contribute anymore.
Negke? Where were you? Generic? What happened?
etcetera
Don't Worry...
#2578 posted by generic on 2008/12/02 02:27:40
'cus I'm comin'...
(Just not this time, though) :)
Ugh
#2579 posted by st3ady on 2008/12/02 08:24:18
i wanted to contribute but i had some pretty awful real life stuff get in the way. hopefully next time
Gwoolp
#2580 posted by Spirit on 2008/12/12 12:13:58
Next speedmapping session will be the [b]150[/b]th. Any special ideas?
Duh
#2581 posted by Spirit on 2008/12/12 12:14:33
\\ 150 //
Shit Hits The Fan
#2582 posted by negke on 2008/12/12 12:19:44
(pun intended)
International Economics Crisis.
Stock Options: Func_illusionary.
Or Simply
#2584 posted by negke on 2008/12/12 13:14:37
"150"
...whatever you associate with it: 150 brushes, monsters, items, funcs, players, annoyances, things you could have done instead, pieces of awesome huckleberry pie, asakis etc.
#2585 posted by JneeraZ on 2008/12/12 16:04:33
I'm down with negke's pie initiative. All in favor?
I Like It Too
#2586 posted by Spirit on 2008/12/12 21:11:51
So be it:
SM150: 150
Send your maps to me until Monday, morning GMT.
150 Lightmaps...
#2587 posted by metlslime on 2008/12/12 22:59:40
#2588 posted by JneeraZ on 2008/12/12 23:04:55
All lights set to "150" intensity.
150 Traps
#2589 posted by RickyT33 on 2008/12/13 03:10:36
#2590 posted by JneeraZ on 2008/12/13 11:24:16
150 traps in a few hours? Mucho luck! :)
150
#2591 posted by JPL on 2008/12/13 12:09:19
whatever, but 150...
lights
items
monsters
polys
traps
nails
.
.
.
.
though....
#2592 posted by JneeraZ on 2008/12/13 13:48:27
150 r_speeds!
All Brushfaces Inside 150x150
Are You Calling Us
#2594 posted by home from bar at 6 am on 2008/12/14 04:55:39
brushfaces? That is insulting!
#2595 posted by JneeraZ on 2008/12/18 11:50:01
Looks like Quake3 guys are getting back into speed mapping. Or hoping to, anyway...
http://speedmapping.free.fr/
Hope this takes off! Whatever keeps mapping active is a good thing, IMO.
Speedmapping?
#2596 posted by Spirit on 2009/01/23 17:51:41
SM151: Bookworm Bitches from the Ether Space
Obviously you are welcome use Quoth and make a clichee knave.wad map.
And how about this: Don't exceed 3 hours of active mapping. Send your map(s) to me until the second next monday (February 2, that's 10 days from now).
We should really try finding a time where an IRC session could be done for proper speedmapping...
Doubt It
#2597 posted by Drew on 2009/01/26 06:17:46
Hmm
#2598 posted by nonentity on 2009/01/28 07:48:43
Theme suggestion; The Complete Works of Johnny Cash
(shotgun making a map consisting of a very long, thin beam (line) you have to walk alone ;)
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