L4D Survival Pack
#2566 posted by Shambler on 2009/04/21 13:53:37
The DLC is free to all owners of Left 4 Dead and introduces a new multiplayer game mode entitled, Survival, plus two complete campaigns for Versus Mode.
No mention of any new coop stuff = pointless = count me out.
Hehe
#2567 posted by necros on 2009/04/21 19:38:27
yeah, although it's more like "me help you" instead of "sure, i'll help you out."
and some NPCs mock you which is pretty funny.
L4D Pack
#2568 posted by ijed on 2009/04/21 21:34:08
http://www.l4d.com/blog/
You can't be counted out unless you never connect to the internet to play.
There's a rumour that the HDR testmap (lighthouse) might be one of the Survival maps, though don't know how valid that is.
And
#2569 posted by ijed on 2009/04/22 00:40:59
There it is, including a lighthouse.
58% and counting . . .
And Some NPCs Mock You Which Is Pretty Funny
#2570 posted by meTch on 2009/04/22 00:45:48
only three letters can describe that: L, O, L
Hmmm.
#2571 posted by Shambler on 2009/04/22 11:02:32
Okay, maybe I'm not understanding Survival mode, is it coop then??
I'd rather just have new campaigns / a new weapon / a new special.
Survival
#2572 posted by DaZ on 2009/04/22 13:30:29
Is basicly a never ending finale event like the ending area of each campaign. The idea is to survive (duh) as long as you can against endless zombies and specials.
I did hear a rumour that Valve were working on a flamethrower for L4D, which would be great :D
Also, I would love some sort of heavy melee weapon that you could replace pistols with perhaps, like a fire axe or sledge hammer, im sure that could be fun ;)
Hmm
#2573 posted by nonentity on 2009/04/22 13:58:53
It's like the DMSP player mod but co-op Sham.
Still got all the hectic teamplay you enjoy from campaign, but without all that hassle of walking through a level (yes, I agree that it's inferior to a new campaign, but still, probably be good for a laugh or 6)
Hmm
#2574 posted by nonentity on 2009/04/22 13:59:24
Yes I'm a single-player player. Playa!
Yeah.
#2575 posted by Shambler on 2009/04/22 17:21:48
I see. Hmmm, maybe baby.
+1 for flamethrower.
I Like
#2576 posted by ijed on 2009/04/22 17:37:49
The sound of new specials - the Screamer that was cut was basically a cross between the Boomer and the witch but there's alot of scope for other designs.
Not a fan of the weapon suggestions so far - an instant fire weapon negates the molotov's clunkiness. It was left clunky for a reason and adding the ability to instantly flame stuff introduces a whole new range of mechanics.
Could be done I spose.
Melee would be fun, but I doubt they'll go for it. I suspect they'll keep the zombies as the melee creatures. It's the cool thing to do right now - 1st person everything - but I'm not yet convinced. Have yet to play Zeno Clash though.
How about a disposable rocket launcher? Not a Quake rocket launcher but a real one. I mean kneel down to fire, shrapnel pinging off etc. A tank stopper.
Another one might be claymores - cover yourselves but if you don't let your team-mates know then you're fucked.
The other thing that could be an interesting new mechanic is non-combatants. You have to get them to the safe house but they're useless bots without guns.
Aiiiyahh!
#2577 posted by DaZ on 2009/04/22 17:44:25
Not too sure about a rocket launcher, even if it is real world inspired. It would make me feel too powerful against the zombies, and something would be lost as a result. Its scary when you look at a huge horde running at you and "shit, I've only got this fucking peashooter?" :)
Claymores could be a very cool addition indeed, or any kind of "home made" booby traps that you can set down like that.
"useless bots without guns".. Please die in a fire!!!!!! =) The only good I can see coming from such an idea would be if you could blindfold them, tell them to scream and run away from you, thereby attracting a ton of zombies to them while you slip past. Roofles may be had.
Maybe a full length dress mirror would be a cool "weapon" ;)
I Meant
#2578 posted by ijed on 2009/04/22 19:04:28
A RL as a single shot LAW type weapon which has a big delay to fire - it'd be useless against a horde unless you wanted to turn your team into pate.
Just got the image of a curling smoke trail and a tank being quartered in a spray of intestines.
Hm, maybe bodyguard scenarios are a shitty idea. But different scenarios / missions could be good - go find a car battery and come back to the safe house, for example.
I'm Thinking
#2579 posted by ijed on 2009/04/22 19:04:44
Necromunda.
MicroMachines Racing Game Online
#2580 posted by Jaromir83 on 2009/04/22 22:31:51
this is how the game looks like
http://sliderpoint.com/images/ts086_s4.jpg
6MB to download, we are GMT+1
icq 259689233
#2581 posted by metlslime on 2009/04/22 22:46:09
a/s/l?
#2582 posted by Jaromir83 on 2009/04/23 11:55:22
feel free to join us meltslime or just shuttafucka. it may LOOK like game for little kids but it IS the most addictive online game ever. (runs on XP with no problems)
Did Anyone Try That ZenoClash Melee FPS?
#2583 posted by megaman on 2009/04/23 12:40:05
Not Yet
#2584 posted by ijed on 2009/04/23 15:12:06
But most everyone in my office has it - the guys who made it are a splinter dev team from ours, and we're still pretty friendly.
I haven't played it yet (credit card maxed for the month) but the general first impressions sound good and visually its interesting - an acid trip inside the Sorcery books (original inspiration).
And
#2585 posted by ijed on 2009/04/23 15:54:57
I just bought it. Will post feedback later.
How do you spell slef conrtol?
#2586 posted by Jaromir83 on 2009/04/23 17:00:12
ok, it is qip number of course, not stupid icq
Zeno Clash
#2587 posted by ijed on 2009/04/23 20:39:13
Well worth the $20.
I'm still not convinced that first person camera is the best way to represent melee, but when the mechanics are so well balanced it doesn't really matter.
The things that impress so far are the melee, storyline and visuals.
The melee system is simple yet has a nice range of options to exploit.
The gun sections make a nice break from the fisticuffs - sniping at animals or mercenaries. The shooting mechanics are not as polished as the melee (less tactics) but they're not the focus of the gameplay.
Usually the better option against groups is to throw the weapon away and start brawling, which is oddly realistic, although the ranged weapon damage isn't so much.
It's apparently pretty short but that's represented by the price.
Interesting game.
Orange Box
#2588 posted by ijed on 2009/04/25 03:32:57
Is 66% off this weekend, buy it if you don't have it.
Fallout 3
#2589 posted by RickyT33 on 2009/04/27 11:26:58
Well, I bought a copy of Far Cry 2 and Crysis Warhead recently (terrible distractions from mapping I know), and although I am slowly trudging through both games, for some reason I found myself strangely drawn back to Fallout 3! Despite the fact that I already completed the game (well the stroy mode anyway) first time through, it is such a brilliant game and has sooooooooo much replayability that I just couldnt resist.
Having already done about 70-80% of what is in there I am able to plan my tatics a bit better. Here I am at level 4, with the alien blaster hunting deathclaws for XP. I refuse to use any drugs this time round, and also I am going to persue the route of melee weapons expert!
And I know that I could probably play it again in the future, except I will see what happens when I take the entirely evil route! :DDD
For those who havent for whatever reason, this game is truly the best game of '08, and well worth a look! And yes, I think its better than Oblivion, which I didnt like at all...
#2590 posted by JneeraZ on 2009/04/27 11:29:32
I have a mental block with Fallout3 ... I keep restarting, trying different character builds. I can't get very far before my mind starts wandering, "Man, I wonder what would happen if I specialized in X?". So I start over, specializing in "X". Repeat indefinitely. :) Awesome game though, I agree!
|