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Hey :) 
Welcome back! That was a great article you wrote. 
Thanks! 
And I've already jumped ship to Qrack engine. No, I'm not a purest and like all the little graphical and quality of life enhancements in the newer engines. I'm contemplating getting a server running for some DM at some point.

Also I'm sensing that the mapping scene is heavily into SP these days. Has anyone been doing DM maps consistently? I've found a few from around 2005 or so, but not much after that. Any sites cover or list recent DM maps? 
Try 
Better 
Thanks! 
 
 
 
So, this came up toward the end of working on my mapjam6 map: why does vis have code and such for ambient lava sounds, same as the water and sky automatically added sounds, if Quake doesn't have a lava sound!?

Mentally, I for some reason always filled in the Quake2 lava sound whenever around lava in Quake and expected it would be there, but then making a level with a bunch of lava and having no bubbly crispy sound to go with it is really sad :( 
 
yeah, presumably the engine has access to this data, but I guess no one ever requested it, or it wasn't worth adding??

It would be a cool engine extension, cause it would basically behave as it already does if the engine doesn't support it.

as long as all engines pick the same filenames to play! 
 
You'll think this is funny. I always thought lava made sound until not too long ago when I realized it was actually the ogre idle sound I was hearing.

I wish there was actually an entity for the liquids ambient sounds where you could specify sound and distance instead of the built in "if you could see it, you can hear" sounds.

Maybe there's some hack way of doing it... 
There Is A Hack! 
use *waterskip with 1px size to extend the range of the sound. 
 
Or just do a fast vis only and hear water and sky everywhere in the map.

What I'd actually want is control over where the sky and water are heard, not where the engine thinks it should be. Something like target_speaker in Quake 2. 
 
quoth and other mods already have an general ambient entity that can take any looped wav file, just use those. 
@Skacky 
Skacky asked on Twitter for a Quake texture version of a certain stained glass window image. I tried reverse image searching it out of curiosity and found another version without perspective skew. The original image was no longer available, so this is copied from Google's cache.

http://imgur.com/W1onApW

I hope Skacky sees this post. Mebbe someone in with the Tweets can tweet him or something? 
 
Wow thanks, that's very cool! I can most probably use this as a base to clean it and complete it. 
=) 
I'm taking a break from mapping for a few days to stay with my wife a little. So, I'm taking a lunch break (like ShoTro) to thank this community.

This forum, that I've been following for just a few months now, is the best internet thing that happened to me since 2004. You are so passionate, so helpful and kind. Everyone working together for the best of everyone. That doesn't happen everywhere and everytime, it's like a gem that, when found, we got to keep.

You're maybe not aware, but you all made such an awesome environment. It was so great to meet you. Let's all keep it up. 
Wow. 
 
 
so passionate, so helpful and kind

which func_ are you using? 
 
Oh necros stop it you snugglebunny. 
 
It's true you guys are pretty cool! 
Func_|_ 
 
 
 
Hahahaha 
So... 
Which topic has the most unread posts on your profile. Mine is "other games" which is 8072 new. Silly func, implying there are games other than quake. 
Enliten 
There's Doom, and Doom 2. 
I Wonder If Negke Has Any Unread Posts Left 
 
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