Peekaboom Here
#25826 posted by Mezmorki on 2015/08/13 15:09:20
Hello all. Figured I'd drop a note saying hello given that my article was referenced earlier. Many old and new faces around here!
I think I last posted here probably 10+ years ago, and haven't been very close to the quake scene in a long time. The most staggering thing is the number of new quake engines to navigate!
I've been going back through a bunch of old maps playing against the Omicron bots on a massive nostalgia tour. I've managed to hunt down a fewer new DM maps (newer as in circa 2005) as well, which has been fun. I think I've settled on using the JoeQuake (after trying out about 6) since it has a lot of nice options and actually works with the Omicron bots.
Hope all is well. Cheers!
Hey :)
#25827 posted by DaZ on 2015/08/14 06:20:48
Welcome back! That was a great article you wrote.
Thanks!
#25828 posted by Mezmorki on 2015/08/14 14:30:16
And I've already jumped ship to Qrack engine. No, I'm not a purest and like all the little graphical and quality of life enhancements in the newer engines. I'm contemplating getting a server running for some DM at some point.
Also I'm sensing that the mapping scene is heavily into SP these days. Has anyone been doing DM maps consistently? I've found a few from around 2005 or so, but not much after that. Any sites cover or list recent DM maps?
Try
#25829 posted by ijed on 2015/08/14 14:33:55
Better
#25830 posted by Spirit on 2015/08/14 14:49:55
Thanks!
#25831 posted by Mezmorki on 2015/08/15 13:32:05
#25832 posted by Spirit on 2015/08/16 18:46:35
#25833 posted by - on 2015/08/18 22:19:07
So, this came up toward the end of working on my mapjam6 map: why does vis have code and such for ambient lava sounds, same as the water and sky automatically added sounds, if Quake doesn't have a lava sound!?
Mentally, I for some reason always filled in the Quake2 lava sound whenever around lava in Quake and expected it would be there, but then making a level with a bunch of lava and having no bubbly crispy sound to go with it is really sad :(
#25834 posted by necros on 2015/08/18 22:40:00
yeah, presumably the engine has access to this data, but I guess no one ever requested it, or it wasn't worth adding??
It would be a cool engine extension, cause it would basically behave as it already does if the engine doesn't support it.
as long as all engines pick the same filenames to play!
#25835 posted by Rick on 2015/08/18 22:54:12
You'll think this is funny. I always thought lava made sound until not too long ago when I realized it was actually the ogre idle sound I was hearing.
I wish there was actually an entity for the liquids ambient sounds where you could specify sound and distance instead of the built in "if you could see it, you can hear" sounds.
Maybe there's some hack way of doing it...
There Is A Hack!
#25836 posted by necros on 2015/08/19 03:24:38
use *waterskip with 1px size to extend the range of the sound.
#25837 posted by Rick on 2015/08/19 03:57:04
Or just do a fast vis only and hear water and sky everywhere in the map.
What I'd actually want is control over where the sky and water are heard, not where the engine thinks it should be. Something like target_speaker in Quake 2.
#25838 posted by metlslime on 2015/08/19 09:03:24
quoth and other mods already have an general ambient entity that can take any looped wav file, just use those.
@Skacky
#25839 posted by Primal (nli) on 2015/08/19 12:12:34
Skacky asked on Twitter for a Quake texture version of a certain stained glass window image. I tried reverse image searching it out of curiosity and found another version without perspective skew. The original image was no longer available, so this is copied from Google's cache.
http://imgur.com/W1onApW
I hope Skacky sees this post. Mebbe someone in with the Tweets can tweet him or something?
#25840 posted by skacky on 2015/08/19 12:38:50
Wow thanks, that's very cool! I can most probably use this as a base to clean it and complete it.
=)
#25841 posted by adib on 2015/08/19 17:52:28
I'm taking a break from mapping for a few days to stay with my wife a little. So, I'm taking a lunch break (like ShoTro) to thank this community.
This forum, that I've been following for just a few months now, is the best internet thing that happened to me since 2004. You are so passionate, so helpful and kind. Everyone working together for the best of everyone. That doesn't happen everywhere and everytime, it's like a gem that, when found, we got to keep.
You're maybe not aware, but you all made such an awesome environment. It was so great to meet you. Let's all keep it up.
Wow.
#25842 posted by czg on 2015/08/19 19:01:08
#25843 posted by necros on 2015/08/19 19:07:40
so passionate, so helpful and kind
which func_ are you using?
#25844 posted by Joel B on 2015/08/19 19:30:04
Oh necros stop it you snugglebunny.
#25845 posted by Joel B on 2015/08/19 19:30:16
It's true you guys are pretty cool!
Func_|_
#25846 posted by adib on 2015/08/19 19:32:05
#25847 posted by JneeraZ on 2015/08/19 19:53:09
#25848 posted by adib on 2015/08/19 20:27:32
Hahahaha
So...
Which topic has the most unread posts on your profile. Mine is "other games" which is 8072 new. Silly func, implying there are games other than quake.
Enliten
#25850 posted by ptoing on 2015/08/21 21:43:24
There's Doom, and Doom 2.
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