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Posted by Tronyn on 2004/01/15 22:43:08 |
Just wondering if anyone is interested in a wizard/arcane themed q1sp project. The idea would be a common pak file, including a bunch of arcane monsters/props, and whoever wants to donates a map in an arcane theme (id wizard, contract revoked, ikblue, new texture sets, whatever). Then they get strung together, and that's the pack.
Criteria for arcane: in my opinion, there should be lots of books, heh. And a focus on signs and symbols and magic and such. contract revoked is a good example.
Anyone interested? |
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Who The Fuck Are These People
#231 posted by Blitz on 2004/09/10 21:23:08
[nt]
Which
#232 posted by dylan on 2004/09/10 21:24:42
people are you referring to?
Fatty
#233 posted by dylan on 2004/09/11 20:14:07
i got the shit sent
I Could've Sworn I Already Said This But...
#234 posted by distrans on 2004/09/12 10:44:56
...if we're going the horror route, why not grab the bolt gun from AoP (the pc that Fingers was part of); reskin the bolt as stake and lose the explosive aspect, reskin the bolt gun as stake gun and use it to replace the SG.
.
#235 posted by necros on 2004/09/12 12:04:41
or if you want, you can use my stake gun...
not a traditional crossbow style stake gun, but they are stakes. :)
i haven't been able to find anywhere to use it on, the project i'm working on currently isn't really suited for it.
you can use just the model or i can supply the code i already wrote for it...
I'd Like To See
#236 posted by . on 2004/09/12 12:14:21
a stake gun in this mod. With A1 sauce. Yeah.
Well
#237 posted by Tronyn on 2004/09/12 21:38:54
The SG/SSG are already modified in that they have explosive ammo (from painkeep), and there already are lava nails, multi-rockets, the chaingun AND the chainsaw...
Tronyn
#238 posted by . on 2004/09/12 22:09:46
Did you get my e-mail?
Personally
#239 posted by nitin on 2004/09/12 22:15:04
I dont enjoy all those different types of ammo stuff. I think it's cool to have useful new weapons like chaingun, chainsaw and even replacement weapons, but different ammo for the same guns is just fluff IMHO.
I Agree With Nitin
#240 posted by R.P.G. on 2004/09/12 22:21:14
Plus, they generally make it cumbersome to switch weapons. Also, adding too many new weapons is just excessive and makes the game additionally cumbersome (14+ weapons now? Almost as many as Half-Life).
On the other hand, if you're just going to outright replace the older weapons, then that's fine. Just make sure the new ones are as cool as the old ones. :)
But it's not as if it's my mod and I have say in what goes on, mind you...
K...
#241 posted by distrans on 2004/09/12 22:54:04
...should've checked first. Several wep mods already. I agree that going too far can be lame...unless it's a TC.
New Weapons
#242 posted by Tronyn on 2004/09/12 23:06:43
it's not like I wanted new weapons but wanted to be half-assed and have new ammo only, heh, but I actually like how Rogue did new ammo in their mission pack a lot so I figured we could have it in this. It doesn't make switching weapons more cumbersome as you have to be out of the better ammunition to get to the normal ammunition (you don't press the weapon's number twice). Chainsaw directly replaces the axe, chaingun will either be press a number twice (the ONLY such weapon in this patch) or be #9 or something.
Wait...
#243 posted by necros on 2004/09/12 23:26:14
you liked the rogue weapons?
you're joking, right?
What's Wrong With Lavanails?
#244 posted by HeadThump on 2004/09/13 00:26:41
BTW, Tronyn, I sent some e-mail with some arky tektur earlier today to the address listed on your website. Heads up!
Necros
#245 posted by Tronyn on 2004/09/13 01:27:14
not the "beefed up thunderbolt" or whatever, obviously the hipnotic ones with new models were way better than their "new" weapons, but I confess that yes, I did think, and continue to think, that multi-rockets were really cool.
not only that but as time goes by, I have actually begun to like the entire pack itself more. It isn't better than SoA (that'd be heresy, despite what PC Gamer thinks), but I esteem it more highly today than I did when it first came out.
headthump: got your mail, will have a look tomorrow.
Fatty
#246 posted by dylan on 2004/09/13 01:39:54
i resent the models and if i have to i will resend them one at a time let me know what needs to be done
Headthump
#247 posted by nitin on 2004/09/13 02:36:48
there's nothing wrong with lava nails, but what is the point of them?
Tronyn, do you think it's possible you could hook me up with a copy of DoE?
Hehe
#248 posted by Tronyn on 2004/09/13 03:08:50
yeah sure I'm sure no one would care now... do you have access to an FTP I could upload it to? I guess I could just put it up on PQ in a zipfile for a short time, dunno how well that'd go over though hehe...
No Ftp
#249 posted by nitin on 2004/09/13 04:06:11
unfortunately. If you could upload it for a day or so, that'd be awesome.
Actually
#250 posted by Kell on 2004/09/13 10:23:15
if DoE is going to be...ahem...available for a limited time, I might as well request a copy too, since I've never come close to playing it.
Nitin
#251 posted by HeadThump on 2004/09/13 11:55:29
there's nothing wrong with lava nails, but what is the point of them?
Having a slightly better gun that can handle a slightly better monster set, naybe. What is the point of varying anything?
Ok, Both Of You Try
#252 posted by Tronyn on 2004/09/13 16:53:43
http://www.planetquake.com/tronyn/unrogue.zip
16 megs. wow, it's a smaller download than SoE!
unzip to quake\rogue, then run it however you'd like. there are some documents included on how to get ctf and suchlike working (ctf is a great time, rogue ctf is the ONLY quake1 ctf I have ever got to work)
I think with rogue, the stuff they added was weirder and less accessable. They tried to do too many things rather than just make a small amount of quality custom monsters and weapons like those Ritual guys did. Also, a lot of the level design in Rogue's pack suffers from the same limitations that original Quake had - cramped, claustrophobic rooms-and-hallways with 1 tiny outdoor area per level type level design - the exact thing that Hipnotic designers tried very hard to alleviate (and for the most part succeeded). But for all that, some of their levels (Curse of Osiris, Tempus Fugit, Tower of Wrath) are really great, their new texture sets are nice, just about all of their new monsters are awesome, their new weapons (particularly multi rockets) may be hacks but they are cool hacks, and their extras like grappling hook, power shield, anti-grav belt and vengeance sphere are just great. There are some creative environmental effects and traps too (pendulums!). Add CTF and you've got a real winner IMHO.
let me know when you guys've got it.
Tronyn
#253 posted by Kell on 2004/09/13 17:11:24
I have it! Cut the line, cut the line!
Not Yet
#254 posted by nitin on 2004/09/14 02:49:32
give me a few more hours.
i prefer dissolution over scourge.
but hey, what do i know. :P
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