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Q1SP: Zombie Jam 2
Author(s) : Giftmacher, Muk, Scar3crow, Sock, Zombie
Description : Lifts and Zombies and 20ish monsters
Conditions : All maps created in 3-8hrs (one speed session only)

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I searched on quaddicted for the first Zombie Jam and i didn't find it :/

Is it hosted somewhere else? 
 
@Tribal 
@dumptruck_ds 
Thank you, sir =D 
Some Quick Demos 
Lovely Little Pack. 
Love the small maps sizes combined with good build quality and strong medieval (and base themes). A few niggles (Gift's sky, Scarecrows brushes), but a fun little pack for sure. Playthrough and commentary here: https://www.twitch.tv/videos/274250777 from 13 mins. 
 
play on zjam2_giftmacher twice. First time was killed.

http://www.quaketastic.com/files/demos/zjam2_demos_digs.zip 
 
Fun little jam, didnt think there was enough zombies though ;) 
Out Of Interest 
Where was this jam organised? Was it just through a bunch of private emails or PMs to "the right people"? 
It Was Specifically Prohibited To Anons With Stupid Names. 
HTH :D 
Spam 
 
 
Loved the architecture of Muk's map, and also loved the panic from that slow-opening door and ambush in Giftmacher's map. Scar3crow's map had me in a panic-sprint that somehow led me in the right direction to the exit. Good stuff all around!

Here are some skill 1 demos
https://www.dropbox.com/s/aebwlnbs7ahb5xw/zjam2_yoder_demos.zip?dl=1 
If Anybody Is Interested In Zjam1 
https://www.quaddicted.com/reviews/zjam1.html

Was released days prior to zjam2 
 
I can't find the exit on zjam1_zombie's map

Someone knows where is it? :P 
 
the exit is DEATH 
@muk 
Well... that's not fair :P 
 
I recorded two playthroughs of Zombie Jam 1:

Sock's map:
https://www.youtube.com/watch?v=Qa1wSgnL3KM

Muk's map:
https://www.youtube.com/watch?v=DGkIR7d3AKc

Two little/quick maps (i finished each one in less than 4 minutes), but with an awesome visual =D 
 
Gave zombie jam 1 a skill 1 playthrough. No demos, but might record some if I do a skill 2 run. Solid mechanical design and some moody environments :) 
Three Demos 
Oops 
Six Demos Z_jam2 
skill3 first runs, i ragequit the scarecrow map
http://quaketastic.com/files/demos/spy_zjam2_demos.rar

thanks guys 
 
Three more playthroughs =D

zjam1_zombie:
https://www.youtube.com/watch?v=3IIPDhBQ9pQ

I really don't like when a map doesn't have an exit :P

zjam2_zombie:
https://www.youtube.com/watch?v=81rVdkH8jI4

Same author, but way better than the first map. A lot of details which make the map look like a real place. And now we have a proper exit =D

zjam2_muk:
https://www.youtube.com/watch?v=unUuPAhb-kI

Man, i love when we have a different theme in Quake, like this egyptian map. I think i'm a little tired of the same old castle/wizard textures that we find in 99% of the Quake maps. And the attention to the details is amazing here =D 
 
The last three levels =D

zjam2_giftmacher:
https://www.youtube.com/watch?v=ASRxuMyy-7Y

The part i loved more was the ambush with three shamblers while i was waiting the door to open XD
Yes, i turned on the bloom effect because i think it looks good with foggy maps =D
Oh, and after i recorded the playthough i noticed that the sky texture with the blue clouds didn't show up :P i think it uses the same name as the sky from the start map and the game didn't update the texture :P

zjam2_scar3crow:
https://www.youtube.com/watch?v=6ouBmwy8zz8

I think if the deathknight and the ogre didn't have hit the fiend at the begining of the map I'd be dead by now XD

zjam2_sock:
https://www.youtube.com/watch?v=b2HNfRam5V0

Sock is awesome as always =D I love the strong contrast between lights and shadows here, it looks amazing with FTE's real time lighting <3 
Tribal 
Nice gameplay. I was particularly impressed with this realtime lighting, but after a while I've realized that while its player & monster shadows are perfect, the lighting of the map itself seems weird, and too bright in many places.

I wonder if that's because the engine doesn't recognize the custom entity flags from EricW's light tool. Attenuation styles, etc. 
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