Skill 3 demos, played on Spike's QS engine tailored for this map:
https://drive.google.com/file/d/0BwnUnvcoU4HFN1doajFiSVBiQlU/view?usp=sharing
Found 43/50 secrets and got 505/508 kills iirc. Died a couple of times.
This is a crazy map. The scale is just insane and the style is perfect. I played an older version of the level before but a lot of it has changed in the meantime, with quite a few new areas and one that got the axe (or I haven't found it yet). I loved the new enemies, especially the bloated exploboxes on legs that are a bit hard to see at times but create very interesting fights and are just a blast to kill. The level of detail is very impressive and I haven't found anything jarring in that department. Encounter design is smooth all the way through. Most of the secrets aren't very hard to find, but some are really devilish. I'm still missing 7 of them.
The map is very big, has a complicated layout and loops on itself multiple times. It's sometimes a bit difficult to find your bearings since the map looks of samey at times. I like getting lost though so that's not an issue for me, but people who had issues with Swampy will most probably encounter the same with this one. I'd have loved to have a few rooftop areas accessible, some of these ruined walls just beg for it.
I noticed two little issues that could be addressed in a possible future version :
— The boglord got stuck against a small wall with a pyre right next to his door, preventing him from reaching me and inflicting any damage. You can see that on my demo. I would suggest lowering that wall and moving that pyre away a tad so the boglord can travel on it.
— Grenades go right through the fishing ogres, even when they turn into regular ogres.