So...
#2472 posted by adamllis on 2008/09/12 05:13:30
...what's next?
Everyone Dead?
#2473 posted by
adamllis on 2008/09/18 00:00:41
no posts in like 5 days. isn't that odd?
Right When I Get All Excited About Mapping Again...
#2474 posted by
adamllis on 2008/09/18 00:02:29
everyone drops off the face of the interearth
Maybe It's
#2475 posted by jdhack on 2008/09/18 09:04:19
post QExpo burn-out?
Well...
#2476 posted by
CocoT on 2008/09/19 01:34:28
That actually does happen a lot.
I Was Thinking Recently
#2477 posted by
Lunaran on 2008/09/19 03:11:31
about the idea of 'studies'. When an artist does a study he'll copy a photo or he'll sketch fifty faces on a page or do some other kind of experimentation that isn't meant to be any kind of finished hang-on-a-wallable work, and is solely for the purpose of learning by doing.
Is there enough room for experimentation to build study maps? Little one-off things that are meant solely to try things with ogre-architecture interaction or func_train rides or backtracks or even just what role func_doors play in a map?
Well...
#2478 posted by
metlslime on 2008/09/19 06:49:01
i actually do that... for a few purposes:
- small map to try out a new texture set i'm working on
- small map to test out the quakec for a new entity
- small map to test out a gameplay encounter that is more scripted than usual
Nice Idea, But
#2480 posted by
Lardarse on 2008/09/19 10:13:15
I don't know if 2 hours is long enough to have such an experiment...
Well, Testmaps, Yeah
#2481 posted by
Lunaran on 2008/09/19 15:34:53
we all have testboxes for everything new we've made like qc and so on. But who does it just for stuff Quake already has?
Here's Some Inspiration For Ya
#2482 posted by anonymous user on 2008/10/01 00:54:50
Huh...
#2483 posted by Drew on 2008/10/02 08:48:04
I Would Like To Resubmit
#2484 posted by
Lunaran on 2008/10/03 00:08:42
"have fun storming the castle" as a possible theme.
Mini Chainmap Idea
#2485 posted by
negke on 2008/10/03 17:10:08
Three people, each one builds a room or part of a level on the specified side of a premade Y-shaped middle wall with three doorways in-between. The texture theme is free for everyone to choose (and will hopefully differ from the others).
Anyone interested in giving this a try this weekend?
Hmm
#2486 posted by
nonentity on 2008/10/03 17:46:20
So kinda like that game where the first person draws a head on a piece of paper and folds it over, then the next person does the body, folds it over, etc?
Cool.
I Would
#2487 posted by
Zwiffle on 2008/10/03 18:12:57
But I'm afk this weekend. I should be free next weekend if you can hold off.
Gentlemen
#2488 posted by
bambuz on 2008/10/04 01:22:37
Choose your sides!
http://g.photos.cx/chb00_00-81.png
http://shub-hub.com/files/misc/chb00_00.zip
Uses the Knave wad, if you don't have it:
http://kell.quaddicted.com/knave.zip
Possibly in case of missing wad put the wad to the same dir as qbsp.
Bbbbbbbbbzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
#2490 posted by
Spirit on 2008/10/10 12:48:51
Hm, that didn't work or what? :\
I wanna map so I declare:
This weekend.
Quake.
From the darkest corners of negke's bedroom.
In The Elder's envisage.
SUPER COLLIDER 128
Send the maps to me, I will package it Monday during the european morning hours. If you make a map with 128 monsters then you are a cockgoblin.
OH
#2491 posted by
Spirit on 2008/10/10 12:50:12
And that is sm144.
And the introduction is not the theme, the SUPER COLLIDER 128 is.
Eating Ma Vegetables With Ketchup?
#2492 posted by
negke on 2008/10/10 14:40:29
I don't think so.
What About
#2493 posted by
necros on 2008/10/10 19:58:29
64 fish that count as 128 monsters?
Made A Map
#2494 posted by
bambuz on 2008/10/11 01:13:25
can't be arsed to finish it, I'm fed up with the plats and doors not working right. It is finishable though shit.
I'll send it to u spirit
Awesome Theme.!
#2495 posted by Drew on 2008/10/11 06:10:37
Fucking awesome.
K
#2496 posted by
Zwiffle on 2008/10/11 07:59:02
I'm in. You can expect sumfin' from me.