#2470 posted by Omus on 2008/09/08 00:41:59
Headthump - you have the right address, I think.
Text_Fish - WC2.1 had a software mode IIRC which should be usable on small maps.
Seems like this session is going to be another busy one, I'm already looking forward to the rants of frustration from my entry.
 Thanks Omus
#2471 posted by HeadThump on 2008/09/08 03:33:58
I wasn't sure if it was Negke or Spirit organizing the current speed mapping event, and the QExpo site was not coming up for me this morning to double check.
 So...
#2472 posted by adamllis on 2008/09/12 05:13:30
...what's next?
 Everyone Dead?
#2473 posted by adamllis on 2008/09/18 00:00:41
no posts in like 5 days. isn't that odd?
 Right When I Get All Excited About Mapping Again...
#2474 posted by adamllis on 2008/09/18 00:02:29
everyone drops off the face of the interearth
 Maybe It's
#2475 posted by jdhack on 2008/09/18 09:04:19
post QExpo burn-out?
 Well...
#2476 posted by CocoT on 2008/09/19 01:34:28
That actually does happen a lot.
 I Was Thinking Recently
#2477 posted by Lunaran on 2008/09/19 03:11:31
about the idea of 'studies'. When an artist does a study he'll copy a photo or he'll sketch fifty faces on a page or do some other kind of experimentation that isn't meant to be any kind of finished hang-on-a-wallable work, and is solely for the purpose of learning by doing.
Is there enough room for experimentation to build study maps? Little one-off things that are meant solely to try things with ogre-architecture interaction or func_train rides or backtracks or even just what role func_doors play in a map?
 Well...
#2478 posted by metlslime on 2008/09/19 06:49:01
i actually do that... for a few purposes:
- small map to try out a new texture set i'm working on
- small map to test out the quakec for a new entity
- small map to test out a gameplay encounter that is more scripted than usual
 Who Doesn't Do That?
#2479 posted by Spirit on 2008/09/19 09:14:09
 Nice Idea, But
#2480 posted by Lardarse on 2008/09/19 10:13:15
I don't know if 2 hours is long enough to have such an experiment...
 Well, Testmaps, Yeah
#2481 posted by Lunaran on 2008/09/19 15:34:53
we all have testboxes for everything new we've made like qc and so on. But who does it just for stuff Quake already has?
 Here's Some Inspiration For Ya
#2482 posted by anonymous user on 2008/10/01 00:54:50
 Huh...
#2483 posted by Drew on 2008/10/02 08:48:04
 I Would Like To Resubmit
#2484 posted by Lunaran on 2008/10/03 00:08:42
"have fun storming the castle" as a possible theme.
 Mini Chainmap Idea
#2485 posted by negke on 2008/10/03 17:10:08
Three people, each one builds a room or part of a level on the specified side of a premade Y-shaped middle wall with three doorways in-between. The texture theme is free for everyone to choose (and will hopefully differ from the others).
Anyone interested in giving this a try this weekend?
 Hmm
#2486 posted by nonentity on 2008/10/03 17:46:20
So kinda like that game where the first person draws a head on a piece of paper and folds it over, then the next person does the body, folds it over, etc?
Cool.
 I Would
#2487 posted by Zwiffle on 2008/10/03 18:12:57
But I'm afk this weekend. I should be free next weekend if you can hold off.
 Gentlemen
#2488 posted by bambuz on 2008/10/04 01:22:37
Choose your sides!
http://g.photos.cx/chb00_00-81.png
http://shub-hub.com/files/misc/chb00_00.zip
Uses the Knave wad, if you don't have it:
http://kell.quaddicted.com/knave.zip
Possibly in case of missing wad put the wad to the same dir as qbsp.
 ARGH
#2489 posted by bambuz on 2008/10/04 01:31:46
use THIS .map instead
http://shub-hub.com/files/misc/chc00_00.zip
I corrected one brush I forgot inside another.
 Bbbbbbbbbzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
#2490 posted by Spirit on 2008/10/10 12:48:51
Hm, that didn't work or what? :\
I wanna map so I declare:
This weekend.
Quake.
From the darkest corners of negke's bedroom.
In The Elder's envisage.
SUPER COLLIDER 128
Send the maps to me, I will package it Monday during the european morning hours. If you make a map with 128 monsters then you are a cockgoblin.
 OH
#2491 posted by Spirit on 2008/10/10 12:50:12
And that is sm144.
And the introduction is not the theme, the SUPER COLLIDER 128 is.
 Eating Ma Vegetables With Ketchup?
#2492 posted by negke on 2008/10/10 14:40:29
I don't think so.
 What About
#2493 posted by necros on 2008/10/10 19:58:29
64 fish that count as 128 monsters?
 Made A Map
#2494 posted by bambuz on 2008/10/11 01:13:25
can't be arsed to finish it, I'm fed up with the plats and doors not working right. It is finishable though shit.
I'll send it to u spirit
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