An Unnecessary WIP
#2464 posted by Ijazz3 on 2018/03/31 09:25:45
you shouldnt need to do any ammo checks with melee weapons, unless you're building a melee weapon that uses ammo, which would be pretty cool too.
Sorry For Multi-post
#2466 posted by ijazz3 on 2018/03/31 10:37:52
QMaster,I have a problem.
I'm using the AD Shadaxe model for jazzaxe.
FTEQCCGUI compiled without error,but when I try to select the weapon (after picking up) it just switches to the shotgun.The model appears for a split-second then the shotgun appears.I cant use it.
Then I tried (using an InsideQC tut) to make the weapon switchable by selecting axe twice.
Problem is still there.
Help?
Hrm...
#2467 posted by Qmaster on 2018/03/31 15:27:57
I've ran into that before...might be a conflict with whichever bitflag value you used for IT_JAZZAXE. Can you upload a zip of your qc files? I might be able to take a look at it.
QMaster
#2468 posted by ijazz3 on 2018/04/01 09:28:54
http://www.quaketastic.com/files/QC%20Mistakes/ijazz3_qc_jazzaxe_screwed.zip
This one has a few changes from standard id1,including the code which seems to be wrong for the Jazz Axe and some AD-inspired health model changes (.bsp to .mdl)
Weapons.qc
#2469 posted by Qmaster on 2018/04/01 14:32:46
W_BestWeapon
Add if at the bottom
if (self.items & IT_JAZZAXE) return IT_JAZZAXE; else return IT_AXE;
And just below that in W_CheckNoAmmo:
inside the if (self.weapon == IT_AXE add "|| self.weapon == IT_JAZZAXE")
W_CheckNoAmmo
#2470 posted by ijazz3 on 2018/04/03 17:39:41
Something is not right.
CheckNoAmmo does not have if (self.weapon == IT_AXE) part!
#2471 posted by metlslime on 2018/04/03 19:10:39
i'm out of axe ammo!
? From The Weapons.qc In The Zip You Sent Me...
#2472 posted by Qmaster on 2018/04/03 23:43:08
float() W_CheckNoAmmo =
{
if (self.currentammo > 0)
return TRUE;
if (self.weapon == IT_AXE)
return TRUE;
self.weapon = W_BestWeapon ();
W_SetCurrentAmmo ();
// drop the weapon down
return FALSE;
};
Thanks
#2473 posted by ijazz3 on 2018/04/05 08:57:05
Never mind,found it.FTEQCCGUI has no Atrl+F combo!!! why!!!!!
Wait,wut?
#2474 posted by ijazz3 on 2018/04/05 09:01:47
QMaster,the problem is still there.
I did some checking but I can't find anything wrong.
#2475 posted by R00k on 2018/04/06 02:50:10
in checknoammo shouldint you also add if(self.weapon == IT_JAZZAXE) return; ?
#2476 posted by R00k on 2018/04/06 02:51:10
otherwise it says you have no ammo jump to SG
#2477 posted by R00k on 2018/04/06 02:51:10
otherwise it says you have no ammo jump to SG
TRIPPLE POST FTW
#2478 posted by R00k on 2018/04/06 02:52:51
if ((self.weapon == IT_AXE) || (self.weapon == IT_JAZZAXE))
return TRUE;
.
#2479 posted by ijazz3 on 2018/04/06 13:56:12
@rook
Yes,I added that.It sill switches to SG after showing JAZZAXE for a split second.
#2480 posted by anonymous user on 2018/04/07 04:24:20
hmm what about ‘rankforweapon’ function?
im just thinking off the top of my head been awhile since i did the ol double tap
impuls to switch weapons; i had once made the lg
double as a flame thrower
you might need to add your axe there too
Suggestion
#2481 posted by Preach on 2018/04/07 09:13:59
Have you looked at client.qc?
There's a line
if(time > self.attack_finished && self.currentammo == 0 &&
self.weapon != IT_AXE)
{
self.weapon = W_BestWeapon ();
W_SetCurrentAmmo ();
}
I suspect you need to change that last test to also consider IT_JAZZAXE.
......
#2482 posted by ijazz3 on 2018/04/08 18:32:42
I am sorry.It does not work.Still switching after a second.
I am going to try and hunt down the warpspasm decompiled code I gave someone when I played Quake 2 years ago before going to Half-(my)-Life.
But please,try helping me.I might feature you in my mod.
Just Checking
#2483 posted by Preach on 2018/04/09 21:11:20
What did you change it to? Was it this:
if(time > self.attack_finished && self.currentammo == 0 &&
self.weapon != IT_AXE && self.weapon != IT_JAZZAXE )
Thank You Sir
#2484 posted by ijazz3 on 2018/04/11 19:28:51
You have saved me a complete rewrite.
Now,the world shall remember you as the savior of QuakeC.
Go Preach!
Lol, Preach Is Always The Qc Master
#2485 posted by Qmaster on 2018/04/12 16:24:06
You Guys Might See 4 Teens Around 14-15 Age.
#2486 posted by ijazz3 on 2018/04/14 09:58:09
They also will ask questions like these.Why?
Those idiots are my classmates!
PDF For Beginners
I created this PDF from a forum post on QuakeOne. This may be useful information for users new to QuakeC.
http://www.quaketastic.com/files/QuakeC_Tutuorial_by_MadGypsy.pdf
Seconded That
#2488 posted by Preach on 2018/04/14 19:25:18
The way I found the problem line for the jazz axe was searching the entire sourcecode for every example of the keyword IT_AXE, which lead me to the one you hadn't changed yet.
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