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Coding Help
This is a counterpart to the "Mapping Help" thread. If you need help with QuakeC coding, or questions about how to do some engine modification, this is the place for you! We've got a few coders here on the forum and hopefully someone knows the answer.
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Well 
It is a bit more involved than that.

For a custom warhammer/axe/whatever you will need the following... (using JazzAxe for example)

defs.qc::
•Add a line float IT_JAZZAXE = 128; (assuming ID1, otherwise use next available value)

weapons.qc::
•Add a W_FireJazzAxe function that is a duplicate of W_FireAxe with damage you want instead of 20 and any other special effects you might want
•Above W_Attack add a line "void player_jazzaxe1 ();" without quotes
•Inside W_Attack add an if statement that checks to see if (self.weapon == IT_JAZZAXE) that then goes to player_jazzaxe1 ();

player.qc::
•Copy and paste all 4 functions of player_axe1, player_axe2, player_axe3, player_axe4
•Add "jazz" (without quotes ofc) in front of axe1, axe2, axe3, and axe4 in the function names
•Change W_FireAxe inside player_jazzaxe3 function to be W_FireJazzAxe();

item.qc::
•Copy weapon_nailgun function (or any other weapon), paste, and rename to weapon_jazzaxe
•Change inside weapon_jazzaxe self.weapon to be IT_JAZZAXE, self.netname = "ijazz2's bane";
•Inside weapons_touch add an if (self.classname == "weapon_jazzaxe") new =IT_JAZZAXE;

I probably missed something. 
QMaster 
You forgot W_SetCurrentAmmo?

Anyway,thanks for helping.You probably should changed your username to QCMaster. 
An Unnecessary WIP 
 
you shouldnt need to do any ammo checks with melee weapons, unless you're building a melee weapon that uses ammo, which would be pretty cool too. 
Sorry For Multi-post 
QMaster,I have a problem.
I'm using the AD Shadaxe model for jazzaxe.
FTEQCCGUI compiled without error,but when I try to select the weapon (after picking up) it just switches to the shotgun.The model appears for a split-second then the shotgun appears.I cant use it.

Then I tried (using an InsideQC tut) to make the weapon switchable by selecting axe twice.
Problem is still there.

Help? 
Hrm... 
I've ran into that before...might be a conflict with whichever bitflag value you used for IT_JAZZAXE. Can you upload a zip of your qc files? I might be able to take a look at it. 
QMaster 
http://www.quaketastic.com/files/QC%20Mistakes/ijazz3_qc_jazzaxe_screwed.zip

This one has a few changes from standard id1,including the code which seems to be wrong for the Jazz Axe and some AD-inspired health model changes (.bsp to .mdl) 
Weapons.qc 
W_BestWeapon
Add if at the bottom
if (self.items & IT_JAZZAXE) return IT_JAZZAXE; else return IT_AXE;

And just below that in W_CheckNoAmmo:
inside the if (self.weapon == IT_AXE add "|| self.weapon == IT_JAZZAXE") 
W_CheckNoAmmo 
Something is not right.

CheckNoAmmo does not have if (self.weapon == IT_AXE) part! 
 
i'm out of axe ammo! 
? From The Weapons.qc In The Zip You Sent Me... 
float() W_CheckNoAmmo =
{
if (self.currentammo > 0)
return TRUE;

if (self.weapon == IT_AXE)
return TRUE;

self.weapon = W_BestWeapon ();

W_SetCurrentAmmo ();

// drop the weapon down
return FALSE;
};
 
Thanks 
Never mind,found it.FTEQCCGUI has no Atrl+F combo!!! why!!!!! 
Wait,wut? 
QMaster,the problem is still there.
I did some checking but I can't find anything wrong. 
 
in checknoammo shouldint you also add if(self.weapon == IT_JAZZAXE) return; ? 
 
otherwise it says you have no ammo jump to SG 
 
otherwise it says you have no ammo jump to SG 
TRIPPLE POST FTW 
if ((self.weapon == IT_AXE) || (self.weapon == IT_JAZZAXE))
return TRUE; 
@rook
Yes,I added that.It sill switches to SG after showing JAZZAXE for a split second. 
 
hmm what about ‘rankforweapon’ function?
im just thinking off the top of my head been awhile since i did the ol double tap
impuls to switch weapons; i had once made the lg
double as a flame thrower
you might need to add your axe there too 
Suggestion 
Have you looked at client.qc?

There's a line

if(time > self.attack_finished && self.currentammo == 0 &&
       self.weapon != IT_AXE)
{
   self.weapon = W_BestWeapon ();
   W_SetCurrentAmmo ();
}

I suspect you need to change that last test to also consider IT_JAZZAXE
...... 
I am sorry.It does not work.Still switching after a second.

I am going to try and hunt down the warpspasm decompiled code I gave someone when I played Quake 2 years ago before going to Half-(my)-Life.

But please,try helping me.I might feature you in my mod. 
Just Checking 
What did you change it to? Was it this:

if(time > self.attack_finished && self.currentammo == 0 &&
self.weapon != IT_AXE && self.weapon != IT_JAZZAXE )
 
Thank You Sir 
You have saved me a complete rewrite.
Now,the world shall remember you as the savior of QuakeC.

Go Preach! 
Lol, Preach Is Always The Qc Master 
 
You Guys Might See 4 Teens Around 14-15 Age. 
They also will ask questions like these.Why?

Those idiots are my classmates! 
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