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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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sure 
I Agree ! 
And 2 maps will show you are really productive ;) 
That Theme Is So Awesome. 
I would have dominated this session. 
 
i wanted to make one but only will have time on next week to make something :\ if pack could be delay untill wedn... i could make one for sure-1 
I'm Working On One This Afternoon 
worked on one when I got home last night, but scrapped that map when I figured out a way to adhere to the theme and the map I was making was lousy for that theme. 
I'm Working On One 
it's going to be awful 
I'm Done 
it's really awful and took 8 hours and needs an engine with a raised edict limit but it's worth it for a confused laugh 
Just Waiting For It To Vis Now 
send it in to Negke, right? 
Alright-o 
I wont have any time to play e-mail shuffle this afternoon, so just in case my assumption is wrong, you can snatch up my speed map from this address:

http://mortisville.quakedev.com/sm1xx_HT.bsp

Few notes: Four and a half hours of brush work, almost eight hours of vising. A few bugs. A couple of health packs fell out of the vis version, big bleh, there. However, I ran through the level twice and it was still only a mildly difficult challenge to beat. I also hate the underwater waterfall error too, but no time to fix. Enjoy. 
Booo. 
My graphics card's gone loopy. If I can keep Worldcraft open for more than twenty minutes at a time without everything going crazy colours, hopefully I can get my map done on time. Otherwise I'll finish it when I've ... fixed the computer. Somehow.

It's times like these that make one wonder if computers are really worth the bother. 
 
Headthump - you have the right address, I think.

Text_Fish - WC2.1 had a software mode IIRC which should be usable on small maps.

Seems like this session is going to be another busy one, I'm already looking forward to the rants of frustration from my entry. 
Thanks Omus 
I wasn't sure if it was Negke or Spirit organizing the current speed mapping event, and the QExpo site was not coming up for me this morning to double check. 
So... 
...what's next? 
Everyone Dead? 
no posts in like 5 days. isn't that odd? 
Right When I Get All Excited About Mapping Again... 
everyone drops off the face of the interearth 
Maybe It's 
post QExpo burn-out? 
Well... 
That actually does happen a lot. 
I Was Thinking Recently 
about the idea of 'studies'. When an artist does a study he'll copy a photo or he'll sketch fifty faces on a page or do some other kind of experimentation that isn't meant to be any kind of finished hang-on-a-wallable work, and is solely for the purpose of learning by doing.

Is there enough room for experimentation to build study maps? Little one-off things that are meant solely to try things with ogre-architecture interaction or func_train rides or backtracks or even just what role func_doors play in a map? 
Well... 
i actually do that... for a few purposes:

- small map to try out a new texture set i'm working on

- small map to test out the quakec for a new entity

- small map to test out a gameplay encounter that is more scripted than usual 
Who Doesn't Do That? 
 
Nice Idea, But 
I don't know if 2 hours is long enough to have such an experiment... 
Well, Testmaps, Yeah 
we all have testboxes for everything new we've made like qc and so on. But who does it just for stuff Quake already has? 
Here's Some Inspiration For Ya 
Huh... 
 
I Would Like To Resubmit 
"have fun storming the castle" as a possible theme. 
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