And
#2434 posted by than on 2008/12/30 01:37:17
if the fucking stupid store will actually let you buy anything.
Thanks valve!
Lol!
#2435 posted by RickyT33 on 2008/12/30 02:32:42
why not go and, er, maybe no. wouldnt want to start a flame war.....
Vietcong (2003)
#2436 posted by [Kona] on 2008/12/31 05:58:59
It's been a couple of months since I've played a full game, having kept myself busy with Half-Life mods. Most of which were fairly average, but of course the engine was designed in 1996. I read a review for Vietcong which mentioned the game being only marginally better looking than the high-definition updated Half-Life. So, as usual, I wasn't expecting much, but Vietcong definitely delivered. The visuals were great, albeit outdated by todays standards. But compared to it's competitiors of the time; Medal Of Honor and Call Of Duty, Vietcong looks just as good. But it's hard to compare because most of the battles in Vietcong take place in lush jungle and bush.
The waterfalls, rivers, rotting trees and bush everywhere creates an atmosphere I have not yet played in game. The levels were also quite big, some of which you can easily get lost in. Although there is a fairly linear path, you often need your teammates to guide you through because it doesn't always look linear.
Which brings us to another aspect that Vietcong suceeded at compared to most other first person shooters - team mates. You team mates don't really get in your, they don't get stuck or lost, the aren't complete idiots that run into bullets. Your pointman also shows you the way, although at a snails pace. You don't have to wait for them, they won't hold up your progression, but if they are around in a gunfight it's certainly helpful. There are a couple of levels where you're fighting with another team charging up a hilll towards some ruins full of Vietcongs, so you've got at least a dozen team mates charging up with up - a neat feeling.
The game does have some flaws though. The biggest being limited quicksaves. You can only use quicksave five times on normal difficulty - and with the instant deathtraps and when a single bullet can slash your health in half, you need unlimited quicksaves. Fortunately, you can get unlimited quicksaves on easy difficulty. But easy was actually still very fun, certainly not so easy that you can play with your eyes closed.
The other annoying thing was the limited amount of ammunition and weapons you can carry. One handgun, and one normal gun, but often you have to drop your weapons and pick up an enemies gun because you've run out of ammo. Actually picking up ammo is a timely matter, as is making countless radio calls in the middle of battle.
Vietcong was not a long game, probably ten hours max. But maybe it just felt short because I was having so much fun with it. Everything is very realistic, even killing your enemies as you need to hit them pretty well or they'll recover and keep shooting. Great graphics for 2003 and fun gameplay means I'm looking forward to playing the official addon pack and sequel. It's a pity the creators, Pterodon & Illusion Softworks, haven't done much else in this genre. But, how will this hold up against Men Of Valor, the only other successful Vietnam-based game released a year later...
Cool Alchemy/Programming/Machine Design Game
#2437 posted by metlslime on 2009/01/01 02:24:25
OMFG Vietcong
#2438 posted by than on 2009/01/04 18:01:35
is like the best coop game ever. I doubt there are still any servers up, but I used to play online on the hardcore servers and it was totally ace. Probably on par with left 4 dead, just not as polished.
Hidden and Dangerous 2 Sabre Squadron has nice coop too, if anyone fancies revisiting old classic games with their mates to play coop.
Btw
#2439 posted by than on 2009/01/04 18:04:18
try being a radio man in vietcong... you actually have to use the map when calling in an airstrike, and as the map isn't full of detail and markers showing where stuff is, it's not impossible to miss the enemy completely or even blow yourself and team up. A neat touch.
Airlock-based Puzzle Game
#2440 posted by metlslime on 2009/01/07 02:23:41
http://www.foddy.net/Evacuation.html
Unfortunately, some of hte random levels are stupidly easy, but you can move on quickly to a harder one.
Metslime
#2441 posted by ijed on 2009/01/08 01:50:30
You just killed my productivity.
I Want To Buy It !!!
#2442 posted by JPL on 2009/01/14 11:23:49
Hmm
#2443 posted by nonentity on 2009/01/14 16:36:51
So Has Anyone...
#2444 posted by DaZ on 2009/01/24 02:16:35
Played the dawn of war 2 beta on steam?
I loved CoH. so I have high expectations for this game, please tell me its not shiiite :(
I Played It
#2445 posted by Zwiffle on 2009/01/24 03:05:21
Only played 2 really short matches, in which I was thoroughly thrashed. Not really sure at all what to make of it tbh. It's a lot different from Dawn of War, but I haven't played enough to know whether it's good or not. Haven't figured out how to play, and there's no real tutorial, so I'll prolly need to play a lot to figure it out.
Firestarter
#2446 posted by [Kona] on 2009/01/25 11:39:55
Okay so I just played through Firestarter, an old 2004 Russian FPS. Oh and Vondur was a level designer on it, lol. Vondur I bet you did that big Empire level with the hole in the middle? That was my favourite of the game.
The levels were all really good, it looked as good as Doom4, albeit a little more cartoony and not as good lighting. The gameplay was also all pretty good, monsters entertaining, weapons decent. This would have made a pretty good multiplayer game actually. But it seemed to be marketed as a single player game - which is a bit disappointing. You play in 16 arena's, where various parts get unlocked as you kill more baddies. Much like my Chanthood Quake map, actually.
I reckon it could have shown a lot of promise of being a good shooter if only there were proper, linear single player levels rather than deathmatch arenas. Oh and no quicksave is lame.
Neeeeext
#2447 posted by [Kona] on 2009/01/25 11:43:33
Okay so what game shall I play next from 2005?
I've never played a Tom Clancy game, are these any good? Are they action games or just strategy crap?
I'm thinking one of the below games:
Tom Clancy's Splinter Cell: Chaos Theory (2005)
Tom Clancy's Ghost Recon Advanced Warfighter (2006)
Tom Clancy's Rainbow Six: Lockdown (2005)
Havent Played That Particular Splinter Cell
#2448 posted by nitin on 2009/01/25 12:51:09
but I have got it and I didnt mind the last one I played (Pandora Tomorrow).
Never liked the Rainbow Six series.
Currently playing PoP: Two Thrones, this series is just a whole lot of fun.
DOW2
#2449 posted by ijed on 2009/01/26 15:58:33
I've got it downloaded but haven't had chance to play it yet.
Apparently you need a GamesForWindows account.
What is G4W? A mailing list, DRM, some other wankery?
The demo is coming from Steam, why do I have to fuck around with other 'helpful' systems?
Will post once I've had a look at it.
Games For Windows LIVE
#2450 posted by RickyT33 on 2009/01/26 16:32:31
Its not so bad. It solves problems like the dates on savegames getting fucked up. You might get an online gamerscore or whatever.
GTA4 uses it, I dont really mind. Its not so hard to fix it up. I've only ever recieved one email from them I think and that was on signup.
I think more and more games will use it, probably anti-piracy measures.....
Sigh
#2451 posted by ijed on 2009/01/26 17:26:40
So I've got to play the game between two slices of DRM bread.
Fuck it.
I don't mind Steam, and I probably wouldn't mind Windows whatever either, but both together is too much of a ballache for me - it's not like I don't have other stuff to play.
When are the high up fuckwits going to realise that you need to make it as easy as possible for the customers to buy your product.
GamesForWindows + Steam = sale -1
That Aint So Bad
#2452 posted by RickyT33 on 2009/01/26 17:43:46
GTA4 is rediculous!
G4W, Rockstar Games Social Club, .NET Framework, Visual C++ (!!!?&%#$!!@!), NVidia BETA Drivers (which crashed my comp)
Sigh.....
Atleats you dont NEED Steam for DoW2 (do you?)
Well
#2453 posted by ijed on 2009/01/26 18:21:41
I didn't buy GTA4 either.
DOW2 I can buy in hard copy, but if I have to do that just to circumvent their DRM systems (considering I'll probably have to find a nocd patch anyway) then I'm not feeling like a valued customer.
I just mentioned being a valued customer and hacking a game in the same sentence. I can say something like that because it's my ~$50 you want me to part with.
Hmm
#2454 posted by nonentity on 2009/01/26 18:33:20
Today the British government (a) decided 3 strikes was unenforceable and, more importantly, (b) suggested increasing ISP's prices to cover a mandatory fee to 're-imburse' the music industry for users piracy.
I think this legally obliges me to steal media now...
Hmm
#2455 posted by nonentity on 2009/01/26 19:29:35
No
#2456 posted by ijed on 2009/01/26 21:13:30
I got it - the three strikes thing threw me because it was introduced when I was outside blighty.
The music industry has long being going down the tubes since they want to hang onto hard formats - that being the only way they can squeeze a profit.
How much longer are cd's going to be a viable format?
And if you can fit thousands of songs onto most other forms of media then hard formats become obsolete.
Not much to do with the topic, or pirating music, but;
http://www.gamepolitics.com/2009/01/16/valve-pirates-are-underserved-customers
Criminalising your customers a bad idea? It's mind-numbing how slow most of the industry CEO's are, considering games are supposed to be the new media.
#2457 posted by necros on 2009/01/26 21:50:47
there seems (to me, anyway) to be a downward spiral at the moment where more people are pirating because of stricter drm
Append
#2458 posted by necros on 2009/01/26 21:51:41
of course, i realize it's not *just* because of that. nothing is that simple.
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