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"Sloppy" 
lol 
Unreal 1... 
...substandard game?? Yeah right. Dunno what you were reading Wazat, maybe some particularly fervent corner of teh Shack back in 98...

Where's the *rolls eyes* smiley?? 
I Appreciate Your Comments 
wrath says I was: "whining 'they don't get it' "

No I whined *I* don't get it. Anyway, people say they like addon levels, gameplay AI blah blah... Me demo something trust me its fun see #2345 etc. Otherwise wait for me to come up with real release or something, better maybe. I'll chill now, please excuse the indulgence. 
Unreal 1 
Yeah I just completed it recently for the first time, I'd say even if you don't want to play the whole thing play the last third, its amazing if you like techy scifi stuff. 
Bobbee Tec Dev Guy 
Yes, those are Aardappel's levels... and the Galbraith bros. weapons... credits are listed right above the videos in plain sight -- and they include links to the authors' sites and/or EMail (whichever they wanted).

No big mystery -- it's all done with the authors' blessing -- as it should be.

We make some great tech., but when it comes to level design and modelling ... well ... have you ever seen programmer art? Just imagine it in 3D... <shudder>

Rand. 
 
Bleh, I'm bored. 
Vigil 
I know, you could bob for french fries. 
Link Of Teh Day... 
http://mujweb.atlas.cz/www/czgay/czgay1.html

Damn czg, you're buff, big boy! 
DooM3, 4 Months + 
Todd then went on to discuss some of the most interesting aspects of Doom3. Although no release date was provided (albeit he did hint that it was at least four months away), he confirmed that Doom3�s installation size would likely exceed 3GB. In addition, the game would be locked with a hard-coded 60fps ceiling. Given how taxing this engine has proven to be in the early glimpses we have seen, that limit will still be difficult to reach by most hardware. Speaking of hardware, Todd informed the audience that the development platforms for Doom3 were all using GeForce FX graphics cards. This should erase any doubts of NVIDIA cards and their ability to run Doom3.

http://www.amdmb.com/article-display.php?ArticleID=267 
Whoa. 
hold your horses there, little miss horsie-holder. (first punter to spot the source of that one wins.)

id are making doom3?

sheeit. 
Gee, I Knew You Were Slow 
but I thought even you would have known that ;)

It's just for approximation off waiting time, and there was a discussion back aways where some seem to think that it wouldn't run to well on the nVidia cards.

But I'm glad it help enlighten you :)(: 
Why A 60fps Limit? 
n/t 
Wrath 
So, who or what are the Gilmore Girls? 
Mike 
from your response, I reckon you googled it.

you're fired. 
Wrath 
Nope. Worse than that. I thought it sounded like a Bob Hope or maybe Groucho or even Mae West. But my mum said something along the lines of "so what has the Gilmore Girls got to do with Quake" - she was waiting for Heresp2 to download at the time. And she won't say any more. So, what gives...? 
Wait 
she was waiting for Heresp2 to download at the time

Your mum plays Quake? Why does everyone else get to have cool parents? :( 
Gilmore Girls 
Hmmmmm, Lorelai............................ 
Kell 
He doesn't think I'm cool when I won't let him use HIS computer 'cause I want to play on it. His FMB series of maps should have been called FMM! 
Ignore 
Please ignore the last post - the maps really were For My Babies. (they have both left home now so not so much babies any more) 
 
Gilmore Girls is some TV show on Lifetime. Full of older women and drama or some shit like that.


Necros: Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more). It seems silly now, but 5 years down the road, when it would be possible to run D3 at 200 billion FPS, it'll keep the game's timing and speed at what it was designed for. For the here and now, it'll serve as an upper limit to even the playing field for the Deathmatch part of the game. and besides, as has been pointed out millions of times before in FPS related flamewars, Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance. 
Some May Beg To Differ 
Quake (or maybe it's Q3) is also limited to only displaying 60 fps (even if the FPS display tells you it's more)

Some may beg to differ with that statement, not only does it display tell you it's more, but you can feel it

Humans can't even see 60 fps, so it's a high enough limit that more won't make a differance

I would also beg to differ on that point, If you leave quake at the 72 fps setting, and then set it up much higher, you will certainly notice/feel a difference, I know I can, I leave Quake capped to 150 FPS, and you can certainly tell the difference between that and 72 FPS. The only reason I cap it at 150 FPS, is that any higher and I will get the step climbing problem, ie, at higher FPS you are either at the bottom of a step, or at the top, there is no transition, which makes climbing stairs feel funny, but if it wasn't for that, I would let it go much higher.

Quake 3, the difference between the default of 85FPS (I think it is) and setting it higher is very noticable. And if if QuakeIIIis limited to 60FPS, then why do people have it set to 125 FPS, 333 FPS to gain advantage through the different player speed jumping etc, gained at these speeds? I also cap QuakeIII to 125FPS, I used to leave it uncapped, but when it got over 400FPS it would basically shut down my ADSL modem, and dropp my connection, which was solved buy capping below 400FPS. So if QuakeIII is limited to 60FPS, as you say, then why would I get that problem?

It may all be fine in theory, but in my experience, it just doesn't hold 
John Carmack On The Issue Of Frame Rate 
October 22, 2003 - At a recent NVIDIA Editors' Day, id Software CEO Todd Hollenshead announced that DOOM 3 will be capped to 60 frames per second in the rendering engine.

We checked with John Carmack himself about why DOOM 3 will be hard-capped at 60fps in the renderer, and he had this to say:

"The game tic simulation, including player movement, runs at 60hz, so if it rendered any faster, it would just be rendering identical frames. A fixed tic rate removes issues like Quake 3 had, where some jumps could only be made at certain framerates. In Doom, the same player inputs will produce the same motions, no matter what the framerate is."


Also gives a round about reference to the fact that QuakeIII is not limitted to 60FPS

http://pc.ign.com/articles/456/456054p1.html?fromint=1 
Gist Of It 
There are q3 server settings that can limit physics frames to 60 per second. In that case the extra graphics frames are wasted. Most servers don't do that though.

If you aren't supposed to feel the difference in theory, you wouldn't in practice. There's nothing about rendering the same frame twice that's going to make it feel smoother.

Regardless, humans can perceive more than 60fps. For most people it's between 90 and 125. 
Quake And Quake III 
Both feel smoother the higher the frame rate

That is all I am saying, that is the gist of it 
For Any UT2003 People 
The release of maps, mods, etc, will be hotting up today with the deadline for the MSU contest being the 31st, there have been some good stuff released of late. Check the official forums for news as it happens

Damned freaks 
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