2 Week Turtle-map Event!
#2416 posted by Zwiffle on 2008/08/17 21:35:25
plz plz plz plz
Sounds Like Fun
#2417 posted by RickyT33 on 2008/08/17 21:59:08
Maybe...
#2418 posted by metlslime on 2008/08/18 00:36:43
the extra time will allow more people to finish things they wouldn't have been able to, and mean fewer "just after qexpo" releases.
Uh...
#2419 posted by metlslime on 2008/08/18 00:37:00
like the new fitzquake :P
FFS Metl
#2420 posted by negke on 2008/08/18 02:44:27
Don't slack, bring it on!
Is There Enough Interest For A Turd Le Map Event?
#2421 posted by negke on 2008/08/18 10:14:53
Could be done, I guess, but I certainly won't participate myself.
Personally I Think
#2422 posted by Text_Fish on 2008/08/18 10:49:02
the theme of the second speedmap would be better suited to a turtlemap.
But only because I tried making a tree last night and it took me the best part of an hour. :P
Hmm
#2423 posted by nonentity on 2008/08/18 23:45:36
I am definately a lacey bitch
Turtle Map Theme
#2424 posted by Drew on 2008/08/19 11:00:46
ziggurat vertigo.
Third QExpo Event
#2425 posted by negke on 2008/08/19 11:06:55
Theme: Tilted
Deadline: Monday, 1 September
-tilt- -tilt- -tilt-
#2426 posted by negke on 2008/09/02 07:44:48
This is shit and took way too long: http://qexpo.tastyspleen.net/uploaded/140/smqe08c_pack.zip
A potentially interesting theme suggestion by scar3crow: A map that consists entirely of func_trains (except for an outer box) that all have to move at least slightly.
This, As Usual...
...is a work of pure genius.
Conveys such an uncomfortable feeling all the way...
Great work, Negke!
I was curious about who would have taken up the challenge of the "tilted" theme. I guessed right...
Hahaha
#2428 posted by Text_Fish on 2008/09/02 10:59:12
That was quite a Portal/Prey-like headfuck. Nice one Negke. The final jump took me far too many attempts.
If I hadn't had to work this weekend I'd have finished my leaning tower of Pisa-style tower map. :( I might just work it in to a regular map now.
Text_Fish.
Please do.
I live 40 km away from Pisa. Would love to see it Quaked!!! ;P
So....
#2430 posted by negke on 2008/09/02 21:17:10
how much interest is there for a fourth QExpo speedmapping session?
Depends
#2431 posted by Zwiffle on 2008/09/02 23:04:07
on theme
Yeah.,..
#2432 posted by ionous on 2008/09/03 00:38:02
If I like the theme, I'd participate.
Yeap,
#2433 posted by HeadThump on 2008/09/03 03:23:10
depends on the theme and if I have the free time later in the week.
How About
#2434 posted by negke on 2008/09/03 09:00:20
-A pedestral with things to come
-Homemade super-collider
-Get the kills, pay the bills
-Social engineering in 256 shades of brown
-czg's great urine saga Part 2
-Obsessive medkit collector
-Caffeine-induced defecation
-A redefinition of unf
Seriously though, which of the suggested themes in the several hundred posts above do you favor? (so there's a higher chance for your participation)
Actually
#2435 posted by Shambler on 2008/09/03 10:46:36
I think that list has some of the best ideas ever. Particularly #5.
#2436 posted by Trinca on 2008/09/03 11:15:09
HOW about join together 7 people and each mapper make a map that have a weapon and make it a sequel from map 1 to map 7 with one weapon each?
might be fun ;) i dont mind to make the first :p with boomstick
Chain Speedmapping?
#2437 posted by ijed on 2008/09/03 16:44:45
If someone wants to put themselves through managing a chain speedmapping event I'll contribute.
How about minimum 3 distinct areas per mapper?
...
#2438 posted by ionous on 2008/09/03 17:26:12
Personally, I would like something that concerns an established theme or stigma that is common to Quake. Something that uses ID textures or ideas, a monument to the 1996 phenomenon.
Those All Sound Great,
#2439 posted by HeadThump on 2008/09/03 19:15:36
I now have a good idea of what the rest of my week looks like, so there is nothing conflicting with my free time to map this weekend.
Theme:
#2440 posted by metlslime on 2008/09/03 21:36:27
you have to make the map in Thred, qED, or DMM.
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