Thanks
it worked
Ijed
#2405 posted by ijed on 2008/11/20 20:07:27
Add me as well. Still playing through the campaigns without a completed achievement so far, but managed to get Dead Stop.
Assembler
#2406 posted by metlslime on 2008/11/22 11:54:35
That Was Kind Of Fun.
#2407 posted by pjw on 2008/11/22 18:16:07
I got up to level 19 pretty quickly, but then got sort of bored...it was getting fussy.
Dead Space
#2408 posted by Drew on 2008/11/29 05:48:39
Anyone played it?
Check Back
#2409 posted by ijed on 2008/11/29 15:31:16
a few pages ago.
Black Mesa : Source
#2410 posted by DaZ on 2008/12/01 04:15:59
This mod is remaking the entire Half-Life game in the source engine and bringing everything up to date. They just released a trailer on their website and I was very impressed, very professional quality stuff.
http://www.blackmesasource.com/
That Looks Excellent
#2411 posted by nitin on 2008/12/01 10:24:22
nice find!
Ditto.
#2412 posted by Shambler on 2008/12/01 11:39:19
Undeniably impressive.
#2413 posted by JneeraZ on 2008/12/01 11:41:25
Wow, amazing work! New voices, animations, etc. Just awesome!
Linux Source Engine
Does anyone know much about it ? Here
http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
is the only news i've read. It'd be great to see valve do it, but they're a more practical (ie dollar) company than id... and i dunno if it's likely.
#2415 posted by Spirit on 2008/12/03 11:09:52
Yes, it is bullshit. The files are for the Steam server on Linux and it's nothing new nor exciting. Phoronix is the The Register of the linux world.
Here are some facts: http://slashdot.org/comments.pl?sid=1045619
Oh Wait
#2416 posted by Spirit on 2008/12/03 11:11:02
I thought you had linked to that recent news story.
No idea about that other things, but I won't ever use Steam. :)
Mirror's Edge LDC
#2417 posted by bal on 2008/12/04 19:58:26
http://www.shacknews.com/laryn.x?story=56213
The maps look like some stuff from the geo competitions for quake3, looks pretty damn nice.
Seems
#2418 posted by ijed on 2008/12/04 20:37:02
Odd that they made it FPS instead of thirdperson, but that's the new cool.
http://www.bornegames.com/mirrors-edge-beta/
Is the not bad for what it is flash version.
Love The Look Of That DLC
#2419 posted by starbuck on 2008/12/05 00:48:21
I hate the acronym DLC for some reason. I always forget what it means.
The Mirrors Edge flash game is just a beta, but I think it's fantastic. I posted it earlier in the thread. Definitely hoping for a proper release.
#2420 posted by JneeraZ on 2008/12/05 11:14:27
DownLoadable Content.
#2421 posted by starbuck on 2008/12/05 15:04:53
heh, thanks, but I just mean that it takes me a few seconds to recall each time. I usually think of the Sega Dreamcast first for some reason.
This game is shit, but addictive:
http://www.kongregate.com/games/mofunzone/damn-birds
Damn birds!
This Is Fun.
#2422 posted by pjw on 2008/12/06 06:36:35
And you really can't beat the sound quality.
http://puzzlefarter.com/
Fallout 3
#2423 posted by negke on 2008/12/06 11:11:05
Finished it yesterday. Daz: the point of no return is the end of the main quest story line, the game ends after you've turned on the machine. So it's a bit different from Stalker.
By and large a nice game, I guess. The world design was good for the most part, although sometimes the destruction/junk placement felt a little forced and unrealistic. Everything has a gritty look to it which is good, but also made the world feel repetitive after a while. The Oblivion engine wasn't such a good choice - the models and animation are average, and the lighting really sucks. It's just ugly minlight with no variation in contrast at all. I understand that reasons of performance played into this considering the huge viewing distance, but they could have at least tried lightmaps or whatever. Strangely enough, the game ran mostly smooth for me on high settings on the outside, but often stuttered a bit in inside levels. Very short loading times.
The buildings and especially the caves reminded me of Oblivion, too, for they pretty much all looked alike and thus made me lose interest in exploration quickly. Navigating through the Washington DC ruins became particularly annoying after a while, with the need to use the subway tunnels and all. At other times, exploration was rewarded with the discovery of unique locations or quests, but there could have been more. Despite all the stuff (radar locations) one can discover, there isn't much incentive left after a while (even more so because there're hardly any good items to find, unless you're a cup or finance clipboard collector) - the world feels pretty lifeless. And its boudaries are clipped off.
The overall number of quests is fairly low (though sometimes there were things without being labeled quests). The main story line is pretty short and I guess in this respect it didn't help that I discovered father's location by accident and thereby skipped a number of in-between main quests. The two quests that really stood out in my view were Oasis (Harold) and Tranquility Lane (remember that magical painting in Oblivion?). The ending felt rushed and pointless.
Gameplay was easy, but that's ok (even with the game's level cap at 20, which I reached quickly). Played mostly in first person perspective and realized only later that third person view helped a little in creating a somewhat more RPGish feeling (despite the retarded-looking player model). VATS targeting system for el consoleros was fun sometimes (especially the excessive gibbing), but more often than not, at least in the beginning, manual aiming payed off more. Lockpicking minigame was ok for a while, hacking sucked.
The Karma thing didn't really work out - it seems you have to try hard to be evil. Will do that next time around.
It's good that more and more FPS games now seem to go into the sandbox direction - I'm interested in what comes out of it.
#2424 posted by JneeraZ on 2008/12/06 11:45:00
My one wish with Fallout 3 is that the character creation would have had a fast path. I like experimenting with different builds and it's hard to stomach starting the game over and over again if I have to go through things like the interminable birthday party. Other than that, it's a great game! Loved, loved, loved it!
#2425 posted by pjw on 2008/12/07 04:33:19
Willem, they give you an "are you sure" prompt as you're leaving 101 for the first time (with the ability to alter whatever you wish), so if you made a save game right before that, you could just load it up to experiment with different builds. I like doing the same thing, and have already decided I'm going to try (try) to be a bit more of a bastard next time through, even though I'm usually too much of a giant flapping vagina and start feeling guilty about being mean to people in a game. :p
negke, I actually sort of liked the hacking mechanic--were you aware that you could eliminate "dud" passcodes or even reset your count by highlighting gibberish between matching pairs of < >, ( ), or { }?
I haven't played as much as you guys have, and haven't been able to play for about a week--I had just hit level 14--but Fallout 3 is certainly in my top 10 of all time. Maybe even top 5.
#2426 posted by JneeraZ on 2008/12/07 05:41:14
"negke, I actually sort of liked the hacking mechanic--were you aware that you could eliminate "dud" passcodes or even reset your count by highlighting gibberish between matching pairs of < >, ( ), or { }? "
Really? Shit, that's definitely worth trying, thanks!
#2427 posted by negke on 2008/12/07 17:19:10
I didn't know that. Then again, I accidentally closed the hacking manual without reading it (if that was mentioned at all).
In the end, I just tried regular terminals and didn't care if the hack failed, and did a lame quickload action for terminals I deemed important.
Legendary Demo.
#2428 posted by Shambler on 2008/12/14 11:55:33
An entirely successful attempt to create a bland, meaningless, Z-list turd of a console port.
Also has bonus fucked up key bindings.
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