Bugger
#2400 posted by
RickyT33 on 2008/11/20 10:21:21
I tried that but I wasn't quick enough
Then the guy left the bar and dissappeared.
The sherrifs son gave me the house key when I defused the bomb! And really acted as though he had lost his father, and inheritted everything...!
Fantastic!
Steam Group
If you're not in it, but want to be, just post your Steam ID and ask to be added. Most of the members can add you.
My Steam ID
is SleepwalkR, please add me!
Errr.
#2403 posted by
Shambler on 2008/11/20 16:22:28
Tried and failed to add you to func. Someone with skillz will have to do it.
Ijed
#2405 posted by
ijed on 2008/11/20 20:07:27
Add me as well. Still playing through the campaigns without a completed achievement so far, but managed to get Dead Stop.
Assembler
#2406 posted by
metlslime on 2008/11/22 11:54:35
That Was Kind Of Fun.
#2407 posted by
pjw on 2008/11/22 18:16:07
I got up to level 19 pretty quickly, but then got sort of bored...it was getting fussy.
Dead Space
#2408 posted by Drew on 2008/11/29 05:48:39
Anyone played it?
Black Mesa : Source
#2410 posted by
DaZ on 2008/12/01 04:15:59
This mod is remaking the entire Half-Life game in the source engine and bringing everything up to date. They just released a trailer on their website and I was very impressed, very professional quality stuff.
http://www.blackmesasource.com/
#2413 posted by
JneeraZ on 2008/12/01 11:41:25
Wow, amazing work! New voices, animations, etc. Just awesome!
Linux Source Engine
Does anyone know much about it ? Here
http://www.phoronix.com/scan.php?page=article&item=source_linux&num=1
is the only news i've read. It'd be great to see valve do it, but they're a more practical (ie dollar) company than id... and i dunno if it's likely.
#2415 posted by
Spirit on 2008/12/03 11:09:52
Yes, it is bullshit. The files are for the Steam server on Linux and it's nothing new nor exciting. Phoronix is the The Register of the linux world.
Here are some facts:
http://slashdot.org/comments.pl?sid=1045619
Oh Wait
#2416 posted by
Spirit on 2008/12/03 11:11:02
I thought you had linked to that recent news story.
No idea about that other things, but I won't ever use Steam. :)
Mirror's Edge LDC
#2417 posted by
bal on 2008/12/04 19:58:26
http://www.shacknews.com/laryn.x?story=56213
The maps look like some stuff from the geo competitions for quake3, looks pretty damn nice.
Seems
#2418 posted by
ijed on 2008/12/04 20:37:02
Odd that they made it FPS instead of thirdperson, but that's the new cool.
http://www.bornegames.com/mirrors-edge-beta/
Is the not bad for what it is flash version.
Love The Look Of That DLC
#2419 posted by
starbuck on 2008/12/05 00:48:21
I hate the acronym DLC for some reason. I always forget what it means.
The Mirrors Edge flash game is just a beta, but I think it's fantastic. I posted it earlier in the thread. Definitely hoping for a proper release.
#2421 posted by
starbuck on 2008/12/05 15:04:53
heh, thanks, but I just mean that it takes me a few seconds to recall each time. I usually think of the Sega Dreamcast first for some reason.
This game is shit, but addictive:
http://www.kongregate.com/games/mofunzone/damn-birds
Damn birds!
This Is Fun.
#2422 posted by
pjw on 2008/12/06 06:36:35
And you really can't beat the sound quality.
http://puzzlefarter.com/
Fallout 3
#2423 posted by
negke on 2008/12/06 11:11:05
Finished it yesterday. Daz: the point of no return is the end of the main quest story line, the game ends after you've turned on the machine. So it's a bit different from Stalker.
By and large a nice game, I guess. The world design was good for the most part, although sometimes the destruction/junk placement felt a little forced and unrealistic. Everything has a gritty look to it which is good, but also made the world feel repetitive after a while. The Oblivion engine wasn't such a good choice - the models and animation are average, and the lighting really sucks. It's just ugly minlight with no variation in contrast at all. I understand that reasons of performance played into this considering the huge viewing distance, but they could have at least tried lightmaps or whatever. Strangely enough, the game ran mostly smooth for me on high settings on the outside, but often stuttered a bit in inside levels. Very short loading times.
The buildings and especially the caves reminded me of Oblivion, too, for they pretty much all looked alike and thus made me lose interest in exploration quickly. Navigating through the Washington DC ruins became particularly annoying after a while, with the need to use the subway tunnels and all. At other times, exploration was rewarded with the discovery of unique locations or quests, but there could have been more. Despite all the stuff (radar locations) one can discover, there isn't much incentive left after a while (even more so because there're hardly any good items to find, unless you're a cup or finance clipboard collector) - the world feels pretty lifeless. And its boudaries are clipped off.
The overall number of quests is fairly low (though sometimes there were things without being labeled quests). The main story line is pretty short and I guess in this respect it didn't help that I discovered father's location by accident and thereby skipped a number of in-between main quests. The two quests that really stood out in my view were Oasis (Harold) and Tranquility Lane (remember that magical painting in Oblivion?). The ending felt rushed and pointless.
Gameplay was easy, but that's ok (even with the game's level cap at 20, which I reached quickly). Played mostly in first person perspective and realized only later that third person view helped a little in creating a somewhat more RPGish feeling (despite the retarded-looking player model). VATS targeting system for el consoleros was fun sometimes (especially the excessive gibbing), but more often than not, at least in the beginning, manual aiming payed off more. Lockpicking minigame was ok for a while, hacking sucked.
The Karma thing didn't really work out - it seems you have to try hard to be evil. Will do that next time around.
It's good that more and more FPS games now seem to go into the sandbox direction - I'm interested in what comes out of it.
#2424 posted by
JneeraZ on 2008/12/06 11:45:00
My one wish with Fallout 3 is that the character creation would have had a fast path. I like experimenting with different builds and it's hard to stomach starting the game over and over again if I have to go through things like the interminable birthday party. Other than that, it's a great game! Loved, loved, loved it!