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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Well 
I could ask headshot if he would be interested in dusting off the old editor. Not sure he'd be up to it though, but who knows. Myself, I'd be willing to participate as well, but I'd have to learn ToeTag first. 
I Posted 
More Themes 
- idea: floating islands in the void
- idea: tower-like building that fell over about 70 degrees and is now collecting pools of rainwater, populated with monsters and some secrets that can only be reached by sideways rocket jumping.
- idea: 10-story high deathmatch arena, with fully working singleplayer as well.
- idea: city in a forest, walkways and buildings suspended several meters above forest floor, between (or attached to) the trees. 
Challenge Ideas 
These are some ideas for challenging mappers, use them in any combination you wish:
- no hallways
- no rooms (hallway junctions are allowed, but must not be larger than the hallways they connect)
- no vertical walls
- no flat floors
- no secrets
- no scrags
- no powerups
- no high-tier weapons (SNG/RL/LG)
- no normal monsters (I.E. unpopulated level except for boss battles)
- restrict yourself to two normal monster types and one boss type (shambler or vore)
- creative use of normal monster groups that take the place of bosses
- underwater level (only pockets of air to keep you alive). 
Ooh - LordHavoc! 
Man - er, your engine:- Please will you make it work with my .lit files? And why does my water show as system textures? (I have Rygels textures in dpmod\textures or id1\textures) 
(for The Record Im Downloading The Latest Version Now) 
and a different version of the water effect thingy I was trying to run... 
 
Spires From Ever
Quake Gone Clean
Cyclopean Mines
The Pathway
Descent Into Quanta (whatever that means) 
 
So, people who I'd like to see do some SM:
Headshot
SleepWalkR
Lun
CZG
Fribbles
Bal
Damaul
Aardapel
RPG
Tiddles
Xen - him especially.
ELEK
J.F.Gustafsson
Tigger
That guy who made Rubicon
Fat Controller
Fern
Kona
Sadlark Guy
Thats all I can think of. 
Hey... 
some of those people already have done speedmaps. Including that guy who made rubicon. 
Hmm 
I thought that guy who made Rubicon was a degenerate, wandering alcoholic who makes a living selling 2nd hand train tickets these days? 
Nice Suggestions LH 
There's gonna be two speedmapping events at QExpo, on the 16th and 23th of August.

Theme 1: Dreamscape
Theme 2: City in a Forest

Optional subthemes: Worship Zwiffle, Praise Zwiffle, Zwiffle is Awesome, Zwiffle Gone Wild

The 70 degrees tower idea sounds good, too. 
 
roulfff 16 is my mother birthday... i will be 250 km away from my home :p 23 i will be in north is my wife mother home 400 km :p

guess i will make any... only tomorow i will have time :( 
 
>I thought that guy who made Rubicon was a degenerate, wandering alcoholic who makes a living selling 2nd hand train tickets these days?

Blasphemy 
Actually... 
i sell bus transfers. Only 50 cents, or $5 for a book of fifty. 
Slight Date Change 
I just realized I set the deadlines for the two SM events quite early.
I'm going to change them to Monday, 18 and Monday, 25.

Already got a dreamscape map by rudl - thanks. 
You Are All Lacy Bitches 
 
Now That 
QExpo has been extended to four weeks, will there be four speedmapping events!? 
No Idea 
Possibly.
Though I personally find four weeks too long for such an event. 
Yea' It Is 
a bit of an odd decision. New content will surely have dried up by then. 
2 Week Turtle-map Event! 
plz plz plz plz 
Sounds Like Fun 
 
Maybe... 
the extra time will allow more people to finish things they wouldn't have been able to, and mean fewer "just after qexpo" releases. 
Uh... 
like the new fitzquake :P 
FFS Metl 
Don't slack, bring it on! 
Is There Enough Interest For A Turd Le Map Event? 
Could be done, I guess, but I certainly won't participate myself. 
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