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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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i never played HL :p so... i�m out! 
NEVER PLAYED HALF LIFE?!??!?!?!? 
wtf.

Why not? 
 
becouse it sucks :p

no bunny :p

only game i liked was Painkiller had bunnyjumping :p and rocket!!!

problem is that gameplay suck :\ just kill kill kill 
 
You never played it but you know it sucks? 
 
i saw in a friend house and play a litle... slow and borring. 
You Can Bunny Hop In Half Life!! 
Its got the best bunny hopping ever!!!!

[shift] => [space]+[w]+[a/d]

It makes a wonderful "swish" noise when you do it right!!! VERY FAST.

Trinca I think you're freind doesn't know how to bunny hop... 
Anyway I'm Serious!!! 
A speedmap....

Please explain the theme someone! 
RickyT 
This is one for Q3:

http://lvlworld.com/review.php?id=251

The idea is you build the map to an enormous scale so the player seems to be only a couple of inches high. One room is usually all you build.

I think padkitchen is particularly cool:

http://lvlworld.com/review.php?id=628

Of course you don't have to stick to real world domestic settings. 
Yeah 
That's the idea. Probably a bitch to pull off in Q1, but who knows. I'm sure neg!ke can do it.

On a side note I love hl1 very dearly. Everything about it. Except Nihilanth. 
Done That 
Negke Has The Biggest Crates 
good theme, another example:
http://gamers.org/pub/idgames2/levels/deathmatch/s-u/tinyq.zip

DM map, plays ok in DMSP 
Yeah 
that looks boring. Like, amazingly so. Is it SP? 
 
Oh, and also someone should organize an all star speed mapping event. get old school people who never map for quake anymore or Semi famous mappers, or whatever to whip up some speedmaps for the 11th quakefest. if you gave them a deadline now, there might even be a submission. 
 
then is not for me this pack :p

2noob4you 
Theme For Next Speedmap: 
SM1whatever - "#Func_fusion Beef" 
Hmm 
Moo? 
An Oldschool Speedmap Session 
is actually an interesting idea, if there are enough retired mappers who are willing to participate. The problem is however that in order to map quickly, you must know your editor quite well (I suppose), and those who haven't mapped in a while are at a disadvantage there I guess. 
 
Yes, that would be cool, but I doubt many of them would participate. They could still contribute by skillful bitching and ranting, though.

Drew: It's from my crate sm111 - you've played it.

Trinca: 2noobs1map then! 
Could We Actually Have A Time Posted In This Thread Then? 
instead of it going quiet and SM144 suddenly appearing in the news feed with two maps in it 
Well 
I could ask headshot if he would be interested in dusting off the old editor. Not sure he'd be up to it though, but who knows. Myself, I'd be willing to participate as well, but I'd have to learn ToeTag first. 
I Posted 
More Themes 
- idea: floating islands in the void
- idea: tower-like building that fell over about 70 degrees and is now collecting pools of rainwater, populated with monsters and some secrets that can only be reached by sideways rocket jumping.
- idea: 10-story high deathmatch arena, with fully working singleplayer as well.
- idea: city in a forest, walkways and buildings suspended several meters above forest floor, between (or attached to) the trees. 
Challenge Ideas 
These are some ideas for challenging mappers, use them in any combination you wish:
- no hallways
- no rooms (hallway junctions are allowed, but must not be larger than the hallways they connect)
- no vertical walls
- no flat floors
- no secrets
- no scrags
- no powerups
- no high-tier weapons (SNG/RL/LG)
- no normal monsters (I.E. unpopulated level except for boss battles)
- restrict yourself to two normal monster types and one boss type (shambler or vore)
- creative use of normal monster groups that take the place of bosses
- underwater level (only pockets of air to keep you alive). 
Ooh - LordHavoc! 
Man - er, your engine:- Please will you make it work with my .lit files? And why does my water show as system textures? (I have Rygels textures in dpmod\textures or id1\textures) 
(for The Record Im Downloading The Latest Version Now) 
and a different version of the water effect thingy I was trying to run... 
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