#2378 posted by Trinca on 2008/07/17 13:00:16
i never played HL :p so... i�m out!
NEVER PLAYED HALF LIFE?!??!?!?!?
#2379 posted by RickyT33 on 2008/07/17 13:40:49
wtf.
Why not?
#2380 posted by Trinca on 2008/07/17 14:30:31
becouse it sucks :p
no bunny :p
only game i liked was Painkiller had bunnyjumping :p and rocket!!!
problem is that gameplay suck :\ just kill kill kill
#2381 posted by JneeraZ on 2008/07/17 14:46:42
You never played it but you know it sucks?
#2382 posted by Trinca on 2008/07/17 14:50:54
i saw in a friend house and play a litle... slow and borring.
You Can Bunny Hop In Half Life!!
#2383 posted by RickyT33 on 2008/07/17 15:10:41
Its got the best bunny hopping ever!!!!
[shift] => [space]+[w]+[a/d]
It makes a wonderful "swish" noise when you do it right!!! VERY FAST.
Trinca I think you're freind doesn't know how to bunny hop...
Anyway I'm Serious!!!
#2384 posted by RickyT33 on 2008/07/17 15:11:29
A speedmap....
Please explain the theme someone!
RickyT
#2385 posted by Kell on 2008/07/17 16:52:33
This is one for Q3:
http://lvlworld.com/review.php?id=251
The idea is you build the map to an enormous scale so the player seems to be only a couple of inches high. One room is usually all you build.
I think padkitchen is particularly cool:
http://lvlworld.com/review.php?id=628
Of course you don't have to stick to real world domestic settings.
Yeah
#2386 posted by drew on 2008/07/19 10:52:57
That's the idea. Probably a bitch to pull off in Q1, but who knows. I'm sure neg!ke can do it.
On a side note I love hl1 very dearly. Everything about it. Except Nihilanth.
Done That
#2387 posted by negke on 2008/07/19 11:08:15
Negke Has The Biggest Crates
#2388 posted by Sielwolf on 2008/07/19 13:15:24
Yeah
#2389 posted by Drew on 2008/07/20 13:00:38
that looks boring. Like, amazingly so. Is it SP?
#2390 posted by Drew on 2008/07/20 13:05:30
Oh, and also someone should organize an all star speed mapping event. get old school people who never map for quake anymore or Semi famous mappers, or whatever to whip up some speedmaps for the 11th quakefest. if you gave them a deadline now, there might even be a submission.
#2391 posted by Trinca on 2008/07/20 13:40:43
then is not for me this pack :p
2noob4you
Theme For Next Speedmap:
#2392 posted by Shambler on 2008/07/20 14:21:29
SM1whatever - "#Func_fusion Beef"
Hmm
#2393 posted by nonentity on 2008/07/20 14:28:54
Moo?
An Oldschool Speedmap Session
is actually an interesting idea, if there are enough retired mappers who are willing to participate. The problem is however that in order to map quickly, you must know your editor quite well (I suppose), and those who haven't mapped in a while are at a disadvantage there I guess.
#2395 posted by negke on 2008/07/20 14:52:22
Yes, that would be cool, but I doubt many of them would participate. They could still contribute by skillful bitching and ranting, though.
Drew: It's from my crate sm111 - you've played it.
Trinca: 2noobs1map then!
Could We Actually Have A Time Posted In This Thread Then?
#2396 posted by Lunaran on 2008/07/20 21:21:56
instead of it going quiet and SM144 suddenly appearing in the news feed with two maps in it
Well
I could ask headshot if he would be interested in dusting off the old editor. Not sure he'd be up to it though, but who knows. Myself, I'd be willing to participate as well, but I'd have to learn ToeTag first.
I Posted
#2398 posted by megaman on 2008/07/21 23:05:53
More Themes
#2399 posted by LordHavoc on 2008/08/13 02:21:52
- idea: floating islands in the void
- idea: tower-like building that fell over about 70 degrees and is now collecting pools of rainwater, populated with monsters and some secrets that can only be reached by sideways rocket jumping.
- idea: 10-story high deathmatch arena, with fully working singleplayer as well.
- idea: city in a forest, walkways and buildings suspended several meters above forest floor, between (or attached to) the trees.
Challenge Ideas
#2400 posted by LordHavoc on 2008/08/13 02:32:06
These are some ideas for challenging mappers, use them in any combination you wish:
- no hallways
- no rooms (hallway junctions are allowed, but must not be larger than the hallways they connect)
- no vertical walls
- no flat floors
- no secrets
- no scrags
- no powerups
- no high-tier weapons (SNG/RL/LG)
- no normal monsters (I.E. unpopulated level except for boss battles)
- restrict yourself to two normal monster types and one boss type (shambler or vore)
- creative use of normal monster groups that take the place of bosses
- underwater level (only pockets of air to keep you alive).
Ooh - LordHavoc!
#2401 posted by RickyT33 on 2008/08/13 03:03:59
Man - er, your engine:- Please will you make it work with my .lit files? And why does my water show as system textures? (I have Rygels textures in dpmod\textures or id1\textures)
(for The Record Im Downloading The Latest Version Now)
#2402 posted by RickyT33 on 2008/08/13 03:27:44
and a different version of the water effect thingy I was trying to run...
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