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Quoth: Expansion Mod Pack For Q1SP
The intention behind Quoth is to provide a large portion of content in as easily accessible form as possible for both players and mappers. The components are designed to be consistent with each other as well as the original id content. More is under development and updates will be released as and when they are ready. Yes we are mad, but ours is a madness brought on by divining the blasphemous truths of a terrible cosmos. Or something.

More info, download and images:
http://www.planetquake.com/necros/quoth/

Direct download ( FilePlanet, sadly ) :
http://www.fileplanet.com/dl.aspx?/planetquake/necros/quoth.zip (22 meg)

This pack contains several monster/weapon/power-up modificiations, and some test maps. Additional full map releases posted below...
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Just Started Playing Quoth 
after havin' a great time with arcanum, i've now started quoth.

i need to ask about playing music files from whatever folders.

in arcanum it is:
id1/music/track03 (etc.)

in quake 1 it is:
id1/sound/cdtracks/track03 (or whatever)

does anyone know the way to do this in quoth? 
 
well, cd music has nothing to do with the mods, so it is up to whatever engine you use. it just depends on what engine you're using.
also, it depends on if the maps have a track set in their worldspawn (the 'sound' key).
if you hear no music but have the music installed, then likely the map doesn't have any set. :( 
Music In QS/Quoth 
i just play user maps from quaddicted in Quakespasm.

if there are /ent or .bsp files, i can open them in text edit (is that 'notepad' on windows?) and see what the 'sound' key is.

quoth doesn't have bsp/ent files, only pak files, and i cannot open them on my mac atm.

i have worked out that QS just uses:
id1/music/track01.wav (etc.)

e1m1 from quoth responds to track06, so, i guess, its 'sounds' key is '6'.

could you tell me if i can change the 'sounds' key?
if i need to get into quoth's pak files to do it, i'm screwed!

i have tried to open other bsp/ent files and change the 'sounds' key from, say, '6' to '2', but it never works.
i gather i am doing something wrong. 
Yeah 
Get the utility called Qped. Then you can open .pak files, which are basically just file archives containing, wavs, mdls, bsps, etc. The internal structure mirrors just having directors like id1/maps, etc. Then you can modify whatever you want with ent/bsp files.

Though, doesn't your engine have a "play (filename)" music command?

Standardization would be so good - heh. 
Oh 
one more thing, you'll want a qbsp version to put the modified entities back into the map, at least in some engines. You just have to recompile it with -onlyents option it never takes more than 1 second. Damn I'm pretty bad at this explaining shit. And I'm going to bed pretty soon too - lol - if no one has said anything better by tomorrow I'll try to do better. 
Lol! 
that's cool,

it looks as though this may be quite complicated, but then maybe not (cracks knuckles meaningfully!)

i'll drop by 2moro to see what we can do about this. 
Host_error: Cannot Find Maps Map/e1m3quoth.bsp 
i'm at a loss, really.

i have just played the first two episodes no problem.

any ideas? 
It Doesn't Exist Yet... 
 
 
sheee-it, you'll need the 3 separate RMQ demos and plenty of other user remakes... but there's no unified-remade-awesome-quakeness, just yet.

They are making a REMAKEQUAKE mod that inludes remakes of every single Q1 map. But in their 3 demos they have just released a few maps at a few stages. Surely you can't expect to magically have a new map every map you pass now. 
Er.. 
..well,

again, i don't really know how this all works.

in my dumb naivety, i assumed quoth was a collection of maps/or maybe one episode containing some maps, like arcanum. i didn't know otherwise. it didn't say on the Quaddicted page that it was a demo. 
 
I updated that page. Thanks, such input is very helpful. It is hard to imagine being new to all this if you have been in the scene for so long (and I am a newbie compared to others). 
Nah, That's Cool Spirit! 
i'm a man in my 30's, but STILL making mistakes!

@ Tronym:

trust me. if i knew they were demos, i wouldn't have made the confused post wondering where map 3 was. 
Well 
it's awesome to know new people are still interested.

Quoth is a package of custom content, but it only includes a few maps, it's not a self-contained episode or anything like that, the point of it was to encourage mappers to use its features, which they absolutely did, but each Quoth map needs to be run by itself, these maps weren't planned in some larger context (unlike RemakeQuake). So basically with Quoth you can play a ton of individual maps, many of which are great. My suggestion for a starting place is Hrimfaxi's "Breakfast At Twilight." 
 
an easy way to find maps for quoth is to use quaddicted. go to the maps section: http://www.quaddicted.com/reviews/ and use 'quoth' as the filter. 
@ Tronym: That's OK! 
i will certainly heed yer advice, and i will check out the 'b.o.t' map tonight. 
@ Necros: I'm Already There! 
yep,

i went over to Quaddicted & filtered the maps by quoth, and found plenty to go through.

regardless og quoth, i had already planned to go through the whole quaddicted map database, filtered by 'rating'. that's gonna take a loong time, but fun 'n' frolics along the way! 
It's Been 10 Years 
Brilliant releases from a great year for Q1SP.
And ever since, thanks to all who worked for Quoth.

Nigthmare 100% demo of e1m1quoth and e1m2quoth:
http://quaketastic.com/files/demos/quothdemos_paru.zip
Demos for all the Quoth test maps:
http://quaketastic.com/files/demos/quothtestdemos_paru.zip

First&second runs on the first three Quoth maps(skill2):
http://quaketastic.com/files/demos/ne_deadcity.zip
http://quaketastic.com/files/demos/ne_marb.zip
http://quaketastic.com/files/demos/red777.zip

(The above demos require Quoth2.2.)

And let's not forget about the Chapters pack,
the first maps to feature Quoth monsters.

Demos for all test maps, a demo of the finale
and a 100%demo for my favourite map in the pack:
http://quaketastic.com/files/demos/chaptersdemos_paru.zip

Kell & necros and Preach - you deserve the highest praise.
I agree with Drew: 'We need a Quoth icon!' 
10 Years 
And still no gauntdrop. 
After 
the gauntdrop / cc attack would complete that enemy.

Light my candle, I still have the qc.
I'm a bad coder, I can only loose. 
Quoth FGD 
Just dropping this link here because an earlier link to the Quoth FGD is broken but this thread still tops the Google search for Quoth FGD.

https://tomeofpreach.wordpress.com/quoth/

You're welcome, future Quoth mapper and/or future me. 
Great! 
What I really would like to know if there's a quoth.qc availabe.
I've got one from the Quoth2, but everytime I ask fteqcgui to take a look at it I drown in the error.log.

As I said, I'm a bad coder, but would like to try new things with it after burning my fingers on too hot spagethi code.

Like being attacked by a purple gauntdrop. 
Kell 
Do you mind if I use Quoth in my mod? All of it. Well enemies, items, and weapons that is. I managed to decompile the 2.1 progs.dat. 
I Don't Think Kell Visits Here Anymore 
But then, like I mentioned in the Noir thread, the idea of toolbox mods like Quoth and AD is that they enable new maps to NOT have all the mod stuff included in the release, because the base material is already installed on the user's system. So one doesn't have to install the same mod all over again with every new map. 
 
I think Qmaster meant using Quoth assets in his own mod. Good luck with that! Sock waited a looooong time and pretty much harassed the Quoth creators to finally get the authorization to use only SOME Quoth monsters in AD. The problem with Quoth is that it's not open source. AD is, so you'd better grab what you need from there instead. Also, Seven's SMC has some pretty cool additional monsters so you may want to look into it as well. 
The Better Question Would Be 
Preach do you mind? I mean after all I won't have all the great new 2.2 features. 
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