Daz
#23713 posted by
madfox on 2013/12/02 22:22:21
you have 1908 posts,
I have 1982.
you have 37 threads,
I have 7.
let's twit!
In Case Anyone Missed It The Other Week
#23714 posted by
Shambler on 2013/12/03 18:11:15
Thanks Shambler
#23715 posted by
ijed on 2013/12/03 23:12:37
That would have gone right by me.
Half-Life Before
Have any of you guys heard or seen this mod? It was just released on steam for free, unusual delivery IMO and I'm surprised that it's still being worked on.
http://www.youtube.com/watch?v=SppLbw9uoxA
I Spotted It Yesterday
#23717 posted by
RickyT33 on 2013/12/05 22:57:12
Looks cool man. U tried it?
Not Yet
Need to get HL reinstalled I think and have a go of this badboy.
It's Pretty Short
#23719 posted by
Drew on 2013/12/06 07:13:31
I played it like, over a year ago. It's pretty nice but REALLY short, unless they've added stuff beyond the map shown in the video.
That being said, there are plenty of other reasons to reinstall HL.
Sprite Lamp
#23720 posted by
Kinn on 2013/12/06 18:32:58
Sprite Lamp
#23724 posted by
Spiney on 2013/12/08 13:48:21
It looks cool, I hope it works out.
However, I've done that in the past by... drumroll... handpainting the normals. :P And this software does it by... handpainting the normals? :/
It's easy enough, just do 4 direcions, combine vertical in X, horizontal in Y and run it through a normalizer.
Problem I have with these tools is there's a lot of half baked ones around. Crazybump was most useful untill development just stopped. And now there's things like nDo for PS which have good features but are slow as hell and still have messy integration.
Still, more and better tools never hurt.
#23725 posted by
necros on 2013/12/08 18:08:26
would it not be possible to do only two directions (north-east and south-west) instead of four? 4 extra frames is a big jump in work.
#23726 posted by
JneeraZ on 2013/12/08 19:37:20
There's also Knald (https://www.knaldtech.com/) which is sort of a CrazyBump replacement, but is actively being developed.
2 Vs 4...
#23727 posted by
Spiney on 2013/12/09 14:35:54
Using 4 frames is much more verbose and averages out any error. You can also do 2 drawings, simply the horizontal and vertical but use 3 tones per channel (dark, light, midtone). The downside is you'll need to manage the transitions carefully or it might be easy to end up with pillow shading. I think it's easier for a lot of people to break it down into 2 seperate lights per channel mentally -- addition is more how light is supposed to work. If you're an experienced painter you can simply do the X/Y axis. I think using only 2 channels in a opposite diagonal way means the artist needs to manage his midtone very carefully and the program's heuristic might screw up.
Anyway, this is a bit of a chicken egg problem also. I did try the handpainting normal sprites once, but the issue was there were no easy 2.5D engines available I could test it with. And I'm too stupid to program something myself.
#23729 posted by
Spirit on 2013/12/09 18:52:43
Nowadays one could just take some more photos and generate a 3D model instead.
Yeah,
#23730 posted by
megaman on 2013/12/09 23:08:58
but you need much more sophisticated software for that
Once Set Up, They Are Just Few Clicks
#23731 posted by
Spirit on 2013/12/09 23:17:33
Shambler!
#23732 posted by
DaZ on 2013/12/10 00:40:26
Check trades in steam OMG! >:{ >:{ >:{ >:{ >:{ >:{
Doom Is 20 Years Old Today!
#23733 posted by
metlslime on 2013/12/10 08:30:13
Wow
#23734 posted by
Rick on 2013/12/10 14:38:03
I remember downloading the shareware version from AOL over a 14.4 modem (or was it a 9600 ?). It took hours. Didn't do anything but play Doom for weeks after.
I Play Lot Of Fast Attack...
#23736 posted by
quaketree on 2013/12/11 05:18:59
submarine game. Can i be submariner captain. I be really good at it.