#2341 posted by JneeraZ on 2008/05/20 15:45:47
Like, can a speed map be a tasty 5 minute exercise in gameplay or are there expectations these days? SM141 was, to me, longer than I was expecting. A lot of simple rooms with tons of monsters. Is that what is expected or is it acceptable to knock up a small number of rooms that have some sort of a hook to them?
Well That's The Last Time I Make A Speedmap
#2342 posted by RickyT33 on 2008/05/20 15:46:00
Fucking bunch of snobby wankers.
Willem
#2343 posted by Spirit on 2008/05/20 15:53:05
As you like it! I still gaze in amazement at sm48_daz and sm48_xen which had no gameplay whatsoever.
#2344 posted by JneeraZ on 2008/05/20 15:54:47
Hah! OK, good news then. I'll knock something out when I get a few ideas together.
Ricky
#2345 posted by gb on 2008/05/20 16:18:42
yup. that's it.
/shakes head
that's it all right.
Ricky
#2346 posted by bambuz on 2008/05/20 16:37:56
you are right about the bunch of snobby wankers.
But that should be no reason to not make speedmaps anymore.
Ps
#2347 posted by than on 2008/05/20 17:43:48
I wasn't knocking current speedmaps at all. I was just saying that doing a one off old skool speedmapping session where everyone actually gets into irc for 1-2 hours and makes their maps at the same time would be fun.
It's a great idea to extend the speedmaps and allow people a bit more freedom to chose when to make and how long for, I just remembered that I had a great time doing it in irc and thought it would be cool if there was another event like the old ones.
Maybe there will be during QExpo.
Huh...
#2348 posted by metlslime on 2008/05/20 21:23:57
i completely missed the part where speedmaps went from 2-3 hours to 8-10. I remember noticing that people stopped doing them together at the same time on IRC, and started doing them "sometime during the week" -- but i assumed they were still only devoting the allowed 2-3 hours.
So is 8-10 hours spread over a week the standard practice now or just a one-time thing for the most recent speedmap session?
One of the purposes of the short time span of ~2 hours was more people would be willing to participate if the commitment was that small.
It sounds like you guys should be calling these Turtlemaps and embracing the 1-week timelimit if that suits your mapping desires more, so that real speedmaps can still happen once in a while without people's expectations being that they have to devote a week to it.
Yeah
#2349 posted by Zwiffle on 2008/05/21 05:12:40
2-5 hours is more like it for when I used to speedmap, and I guess now that I'm free on weekends I should participate. I'll try if there's actually a meeting in #speedmap or whatever anymore.
#2350 posted by JneeraZ on 2008/05/21 11:56:50
This clearly takes practice. I spent a few hours last night on an idea that i had- just rough sketching the level. No monsters or lights or entities beyond a player start ... and it's nowhere near done. Not sure how you get anything useful done in 2-3 hours but maybe I'm just not focused enough. No, in fact, I'm sure that I'm not. Heh.
Willem
#2351 posted by than on 2008/05/21 14:37:41
I found the drag copy function in Worldcraft (hold shift and drag a brush to copy it to wherever the mouse pointer is moved to) immensely helpful when speedmapping. Dunno if you already have a feature like that in toetag, but if not, you should consider it. Seriously great.
Actually, Max has a similar shift drag operation that duplicates polys and extrudes edges, so if you use that at work you will know how helpful it can be.
You Can Make A Much Shorter Map
#2352 posted by bambuz on 2008/05/21 15:01:54
#2353 posted by JneeraZ on 2008/05/21 15:31:45
than
I have the Radiant style duplication in ToeTag: select stuff, hit SPACE, makes a duplicate - drag it where you want it.
It's not the construction that's the problem. The problem is more coming up with the flow of the map in such a short period of time. Thinking up cool combat scenarios and stuff is not my speciality under severe time constraints. :P
I Don't Think
#2354 posted by bambuz on 2008/05/21 15:34:27
sm141 is a representative sample, both maps are longer than speedmaps often are. I don't say they're bad, just saying that you're not doing blasphemy if you make a shorter map.
I understand often this thing tries to get out of hand with ever more elaborate maps and thus the time limits were introduced.
All said in good spirit.
#2355 posted by JneeraZ on 2008/05/21 15:36:21
Fair enough. That's good to hear, actually. I can reign in my goals a little then...
Willem...
#2356 posted by metlslime on 2008/05/22 04:21:26
download some of the older SM maps, they are usually either short, or have sloppy brushwork, or are unlit :)
Cardo
#2357 posted by bambuz on 2008/05/23 01:29:16
forced me to do a speedmap on irc. Where do I send it?
I spent a few hours, though the last hour or so was battling with a red armor that I replaced with a yellow one instead then. Stupid Ogier.
By participating in this session I make you rest look really good.
Also
#2358 posted by bambuz on 2008/05/23 01:31:57
it's a very small dm map
Bambuz:
#2359 posted by metlslime on 2008/05/23 04:48:09
by any chance, were you naming it item_armor_inv instead of item_armor_Inv? That's the one classname in quake that has a capital letter in it. I had the same problem once, long ago.
Bambuz
#2360 posted by negke on 2008/05/23 09:17:21
Just upload it to the Shub-hub and post the link here.
Btw. it's item_armorInv - capital, but no underscore.
I Wanna Be In The Sm142 Pack
#2361 posted by bambuz on 2008/05/23 12:34:13
so I'll email it to someone whoever is gonna make that. It's a tiny zip since I used only about 6 textures. But it's really lousy anyway.
Thanks for the help on the armor, I'll edit the game file.
This Weekend
#2362 posted by Spirit on 2008/05/30 18:12:42
timelimit: 90 minutes
theme: "netherworld assembly line"
sendto: me
deadline: 60 hours from now (so you can squeeze those 90 minutes in your schedule at some point), that means I will compile the zip monday morning european time.
People Will Definately Cheat
#2363 posted by RickyT33 on 2008/05/30 18:21:22
#2364 posted by Spirit on 2008/05/30 18:42:09
Well, you are speedmapping for your very own fun. No-one can force you to do "by the rules". Don't take it too serious.
Finding a time to meet via IRC would be a tedious task.
I Made One More
#2365 posted by bambuz on 2008/06/02 01:49:56
sent it to Spirit again.
If someone else ogranizes, tell me to mail them to me.
It's a bit netherworld assemblylinish in a sense.
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