L4D
#2336 posted by bal on 2008/11/07 12:17:52
Is quite cool yes, the demo is painfully short though, can't wait to play the rest of the maps!
L4D
#2337 posted by ijed on 2008/11/07 13:33:39
Downloading . . .
Steam name ijed, though I'm probably online at odd times.
L4D
#2338 posted by ijed on 2008/11/07 18:41:03
Valve makes the rest of the industry look foolish. Even if connecting fails constantly.
Alot my reaction is 'why isn't it normally like this?'
Weapons that do realistic damage, for example.
Keep looking for quicksave as well.
I wouldn't say smokers / boomers are even meant as bosses, just variants - its their attacks that are the danger, not an invisible bullet proof vest.
The witch nearly got me first time as well :P
L4D Continued...
#2339 posted by DaZ on 2008/11/07 22:40:31
Been playing it some more... (lots more!)
+ The levels do actually differ in layout slightly on each playthrough, I have noticed that sometimes a wall has a hole in it that leads to another part of the map, while in a later game on the same map the wall is intact, forcing you to take a different route.
+ Play on advanced/expert difficulty! Normal is just too easy in its current state, and I end up just running around shooting everything because I know I can get away with it, on advanced/expert mode you really do need to stick with your team and cover each other all the time, and it makes the whole experience work much better.
+ Valve released a few bug fixes for the matchmaking system and server setups, so it is a lot smoother now. Not quite where it needs to be yet, but certainly a step in the right direction.
+ I found the option in the in-game menu called "take a break" that puts your character in cpu control so you can go for a piss or whatever without fucking over your entire team, very nice insight there!
This game really does just keep getting better and better the more I play it :)
#2340 posted by - on 2008/11/07 23:17:23
Yeah, I expect Normal difficulty will ramp up more in later maps, but for these 2 maps, it's best to just try at first to get used to the game, then it's all about Advanced/Expert for some actual fun.
And be sure to kick idiots on Expert who run off and get themselves killed, they just fuck your team.
Man I Want To Try This Out
#2341 posted by starbuck on 2008/11/08 00:47:12
do I have to preorder to play the demo?
Right Away, Yeah
#2342 posted by Preach on 2008/11/08 01:12:34
The demo will come out later, possibly when the game proper is released, but the only way to get it early is with a preorder. I suspect my ageing rig isn't going to cope, so I'm gonna have to hold on until that demo rolls around rather than preorder something I'm unlikely to be able to play.
L4D
#2343 posted by bal on 2008/11/08 11:32:29
Demo is coming out on the 11th, so best to wait a few days if you're unsure about your purchase.
Preach
#2344 posted by DaZ on 2008/11/08 14:37:57
I would say L4D has similar performance to the Orange Box games, perhaps slightly more demanding in certain instances (Zombie horde rushes, etc) but it works as a basic guide.
How Bind You??
#2345 posted by anonymous user on 2008/11/09 13:24:20
Hoe bind je met Armagetronad Ik Snap er niks van?
Bind? Hoe Dan?
#2346 posted by Olaf on 2008/11/09 13:26:01
Ik Weet Niet Hoe Je Moet binden ik snap er niks van Jullie laat het me horen !
^^^
#2347 posted by pjw on 2008/11/09 17:43:28
Na het doornemen van dat Babelfish, I' niet helemaal zeker m welk spel you' het re spreken over (Armagetronad?), maar enkel in geval it' s Radioactieve neerslag 3, u kan rebind controles door gaande Montages --> Controles --> De Afbeelding van de actie, en dan het klikken op " Device" aan schakelaar tussen muis en toetsenbord.
(After running that through Babelfish, I'm not quite sure what game you're talking about (Armagetronad?), but just in case it's Fallout 3, you can rebind controls by going Settings --> Controls --> Action Mapping, and then clicking on "Device" to switch between mouse and keyboard.)
Also
#2348 posted by pjw on 2008/11/09 17:47:39
Googling "Armagetronad" leads me to some Tron light-cycle remake? Looks kind of cool...
(Googling " Armagetronad" me leidt tot ��n of andere Tron licht-cyclusremake? Kijkt vriendelijk van koel...)
#2349 posted by Spirit on 2008/11/09 18:49:09
Armagetron(ad) is great, try a 4-player-drunk-LAN-match.
Hell Yeah
toetsenbord is a much better word than keyboard
QWOP
#2351 posted by metlslime on 2008/11/10 22:54:29
Metlslime
#2352 posted by - on 2008/11/10 23:54:22
Thanks for effectivly killing me and Lunaran's productivity.
No Problem...
#2353 posted by metlslime on 2008/11/11 02:32:45
i managed to hobble to the 10m mark... also got a few strides in a row that sort of looked like running...
this game reminds me of a science museum i went to as a kid... they had a bicycle set up with mechanical legs attached to the pedals, and four pneumatic pistons each connected to a button. You could make the legs pedal the bike with the right sequence of button presses.
This is a lot harder because in addition to timing, you have to keep your balance.
ARGH
#2354 posted by starbuck on 2008/11/11 02:34:50
I CAN'T RUN
1.9m
#2355 posted by RickyT33 on 2008/11/11 03:29:57
yeah!
27.9m...
#2356 posted by metlslime on 2008/11/11 05:05:51
with a series of awkward lunges.
#2357 posted by - on 2008/11/11 06:34:53
Sent that game to one of my buddies at Raven, and he managed to actually run and get to 50m... and there's a fucking hurdle.
Hmm
#2358 posted by megaman on 2008/11/11 12:51:59
a game that exploits the broken-ness of current animation/simulation? bah!
Oh
#2359 posted by megaman on 2008/11/11 12:53:34
what i meant was that all this game does is present you with an incredibly shitty control scheme for something that should be as intuitive as possible and then makes it a contest. Teh win.
I Just Laughed A Lot
#2360 posted by RickyT33 on 2008/11/11 13:12:11
theres only so many times you accidentally fall over backwards and land on your head before you laugh.
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