 ^ Moved To The Drunk Thread
#212 posted by adib on 2016/01/07 00:15:55
Sorry.
#213 posted by - on 2016/01/07 00:59:59
sock and mfx's maps have the runes. obd, mountain, crucial, swampy
 What Was Used To Animate The New Monsters
#214 posted by Bloodshot on 2016/01/07 08:36:04
The zombie knights, the new death knights, those flail knights are all animated really well, and I'm curious as to what program(s) was used for it?
Absolutely incredible mod, feels like a sequel to Quake would, at least in my head anyway.
 Problem With Rune In Obd Map
#215 posted by Barnak on 2016/01/07 19:25:08
I'm having a problem (bug ?) with the rune in Obd. While I've found all secrets and activated all buttons, killed everybody, the rune is there but can't take it. I tried easy mode and activated God mode so I don't have to redo the map again and again just to get the rune (that map is really labyrinthic, and it's pretty long to get to the end).
This is the last rune that I have to take, and it's getting frustrating.
I suspect a bug.
Any clue what may happen ?
 Ad_swampy On Skill 0
#216 posted by mwh on 2016/01/07 23:24:08
is it possible that this is bugged? I'm pretty sure I'm at the end but the exit doesn't open. I've only found 6/8 tomes but surely they aren't required to exit the map...
 BTW
#217 posted by mwh on 2016/01/07 23:29:05
My posts here have been a bit whiny so I thought I'd also say that this mod is completely fantastic, totally blown away by the depth and the amount of work it implies. And all for a 20 year old game, for free!
 Its Fine
#218 posted by mfx on 2016/01/07 23:58:19
maybe you owe me a beer, but only maybe.
The exit on swampy is indeed broken on easy
i did this to collect some money from you being pissed off by this,
no this happened while last minute changes weren't being tested properly by me. Sorry, maybe i will fix this soon.
 I'm Suing SQL To Launch D
and I'm having zero issues playing this. Just curious if anyone knows why not as the "shortcut" warning above is so adamant?
 Lolwhut
#220 posted by anonymous user on 2016/01/08 02:16:40
im sueing you.
 Not Sure What The Non Issue Is Here.
#221 posted by mfx on 2016/01/08 02:17:50
 Rune Of Obd
#222 posted by Barnak on 2016/01/08 03:02:16
I'm still having a problem with the rune on Odb. I'm now pretty sure it's a bug.
I played a full game without cheating, in easy mode, and killed every monster on the map, found all 10 secrets, pushed all buttons, took the book, etc, but the rune is still not walkable. It's there above its bars with the bubbles on it. Whatever what I do, I can't get the rune.
Even impulse 11 don't work.
#223 posted by - on 2016/01/08 03:18:31
I can confirm it is not bugged and is collectible.
You clearly did NOT push all the buttons. You get a message related to the rune when you push the ones needed.
 Dumptruckds
#224 posted by ericw on 2016/01/08 03:54:33
It's fine, using a launcher like SQLauncher is the same as using a shortcut.
The reason the readme is adamant about using a shortcut is that some engines have a "game" console command that doesn't exec quake.rc (like Quakespasm), this causes problems for this mod.
 To Bug Or Not To Bug?
#225 posted by sock on 2016/01/08 04:15:59
having a problem with the rune on Odb. I'm now pretty sure it's a bug.
Its not a bug, you have to think laterally, you can stand under and on top of the crushers in the final room! ;)
 Oh No I'll Have To Play The Map Again
#226 posted by mwh on 2016/01/08 04:29:16
It's a disaster
 Sock
#227 posted by Barnak on 2016/01/08 05:39:20
I'm still unable to get the rune. It is showing up there, above the bars. I can go inside that tube and walk on the rune, but nothing happens. I'm unable to remove the bars (so the rune fall on the ground, right ?). Of course, I pressed both buttons above that final room (so the rune appears above the bars). I also played alot with the crushers. I'm still stuck.
I played your previous version of this map, that you released some times ago. It was working great. Ok, I know that you made some changes for the ad pack. But did you changed the interaction with the rune too ?
 Ericw Et Al.
Thanks and woops no litigation was intended.
 Game Command
#229 posted by Qmaster on 2016/01/08 14:45:29
Can't the worldspawn function check for the status a boolean variable, then if false perform a localcmd of exec quake.rc? quake.rc could set the variable to true by default.
 Obd Rune Again
#230 posted by Barnak on 2016/01/08 19:32:10
I need to know this, if it's really NOT a bug.
Is it normal that walking on that rune shown below (with "magic" bubbles), doesn't take the rune ?
http://postimg.org/image/5mezt7m1l/
As you can see, I'm inside the tube, with crusers in the up position.
I also killed 302/302 monsters, and found 10/10 secrets.
So what am I missing if this is not a bug ?
#231 posted by Baker on 2016/01/08 21:49:06
3 party point of view:
A. The screen shot does not show the HUD, therefore one cannot judge if you already have the rune.
B. If you really want to be helpful, you should provide a save game file which would allow someone to examine what you are experiencing.
 Qmaster
#232 posted by necros on 2016/01/08 23:02:39
I think it might be possible. If you used say the scratch1 var maybe?
#233 posted by dfg on 2016/01/09 00:13:01
@Barnak
Just took the rune in that map. It works fine. I pressed all the buttons.
Maybe you didn't get the tome of power, if it's related?
btw, propos to the maker of the map. I spent easily 15 minutes, 50 shells and 20 nails searching for the way to open the purple key vault. I didn't think of look up from the arena place until I had wasted lots of ammo thinking the button was hidden inside a breakable.
I couldn't find the last secret, though. Only 9/10 :(
The same happened in ionous' map. eighth secret is well hidden!
#234 posted by Spirit on 2016/01/09 15:24:23
 Spirirt Holy Shit
#235 posted by Zwiffle on 2016/01/09 15:55:58
Death Wish looks amazing!
 Unfortunately
#236 posted by Zwiffle on 2016/01/09 16:23:52
Setting it up is turning out to be a fucking nightmare :) so I give up
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