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Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
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Yeah, 3D editing vocabulary is often puzzling me too. I've looked at your example picture again and I think you may be wrong. You're talking about the reflections on the facade of the building, right? Look again: the perspective of the reflected building right to center is wrong, it should be reversed with the side visible on the left, not right. 
 
No, I'm talking about soft brushes.

Brush is a thing you paint with. It's also an appropriately named tool in image manipulation programs (because you paint with it). 
 
Ah, this kind of brushes... I was wondering what you meant by soft. What's the mixed style you were referring to, then? I thought you were talking about the use of 3D brushes in a 2D game. 
 
Pixel art combined with not pixel art. 
 
Oh, right, in the sense that pixel art is made pixel by pixel whereas brush work is not. I have no idea how you can spot which technique was used in the final image. 
 
It can be argued that 256 colors are okay to pixel things. 16777216, on the other hand, is a bit excessive. 
 
I was certain I read somewhere that a lot of the textures in Quake were painted and then down-ressed. I suspect that many of them were touched-up afterwards in some pixel pushing software (as well as some made entirely pixel-by-pixel) 
 
I didn't know this game used 24-bit coloring. Is this their latest production? The last Wadjet Eye game I played was The Shivah, which still looked 8-bit to me. It seems the definition of pixel art has broadened. 
They Look Waaay Too Good For Scaled Art 
So yeah. There was a lot of precise work involved, this much I can say. 
Blah Bla Blah...use "bronzed"....Blah Blah Blah 
Ok thanks I'll stick with bronze text for both, didnt realize it was dependant on compiler...thought the engine had to be able to recognize the \b characters.

Carry on with your mindless stylistic vs realistic debate. 
Doesn't Look 8-bit To Me 
Dropping This Bomb In Here On My Way Out: GL Blur Isn't An Improvement 
 
 
That was me in the comment above BTW, I hadn't noticed I was logged out.

@Fifth Yeah, I remember reading that too. That's the source of my "downgraded art to circumvent hardware limitations" comment from the other day. 
Kosher Edition 
Unless it was redrawn or something. Its page mentions something like that.

The earliest game on the site seems to feature pixel backgrounds. 
Qmaster 
It would seem that the debate had moved on. Not sure if it's a good idea to reignite it with arbitrary statements like "GL Blur Isn't An Improvement", which is a matter of opinion. Of course, it works better with hi-res textures, but some people do prefer blurry vs. blocky, even on low-res textures. 
Dwere 
Granted, this particular image looks a bit lush for 256 colors. Other screens in the game look less "refined". 
 
They all feature true color backgrounds with pixel art characters (excluding portraits). 
 
Thinking about it, I have to admit that The Shivah effectively looks more 16-bit than 8-bit. I don't know how many colors they actually used but it looks like a Megadrive/SNES game. 
 
You should be more careful when mixing processor bits with color depth bits in the same conversation, but whatever. 
 
Well as you probably have guessed I'm no expert on the subject, but you gotta admit that it's a bit confusing when they use the same term to describe different things. Like "brush". 
Scaled Art 
Like I said I'm sure it was traditionally painted, like oil painted, and scaled down. Then it was tweaked using pixel pushing techniques afterwards 
 
The Doom monsters started as scanned in photos of actual models. 
 
Which is probably why they looked so coherent from all sides. 
 
Is MugWump now allowed to just trash this thread into smithreens?

He's not house trained, where is a moderator?

This is the Quakespasm engine thread, not his personal litter box. 
The Fucking Bullshit Pixel Art Drama Thread 
 
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