Too Little, Too Late
#2305 posted by dwere on 2016/09/04 11:39:55
Actually No.
You argued that Quake's art is not pixel art, despite the fact that it obviously is. The result of 2+2 is not a matter of taste, it's always 4.
#2307 posted by dwere on 2016/09/04 11:48:16
It's not as obvious as you think.
Pixel Art
#2308 posted by Mugwump on 2016/09/04 11:53:17
Ah, glad to see you decided to ease up on the trolling, OTP. Pixel art is a modern style designed to emulate the look of early textured 3D games. Though id carefully crafted their art direction, it was not what is called pixel art. Yes, it was art and yes, they used pixels, but the comparison stops there.
#2309 posted by Kinn on 2016/09/04 11:55:29
Pixel art is a modern style designed to emulate the look of early textured 3D games
Wow.
WTF
#2310 posted by dwere on 2016/09/04 11:56:50
It's like he's not even trying anymore.
Who's Not Trying What?
#2311 posted by Mugwump on 2016/09/04 12:02:39
One True Pairing
#2312 posted by PRITCHARD on 2016/09/04 12:05:28
Mugwump and OTP are my OTP.
Correction
#2313 posted by Mugwump on 2016/09/04 12:14:31
"early textured 3D games" Please read "oldschool pixellated games" instead. Though I mentioned Wadjet Eye earlier, here I overlooked the fact that the term is also used for these 2D games that emulate the look of the 8/16 bit generations.
Also?
#2314 posted by dwere on 2016/09/04 12:18:03
#2315 posted by Mugwump on 2016/09/04 12:25:11
Well yes, 2D productions a la Wadjet Eye and 3D productions a la Minecraft are both called pixel art.
#2316 posted by dwere on 2016/09/04 12:37:05
Let's put it like this: it's the 3D games I'd use "also" for.
Also:
http://www.wadjeteyegames.com/wp-content/uploads/UV-shelter.png
I can clearly see the use of soft brushes on the background. Looks like you tolerate "mixed style" games after all.
#2317 posted by dwere on 2016/09/04 12:41:47
I would also like to add that even though the term "pixel art" seems to be a relatively recent invention (correct me if I'm wrong), it still applies to older games retroactively.
#2318 posted by Mugwump on 2016/09/04 12:53:43
Did I ever say otherwise? After all, I do use hi-res textures on simple 20-year-old geometry. Question: how do you infer the use of 3D brushes from a fixed image?
Retroactive
#2319 posted by Mugwump on 2016/09/04 12:55:58
I wasn't aware of that. I've never heard the term used for these old games. If that's true, I stand corrected.
Brushes
#2320 posted by dwere on 2016/09/04 13:20:19
I always wondered why the building blocks used for mapping in Quake-like engines are called this way. It kinda makes sense (because laying them is sorta like laying brush strokes), but not really.
Whats Going On In He...
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.
oh...
*backs away*
#2322 posted by Mugwump on 2016/09/04 13:33:39
Yeah, 3D editing vocabulary is often puzzling me too. I've looked at your example picture again and I think you may be wrong. You're talking about the reflections on the facade of the building, right? Look again: the perspective of the reflected building right to center is wrong, it should be reversed with the side visible on the left, not right.
#2323 posted by dwere on 2016/09/04 13:48:32
No, I'm talking about soft brushes.
Brush is a thing you paint with. It's also an appropriately named tool in image manipulation programs (because you paint with it).
#2324 posted by Mugwump on 2016/09/04 13:59:30
Ah, this kind of brushes... I was wondering what you meant by soft. What's the mixed style you were referring to, then? I thought you were talking about the use of 3D brushes in a 2D game.
#2325 posted by dwere on 2016/09/04 14:09:20
Pixel art combined with not pixel art.
#2326 posted by Mugwump on 2016/09/04 14:18:21
Oh, right, in the sense that pixel art is made pixel by pixel whereas brush work is not. I have no idea how you can spot which technique was used in the final image.
#2327 posted by dwere on 2016/09/04 14:50:22
It can be argued that 256 colors are okay to pixel things. 16777216, on the other hand, is a bit excessive.
I was certain I read somewhere that a lot of the textures in Quake were painted and then down-ressed. I suspect that many of them were touched-up afterwards in some pixel pushing software (as well as some made entirely pixel-by-pixel)
#2329 posted by anonymous user on 2016/09/04 15:10:09
I didn't know this game used 24-bit coloring. Is this their latest production? The last Wadjet Eye game I played was The Shivah, which still looked 8-bit to me. It seems the definition of pixel art has broadened.
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