News | Forum | People | FAQ | Links | Search | Register | Log in
Quakespasm Engine
This engine needs its own thread.

Feedback: I like the OS X version, but I have to start it from the terminal for it to work and can't just double-click it like a traditional OS X app. I'm sure you guys already know this, either way great engine.

http://quakespasm.sourceforge.net/
First | Previous | Next | Last
Your Opinion 
Continues to be is wrong. 
The "Second Wind" 
...a bit like post-mortem flatulence. 
Never Disappoint Kinn. 
 
Mugwump 
"Acceptably Quakey" is a valid term when talking about an engine that's supposed to improve on the original aesthetic without replacing it with something else. If you got set off by such a vague (and most likely unintentional) hint at superiority, then perhaps you shouldn't be surprised that your own sermon about what's "better" led to unpleasantness. 
The Trolls Have Awoken 
How surprising...

@Shamblernaut When people talk to me, I reply to them. That's how communication usually works. Preach talked to me (see post #2277), so I replied. A bit late, I admit, but I've been busy mapping and playing Quake.

@Kinn I bet you know all about flatulences with that potty mouth of yours... 
Dwere 
AFAIK, I've never stated my opinion of what's better as an undisputable fact. On the contrary, I've underlined that it was my personal preference. 
Too Little, Too Late 
 
Actually No. 
You argued that Quake's art is not pixel art, despite the fact that it obviously is. The result of 2+2 is not a matter of taste, it's always 4. 
 
It's not as obvious as you think. 
Pixel Art 
Ah, glad to see you decided to ease up on the trolling, OTP. Pixel art is a modern style designed to emulate the look of early textured 3D games. Though id carefully crafted their art direction, it was not what is called pixel art. Yes, it was art and yes, they used pixels, but the comparison stops there. 
 
Pixel art is a modern style designed to emulate the look of early textured 3D games

Wow. 
WTF 
It's like he's not even trying anymore. 
Who's Not Trying What? 
 
One True Pairing 
Mugwump and OTP are my OTP. 
Correction 
"early textured 3D games" Please read "oldschool pixellated games" instead. Though I mentioned Wadjet Eye earlier, here I overlooked the fact that the term is also used for these 2D games that emulate the look of the 8/16 bit generations. 
Also? 
 
 
Well yes, 2D productions a la Wadjet Eye and 3D productions a la Minecraft are both called pixel art. 
 
Let's put it like this: it's the 3D games I'd use "also" for.

Also:
http://www.wadjeteyegames.com/wp-content/uploads/UV-shelter.png

I can clearly see the use of soft brushes on the background. Looks like you tolerate "mixed style" games after all. 
 
I would also like to add that even though the term "pixel art" seems to be a relatively recent invention (correct me if I'm wrong), it still applies to older games retroactively. 
 
Did I ever say otherwise? After all, I do use hi-res textures on simple 20-year-old geometry. Question: how do you infer the use of 3D brushes from a fixed image? 
Retroactive 
I wasn't aware of that. I've never heard the term used for these old games. If that's true, I stand corrected. 
Brushes 
I always wondered why the building blocks used for mapping in Quake-like engines are called this way. It kinda makes sense (because laying them is sorta like laying brush strokes), but not really. 
Whats Going On In He... 
.
.
oh...

*backs away* 
 
Yeah, 3D editing vocabulary is often puzzling me too. I've looked at your example picture again and I think you may be wrong. You're talking about the reflections on the facade of the building, right? Look again: the perspective of the reflected building right to center is wrong, it should be reversed with the side visible on the left, not right. 
 
No, I'm talking about soft brushes.

Brush is a thing you paint with. It's also an appropriately named tool in image manipulation programs (because you paint with it). 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.