
Started Working On A Huge Map Again
#23191 posted by
RickyT33 on 2013/08/13 21:16:59
It's a giant mid-evil recreation of e2m2.
It was going to be part of episode 2 of remakequake. But I feel that I would hope that those guys and their prospective projects haven't been waiting for me, have they? I would hope not, I haven't participated in any of those projects for a long time really. Approaching 2 years I think.
But the map sits there, beckoning me. I have good feelings about it, it is absolutely ginormous. Would very definitely require BSP2 to run.
Have any of the engines adopted BSP2 yet? I still have a working engine on my computer. I'm just curious if any of the mainstream engines support it yet? That sounds like a troll I guess. Not meant to be.
#23192 posted by
rj on 2013/08/13 23:07:27
no i'd long given up hope of including that map. pleased you haven't abandoned it though!

Yeah
#23193 posted by
ijed on 2013/08/14 00:09:05
It's good to know it'll see release.
All of those maps do, but the pipeline is going to be something humanly feasible instead of not :)

Ricky
#23194 posted by Tronyn on 2013/08/14 03:31:39
Sounds great, as you may know e2 is my favourite id episode. I released Something Wicked last year thinking only that only the RMQ engine supported bsp2, but FTEQW does also, and a while later Darkplaces added support too.
PS please make it nonlinear/with multiple route choices, that was one of the cooler things about e2m2 (and e1m2 as well for that matter).

System Shock 2
#23195 posted by
DaZ on 2013/08/14 19:01:08
I'm custom derping it live in about an hour from now over on my twitch --
http://www.twitch.tv/tddaz
If you want to see a grown man fail, you know what to do.

GOOD MORNING FUNC!
#23199 posted by
Shambler on 2013/08/20 09:44:38
And thank you Sleepy.
Now, people post about maps n shizzle, yo.

Thank Func For That
I'm really glad that the site is back up. This is one of the few places left for nostalgic old bastards like myself :)
-Ben
That downtime scared the shit out of me. This is the only forum I visit!

Don't Worry
#23203 posted by
SleepwalkR on 2013/08/20 12:28:11
The database is backed up every night. Even if the server goes down, the forum will come back.
#23205 posted by Cocerello on 2013/08/20 13:38:48
I'm glad for its comeback. I was missing it a lot. You don't know how much you like something till you loose it. So much that i fell for that little joke Negke pulled on Quaddicted.

Yeah
#23206 posted by
RickyT33 on 2013/08/20 14:26:24
That Negke! He had me goin for a minute too, then I saw the other thread and realized he was more than likely just busting my chops heh.
#23208 posted by
- on 2013/08/20 15:50:08
Have you discovered who/why was DDOSing your sites?

Scampie
#23210 posted by
RickyT33 on 2013/08/20 18:52:33
Maybe it was the handbags and shoes spammer.

Computers...
#23211 posted by
quakis on 2013/08/20 19:50:51
I hate them... /foams at mouth
At least Func is back!

What Are Your Thoughts?
on this TB video. I think he has a point when it comes to modern games, but I have noticed a trend in a lot of mods over the years that try to emulate the changes to the FPS games that have occurred.
http://www.youtube.com/watch?v=0Q6UQ2QlRH0

FNG
#23214 posted by
ALLCAPS on 2013/08/24 21:39:20
I recently happened upon TrenchBroom by accident on YouTube. Then I spent an entire afternoon's worth of free time having a ton of fun with it.
I'm getting into this hardcore I think. What are the current/best sites to share/find maps and guides/tips? I see that quaketastic is in flux, and the qaddicted forums don't seem very active.
I've also caught wind that there are/were speedmapping jams. Those still going on here/elsewhere?
Just stumbled into this and feel like I've discovered a new hobby, so trying to get up to speed.

FNG
#23215 posted by
quaketree on 2013/08/24 22:27:29
Look in the "Links" section above for most of what you are looking for. Also comb through forum topics like Mapping Help and Quake Documentation project for more information on the internal workings of the Quake engine from a mapping perspective. It's a bit more complicated than just slinging around brushes.
Have fun.