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The NetRadiant Level Editor
NetRadiant-custom is continuation of NetRadiant, based on GTKRadiant, which supports numerous games, with some emphasis on Quake.

win32 build
win64 build
github

Simple install instructions are included in q1pack\q1pack.txt
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It's good to know, that it works well with your practical cases.
Just tell, if something is not working, as expected.
I'v got a few questionable points:
-loading whole VFS here (root with max depth)(120k files) takes time, perhaps it makes sense to only load on 1st browser rendering
-there are some huge models laying around here, may be should load model file 1st to avoid loading, basing on the size (this is quite rough property tho)
-treeview expands quite widely and doesn't minimize, may be there should be draggable separator to adjust width and treeview itself scrollable horizontally 
Update! 
 
Wasn't aware until now of those -pk3 and -repack functions added to q3map2. Nice. 
List Of Hidden Brushes Dialog 
hey niger, can we get a dialog so we can selectively unhide hidden brushes? 
Hmm 
There is list of all primitives, inluding hidden, on L, though i'm unsure how much usable the list would be for this purpose, i.e. how would you determine which entry of list is what.
I'd go around of it this way:
I, unhide, add brushes to selection, I, H
or:
I, unhide, add brushes to selection, region selected

More manageable way to control visibility should be likely done via layers. 
Swell New Build Released 
Hellzapoppin'! Roll up yer flaps and pick up yer brass, there's a new netradiant-custom build for all you hep cats and rug cutters, and it's a gasser! Those of you who've got yer boots on will need no introduction to this editor, but if you haven't yet collared the jive, here's the bible:

- It's hip.
- It's not for squares.
- You can cop it here:
https://github.com/Garux/netradiant-custom/releases 
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