Don't Worry,
#2247 posted by
HeadThump on 2008/01/01 18:48:16
instead of mapping, I had to do some maintenance on my computer, just after my advice to Necros!
So it looks like I'll be mapping this weekend too.
Ok...
#2248 posted by N. on 2008/01/02 19:19:40
so what is the topic of this weekend's mapping session?
if it's cool i'm in :)
Another Theme Suggestion:
#2250 posted by
gibbie on 2008/01/02 19:54:03
Crushers!
Theme Suggestion...
#2252 posted by
distrans on 2008/01/04 03:37:28
Space Hulk: the board game!
In Case You Haven't Seen This:
#2253 posted by
ijed on 2008/01/05 17:33:14
http://sourceforge.net/projects/hulk/
Just a shame it's 2nd version rules and the dev died. Still a nice version.
Be sure to read the docs for the shift-move shoot-move stuff etc.
Thanks Ijed...
#2254 posted by
distrans on 2008/01/06 07:59:09
...I'm researching all things SH at the moment. I'm almost certain to take a break from virtual mapping soon and try to get a real world 3D version of the game happening. There's some great resources out there :)
As to SH as a speed mapping theme, scratch it...as I've had a great idea for a limited brush comp that involves the games prefabs, QuothII and some custom industrial texz.
Watch the skies!
Hey Efdat And Neg!ke
#2255 posted by
HeadThump on 2008/01/25 22:33:18
this is shaping up and looking like the weekend for the release.
If you have any revisions, please send them to me, or supply an URL. Thanks for your patience in all of this ;)
Speedmap Theme
#2257 posted by
Zwiffle on 2008/01/27 18:34:46
"Bits of Oblivion"
Interpret that however you want
Thanks Efdat,
#2258 posted by
HeadThump on 2008/01/27 18:40:19
I'll be back tonight to pull this all together ;)
#2259 posted by
Trinca on 2008/01/28 22:37:42
GUYS today is the 50 years of lego why dont we make a speedmap seccion to celebrate?
Lego Speedmap?
#2260 posted by
Orl on 2008/01/29 03:01:56
Too easy for many.
Too hard for me.
Trinca:
#2261 posted by
RickyT33 on 2008/01/29 11:26:29
I think thats a brilliant idea!!
Even better - you could have lego ALIENS !!!!
Or just lego would be fine! D'you remember those tetramenious tetris style levels, which were 16Mb and not vised? You just prefab your blocks, and away you go!!
Lego Speedmap
#2262 posted by
negke on 2008/01/31 09:37:35
I already suggested that some time ago, even with a texture wad (Shub-hub). I'd be up for it, though I don't know if it really works. We could try.
No aliens.
Wow
#2264 posted by
Zwiffle on 2008/01/31 18:40:44
neg|ke: That looks god awful. Count me out for Lego speedmap.
Played It
#2265 posted by
ijed on 2008/01/31 19:13:03
Pretty much just a reskin mod, the models are good but the levels aren't.
There Are Some Very Bored People In This World
#2267 posted by
RickyT33 on 2008/02/01 13:41:41
Neg!ke
#2269 posted by
Kell on 2008/02/02 21:35:01
That's awesome, best lego map I've seen :)
The studs on those textures are still too big, but cool stuff nonetheless.
Neg!ke
#2270 posted by
JPL on 2008/02/03 08:46:22
Really cool lego map: reproducing the end level of Quake was a very good idea. Lego SM should be done more often ;)
#2271 posted by
Trinca on 2008/02/03 10:06:30
hehe nice map!!! more amo please!!! :)