Now skacky has time to make two maps!
#204 posted by JneeraZ on 2015/08/03 17:01:30
I think the popularity here is partially due to picking a theme that is consistent with Quake. Fire and brimstone is right in Quake's comfort zone.
SKACKY HYPE
#205 posted by adib on 2015/08/03 17:02:41
Also, thanks to our dungeon master for extended lifespan.
#206 posted by skacky on 2015/08/03 17:13:14
I am committed to another project and won't have time to do anything I'm afraid (plus I'm not fond of the theme).
Warren,
the last few themes were pretty much the same. Low grav runic was classic and only me and one other person entered!
#208 posted by adib on 2015/08/03 18:16:19
@Skacky not fond of the theme either, now that you mention.
@Warren Floating things against a nice skybox, all lighted carefully with fog adding depth. What would go wrong? Also, the best use of this lava cascade texture so far.
@Scampie I simply loved your base. Just put an empty hole somewhere and a trigger saying "lava goes here" and you're done.
@Daz I hope the surprise is a Cyberdemon behind that door.
@Void-995 "Lava on the walls, I'm in the shores of hell" - Manny Charlton (sort of)
@ShoTro I don't dislike your lighting. It's a design option. Gives a cartoony look. Also, I'm stealing this skull door.
@Halvgoeden The maximum height to fall without hurt is 256. A stair step should be 8 tall (maximum 16) and 24 large. The player can jump 32 units tops. I made a "meter level" for this.
@Fifth
#209 posted by adib on 2015/08/03 18:17:45
Wish I met you all before the last jam. I loved the Qonquer mod and your maps.
Progress And WOOHOO EXTENSION!!!!
#210 posted by ShoTro on 2015/08/03 18:59:03
@adib - By all means take it. I am always tweaking the lighting, so next screen might look totally different.
Quick noob question: Is there anything wrong with using textures from both WADs?
With a week extension I will be sure to add insane secrets and possibly the mission ending I had wanted all along. I am getting used to teleporting enemies into locations and restructuring my map so I don't have to do that too often... You will see what I mean next screen of the hub of the map.
Shotro
#211 posted by necros on 2015/08/03 19:01:15
the wads are just a guideline, something to get you started. you could use any wad, as long as it fits to the theme.
@ShoTro
#212 posted by adib on 2015/08/03 19:17:57
No.
Going To Start Broadcasting Soon...
#213 posted by ionous on 2015/08/03 19:23:11
Steps
#214 posted by Rick on 2015/08/03 19:35:54
Who needs steps?
http://www.quaketastic.com/files/screen_shots/jam66601.jpg
Steps can be any size you want, but it's best to not have to jump to go up them.
Cool.
#215 posted by ShoTro on 2015/08/03 20:46:25
Thanks for the info. I just identified that as something I was taking for granted, just wanted to make sure.
Golden key area WIP:
https://www.dropbox.com/s/9udigoh9hizn7l7/Quake_MapJam666_WIP_5.jpg?dl=0
It's very interesting to see colored lighting in basically every entry given how Jam 1 was 99% white, 1% very subtle yellow.
#217 posted by JneeraZ on 2015/08/03 21:10:28
Well, now that we have surface lights, it's a whole new world.
Yeah
It's mad how far the tools have advanced in just one year.
Ionous Live Creation Is Epic !
#219 posted by Barnak on 2015/08/03 21:17:39
I'm often watching (or should I say listening) ionous's show.
Can't wait to play his map !
The show is epic, dude !
Was funny to ear the dog barfing (or was it a fiend ?)
#220 posted by Rick on 2015/08/03 21:39:19
I think that colored lighting enhances Quake greatly. However, I also think it's too easy to get carried away.
Unless there is an obvious reason it seems a good idea to avoid highly saturated colors. To me it looks much better when its not all that obvious.
Most of the lighting colors I've been using have RGB values in the upper 200-255 range, except of course for lava, yellow lights, torches and flames, etc.
#221 posted by kaffikopp on 2015/08/03 21:59:36
Are the textures in the included wads lifted from various other wads? If so, which ones? There's some textures in the lavacity wad I'm really liking and it would be great if there are more of a similar style available.
Yes
#222 posted by DaZ on 2015/08/03 22:12:47
The lavacity1.wad was compiled by Sock from all over the place. I know there are some Daikatana textures in there, and some Knave.wad textures as well.
The other wad was compiled by myself and also contains some Knave.wad textures, Rune.wad textures, and some from Hexen 2 if I remember correctly.
Now that Quaddicted is back up, you can browse the amazing texture wad repository over there https://www.quaddicted.com/files/wads/
#223 posted by Rick on 2015/08/03 22:17:23
I think it's mostly Daikatana textures, DktE3.wad mainly.
#224 posted by kaffikopp on 2015/08/03 22:23:35
Daikatana is what I was looking for, cheers.
Q2dm6
#225 posted by Tamarisk on 2015/08/03 22:25:32
Guys, don't forget this wonderful Q2 level. Would be nice to see some features from that included.
The floor panels that drop away as you rush to get the BGF for example.
Re Q2dm6
#226 posted by Tamarisk on 2015/08/03 22:26:48
Of course I meant the BFG.
And since I am posting again, the area with the big spinning wheel surrounded by lava is great.
Is Ionous Broadcast
#227 posted by adib on 2015/08/04 00:24:14
recorded somewhere? I'm always at work.
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