
Bwaha Lun
#2242 posted by
megaman on 2008/10/17 15:10:45
that made me laugh out loud :D
maybe it's because i know a lot of stuff :P
xss that takes over your badly configured router? check. xss that acts as a proxy so the attacker can use your line for requests? check. [...]

Bal
#2243 posted by
Lunaran on 2008/10/17 16:16:18
Every time they teach you a new goo type you use it for like two puzzles and then it's on to the next new thing. The concepts are never built upon or exploited, so instead they have to ramp up difficulty by making every puzzle a new gimmick like "NOW build a tower on a tilty platform that heaves your entire wobbly painstaking creation into the lava at the slightest provocation" instead of exploring where the depth really is.
I quit last night because I finally got my balloon-driven goo tiltawhirl thing to lean over to the pipe the right way, but it stopped in exactly the wrong spot for the pipe to start vaccuuming, but still close enough for all the remaining goo to want to jump to the pipe, so I thought I had finally beaten the level and instead was treated to the sight of every last one of my gooballs leaping gleefully to their deaths. fuck off world of goo.
#2244 posted by
JneeraZ on 2008/10/17 16:18:31
"Why aren't any of you playing World of Goo yet? This game is awesome. I stayed up far too late last night playing it without realizing - it's one of those games.
The puzzle design and the types of goo are so far extremely awesome, and the game has a very tongue in cheek sense of humor about itself. Intensely cute and squeezable on the surface, but there's an underlying note of sad mystery that really pulls you along, wondering where the bizarre Burtonesque story of these gooballs is going.
I want to play it right now, but I have to wait."
:P

World Of Poo
#2245 posted by
Spirit on 2008/10/17 17:14:54
It is cute, but after seeing wobbly-bobbly eyes for more than 10 minutes you might want to pinch them. The sounds are cute too but after a while each "weeeee! woooooo!" and "bloolooobloobiboo?" makes me wanna hit the monitor. Not to mention the dumpa-dumpa-dumpa 20 second "music" loop (is it my imagination or is the sound compressed as fuck? I really get a headache from it.) that is full-on ear and brain penetration.
The art style ranges from "oh nice" over "lol <3 *snugglez u* deviantart-emo" to "please let me kill that thing".
The tongue in cheek humour might be ok if it was done occasionally and well (anyone remember how fantastic the Monkey Island series did this?) but it seems the whole concept of the game is "lol we are so > lololol that we are totally awesome and indie and shit".
The levels were either boring or frustrating so far. The one I am at (Red Carpet) took me several attempts to even figure out what to do because there was no fucking visual feedback on some thing (you'll know if you play(ed) it) suggesting the first idea that comes to mind won't work. But then it does, hohoho.
All in all, play random free puzzle games, you won't miss anything. That being said, just one more level, then I quit.

World Of Poo
#2246 posted by
Spirit on 2008/10/17 17:14:54
It is cute, but after seeing wobbly-bobbly eyes for more than 10 minutes you might want to pinch them. The sounds are cute too but after a while each "weeeee! woooooo!" and "bloolooobloobiboo?" makes me wanna hit the monitor. Not to mention the dumpa-dumpa-dumpa 20 second "music" loop (is it my imagination or is the sound compressed as fuck? I really get a headache from it.) that is full-on ear and brain penetration.
The art style ranges from "oh nice" over "lol <3 *snugglez u* deviantart-emo" to "please let me kill that thing".
The tongue in cheek humour might be ok if it was done occasionally and well (anyone remember how fantastic the Monkey Island series did this?) but it seems the whole concept of the game is "lol we are so > lololol that we are totally awesome and indie and shit".
The levels were either boring or frustrating so far. The one I am at (Red Carpet) took me several attempts to even figure out what to do because there was no fucking visual feedback on some thing (you'll know if you play(ed) it) suggesting the first idea that comes to mind won't work. But then it does, hohoho.
All in all, play random free puzzle games, you won't miss anything. That being said, just one more level, then I quit.

Thanks For Pointing That Out Again Willem
#2247 posted by
Lunaran on 2008/10/17 21:07:30
My opinion of the game changed the more I played it. Why is that unusual? The first half of the game presented a lot of character and opportunity for depth that the second half didn't bring to fruition.
My opinion of you keeps changing, too.
#2248 posted by
JneeraZ on 2008/10/17 21:14:21
I love watching people get sucked into hype and then having the joy crushed from their bodies, spraying from every available orifice. It pleases me.

Well
#2249 posted by
bal on 2008/10/17 21:17:41
I'm nearing the end and I'm not nearly as negative about it as Lun and Spirit. I still think it's funny and fun (yeah those are 2 different things). I agree that they could have pushed the puzzles further, they all feel fairly easy to me and never really posed much of a challenge.
#2250 posted by
Zwiffle on 2008/10/17 21:48:58
The more I see of Far Cry 2 the more it gives me wet dreams. I was considering holding off on this game until after I play Fallout 3 but I just don't know if I can wait until then.
It just looks fucking bad ass.

Farcry2
#2251 posted by
bal on 2008/10/17 22:12:55
Yeah it looks more interesting than Crysis anyways, but I'm careful with Ubisoft games these days, they know how to promote them, and I often end up dissapointed.
Won't be buying it right away anyways, cause once again they are being idiots and decided that they would not do a Steam release in Europe, bastards.

The Medical Community Will Catch On
#2252 posted by
Blitz on 2008/10/17 22:36:21
#2253 posted by
Zwiffle on 2008/10/17 22:46:50
Why is anyone tasting Lunaran? :(
I suspect it was done without his knowledge and/or consent.
#2254 posted by
JneeraZ on 2008/10/17 22:50:58
Isn't he more towards the middle there? *ducks*
#2256 posted by
Lunaran on 2008/10/18 00:25:55
I love watching people get sucked into hype and then having the joy crushed from their bodies, spraying from every available orifice. It pleases me.
no wonder you work for Epic.
#2260 posted by
JneeraZ on 2008/10/18 11:56:50
Lun
BTW, sorry about going after you like that. I guess I was feeling down or bored yesterday but that's no excuse. So, I do apologize.
We had the Gears of War 2 gold party last night and I drank my attitude away. Best. Gold party. Ever.

Sometimes Lunaran Reminds Me Of
#2261 posted by
negke on 2008/10/18 14:18:39
#2262 posted by
JneeraZ on 2008/10/18 14:54:23

World Of Goo Review
#2263 posted by
Zwiffle on 2008/10/19 22:29:18

I Think...
#2264 posted by
Shambler on 2008/10/20 00:23:25
...some of these debates sound more fun than the games do.

Tasha's Game
#2265 posted by
metlslime on 2008/10/21 09:57:26
a careful mix of 8-bit retro essence and modern flash-game-ishness.
http://www.doublefine.com/news.php/minigames/Tashas_Game

Thief: Deadly Shadows Review
#2266 posted by
[Kona] on 2008/10/22 05:08:16
Released in 2004, Thief: Deadly Shadows is the third game in the series. However, this time it was developed by Ion Storm Austin, after Looking Glass Studios closed doors.
I played the original Thief demo in 1998 but didn't particularly enjoy sneaking around in shadows, so I never played the full game or it's sequel. But with Thief 3 based on a heavily modifed Unreal 2 engine, I decided I could put up with some slow gameplay in order to explore the gorgeous Victorian city.
I'm glad I did too, because it was very well designed. After playing through Enclave and now Thief 3, I've been spoiled with highly detailed, tight and twisting little levels. The FPS genre needs more games in this style, rather than modern war or sci-fi themes. Every level in this game looks great, and there is just enough variety in there so that you don't get sick of the town theme. Level highlights were the short but foreboding haunted, rotting ship full of zombies. But it was an insane asylum slash orphanage which wins the award for spookiest level I've ever played. You help a ghostly little girl try to escape the asylum, playing from present time to back in the past through the eyes of one of the insane patients. Very, very well done.
Due to the level of sneaking around in shadows and trying not to be seen, this brings a whole new level of suspense to first person shooters (if you can call this that), which even horror games like Undying couldn't do. If you get seen and have to engage in a fight you're going to take a lot of damage, which means you really can't treat this as an action game. The style of gameplay works well, but I did wish at times I could just run in and shoot everything and be done with it. Instead, you can easily spend ten minutes in an area trying to knock each opponent out.
The game ends up being very long, perhaps around twenty hours which is double your average action FPS. Unfortunately, you spend a great deal of time returning to levels you've already played through over and over again. Made worse by the fact that your maps are useless and the levels are very non-linear, so you can easily get lost in the streets which often lack distinguishable features.
The biggest problem with the game were the loading times. On a fairly new system brought for gaming (8800GT, 3ghz Intel Core 2 Duo) you don't expect loading times of 20 seconds on a game that is four years old, featuring relatively small levels. Every time I'd sneak up behind an enemy ready to knock them out, only for them to slightly turn at the last second or the character not swinging the bat properly (it happens a lot!) I get to sit through another 20 seconds of loading. Also Garrett, the main character, acts like a complete drunk sometimes with the way he moves - and his ability to jump even a foot high object is laughable.
Another big probably was over 15 hours into the game, my saved games corrupted themselves and I lost everything. Fortunately, someone had put all their saved games on the internet for me to play from.
Overall, Thief: Deadly Shadows features some fantastic little levels, enjoyable gameplay and a great storyline. But you need to be a patient person to sit through 20 hours of creeping in the shadows.