But At The Same Time You Don't Want To Be TOO Completely Blatant
#22608 posted by czg on 2013/04/04 23:32:32
about it.
The metroid series sometimes makes the lock-and-key mechanic too obvious and gamey, and that's not always desirable.
I know I kinda failed on that myself with honey.
In MP2 I especially remember the multi-lock-on doors which made no sense besides being a progression blocker.
I never really enjoyed MP2 & 3... :-|
I Think Everyone Knows The Reasons For Why Games Are The Way They Are
#22609 posted by nitin on 2013/04/04 23:32:34
but money talks as much as your modern day average 15-29 year old male with internet access and a smartphone.
Other Stuff
#22610 posted by Kinn on 2013/04/04 23:36:42
Quake's monsters were just bullet sponges, with one or two exceptions, and one thing I would change in Nu-Quake, would be to add a healthy dose of monsters with non-trivial defeat strategies. Zelda and (again!) the Metroid Prime series have plenty of good examples of this sort of monster.
More MP
#22611 posted by Kinn on 2013/04/04 23:48:02
Heh, yeah I gave up playing Metroid Prime 2 very early in the game, but I can't for the life of me remember why (I think I got stuck during a section of incredibly obtuse gameplay, which bottomed out my give-a-shit-ometer for a while, and I never did get motivated enough to play it again.)
I think I played maybe half of Metroid Prime 3 before real-life monopolised my time, and I remember liking it a lot more than MP2 but still not as much as MP1.
#22612 posted by anonymous user on 2013/04/05 14:24:23
Oddly, games like DeusX:HR or Dishonored have more quake-like level/game design with multi-routes, secrets etc, than 'pure' shooters.
Cant complain about games overall btw. Things are much better now compared to ~5 years ago. Plenty of good games for different tastes/needs these days and many more games with freedom and "consistent response", instead of linear rides with arbitrary scripted bs and "tap x to win". Even AAA action games.
Don't even have the time to play everything that I'd like to.
WebGL
#22613 posted by than on 2013/04/06 10:19:13
Erm...
#22614 posted by than on 2013/04/06 10:20:38
I was just going to suggest that it might be cool to have a Quake editor that works on any WebGL browser (well, probably just Chrome...)
#22615 posted by Spirit on 2013/04/06 10:41:44
Wow
#22616 posted by than on 2013/04/06 10:53:36
that's a pretty nice start.
Some weird pauses when moving around with the camera, but it seems like they can load an navigate maps nicely.
Would love to see a TB port of course ;)
Random Shader Idea
#22617 posted by Spiney on 2013/04/06 17:58:52
Using 1bit stainmaps and modulating the edges using detail textures (or something among those lines) to get perma-blood and the like in maps.
#22618 posted by necros on 2013/04/06 18:47:27
DP has stain maps.
Stain Maps
I like the idea of stain maps, but I really kinda wish it looked a bit more pixelly and bold than aiming for realistic. I really am a purist for these things I think.
Yeah, DP...
#22620 posted by Spiney on 2013/04/06 20:44:47
I'm thinking about this with DP's blood particles in mind. Stainmap res is typically too low to look convincing for hard edged stuff (such as blood decals). Could look better when combining with detail textures to get 4* the res (or more for high res stuff). If you take it as grayscale and combine with detail texture before doing alpha-test you could get more irregular looking hard edged stuff. Could look more like decals when done right... Just think it would be cool to be able to paint a map with blood, lol.
(and please don't turn the particle thing into a style argument, you can make it look like Duke3D style 8-bit with custom textures + effectinfo.txt and nearest neighbour filtering, etc etc)
It's Not Really An Argument...
It's not a problem if people play cubism, fitzquake or dark places. Each to their own, I'm just saying it'd be nice if some of these fancy new features were added in a more classic flavour.
For the record I think Dark Places is cool, kinda wish the Rygel set included the knave textures and the id_base_ultimate too.
#22622 posted by Spiney on 2013/04/07 00:50:04
I'm just saying it'd be nice if some of these fancy new features were added in a more classic flavour.
I can totally agree with that.
I Just Released A Map: 'Quarantine' For Quoth.
#22623 posted by RickyT33 on 2013/04/08 19:19:54
It's a small-medium sized base map.
I have posted it as news but I didn't know how long it would take to get moderated (or even if it would pass!! (joke)) , and I'm hellish impatient.
Screenshots:
http://www.quaketastic.com/upload/files/screen_shots/quarantine.jpg
http://www.quaketastic.com/upload/files/screen_shots/quarantine2.jpg
Download:
http://www.quaketastic.com/upload/files/single_player/maps/quarantine.zip
It Got Moderated REALLY Fast:
#22624 posted by RickyT33 on 2013/04/08 19:25:00
I Just Landed A New Job! :)
#22625 posted by RickyT33 on 2013/04/08 23:17:26
In a web design studio.
When I started mapping again in '07 I had just stopped working in factories and started working admin for my fathers business. Taken me a long time to get into the IT industry. I've done CLaIT, OCR Bookkeeping, Adobe ACA Dreamweaver and Flash and 2/3rds of a foundation degree in computer science.
Jees. Guess there might just be some hope!
Been nice chatting with all you guys in that time BTW. Not to say I'm leaving Quake/Func any time soon. I'm not planning on it.
Good Luck
#22626 posted by nitin on 2013/04/08 23:48:41
Ricky!
Congrats!
#22627 posted by SleepwalkR on 2013/04/08 23:50:23
Congratulations Rick
#22628 posted by Drew on 2013/04/09 01:06:29
hope you`ll find time on holidays to pump out more quality product here.
Congrats Ricky
#22629 posted by Baker on 2013/04/09 06:50:01
.
#22630 posted by gb on 2013/04/09 07:04:05
congrats mate.
What They Said
#22631 posted by Spiney on 2013/04/09 10:36:21
Hanlon's Razor
#22632 posted by Spiney on 2013/04/09 13:08:33
The results were striking. Before conducting the research, the economists had expected that securitisation experts would be good at judging when to sell properties and how to avoid housing market losses; after all, they were close to the front line of the mortgage industry and supposed to know all about real estate. But in reality, the number-crunching showed �little evidence of securitisation agents� awareness of a housing bubble and impending crash in their own home transactions�, as the paper says. The supposed experts �neither managed to time the market nor exhibited cautiousness in their home transactions�. Furthermore, they actually suffered bigger losses on housing than the random �control� group of lawyers who were not �experts� on housing at all.
source: http://www.ft.com/cms/s/2/3b0e701e-91bc-11e2-b4c9-00144feabdc0.html#axzz2O0Vbe400
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