A RickyT base map was just what I needed to fire up Quake for the first time this year.
I quite enjoyed it. It definitely lacks polish in many areas, though that is to be expected as this was done in only three-weeks time. As always, the old-school flavour to it is what grabbed me most: the deliberate angular style, good use of pitch-black shadows and subtle lighting (even a corridor illuminated by flickering lights) bring feelings of nostalgia. Starting outside and exploring an infested base, then jumping out through a teleporter: it's all nineties, very id-ish in a good sense. I also appreciate the overall scale of it, easy to stroll around and strafe even in corridors.
A few curves here and there wouldn't hurt it though. I also imagine the stairs wouldn't look out of place if only they were connected and built-up in traditional style (as of now they look a bit thin to me). I would say the glass looks ugly too, but I guess there isn't a better alternative to it, is there? Quoth base monsters of the floating variety might be used as well. Gold key door is too out of sight, while the secrets are pretty much in the open.
These are all nitpicks though. It flows well, feels solid and reeks of old-school. Fun little map that should be considered in its own terms due to the short construction time. Thanks.
First-run demo
QuakeSpasm 0.85.8
19:35 ~ 3/3s ~ 139/149k (wonder where those ten were?)