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DOOM� In-depth Discussion (non-gameplay/mapping).
Thought it would be worth having another thread for people to waffle on about Doom3 at great and tedious length, apart from mapping which is covered here: http://celephais.net/board/view_thread.php?id=20849 , and gameplay which is covered here: http://celephais.net/board/view_thread.php?id=21980 , and to keep GA free of spoilers and stuff.

So go ahead and drone on and on about graphics, sound, atmosphere, in-game maps, weapons, monsters, effects, story, PDA's, anecdotes, notable scenes, etc etc.

Warning: Full of spoilers obviously and probably nerdy analysis too =).
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Interesting Read 
I recommend reading the document draft on interactive surfaces linked from the "doom in doom3" page phait linked to. 
Yep 
makes one wonder why id didn't do it themselves. It would have been awesome to play Doom in doom 3. Even if it was just the shareware version, it would have been cool 
It's Like Sin City! 
Phait ?? 
Black and White game ??? Like the movie ? Really ? 
It's Doom 3 
Just w/ a high contrast b&w look. 
Phait 
I'd really like to see a b/w game... ;P ... and not an Atari game of 80ies !! 
Well There Is... 
a noir-themed mod for Max Payne 2 that's black and white. 
Phait 
I didn't know that... I remember you see all in black and white in Doom when you pick the invicibility artefact, and I found it very cool... Is there a similar mod for Quake ? 
Mobile Phones 
A few comments:

If I had had a cell phone with me when my car broke down I wouldn't have had to walk a mile to the nearest group of houses and I wouldn't have had three people refuse to let me use their phones.

Mobile phones can be cheaper for calling long distance than land phones.

As mentioned, mobile phones can be handy if you're moving to a dorm or otherwise can't have or don't want a land phone. 
How The Hell Did That End Up In The Doom 3 Thread? 
I haven't even started drinking yet. 
LOL 
...no comment... ;) 
Da Best 
ya im da best i beat it 27 times in nightmare 
Hmm 
That 'vivisection' (sic) made my brain hurt 
ROE 
Played this recently. Pretty quick blast compared to D3 which was long.

I liked it. More D3, which is good, but with added new stuff most of which was good and useful. New imps were amazingly annoying and overused. New TV screen monsters were kinda cool and very powerful. Grabber was pretty fun, funny to grab the skulls and pwn them. DBS was awesome and everything the DBS should be. Artefact was sweet, particularly the slow down time thing, great fun using that and seeing the monsters in slow-mo.

The one thing I want to post about, though, is the last Base level before you go to hell yadda yadda. The one set in the old section of D3 where things are well fucked and kinda fading in and out of hellishness. This was great, really well done, had me totally on edge and the most unnerved I'd been playing since D3 itself. After the freakout atmosphere of this level, Hell was, again, very mundane.

Definitely something to consider there, how an ordinary base level can shit your fuck up if combined with those well used effects. 
Just Played The Demo (completed The Full Game Ages Ago) 
makes me wonder why I bothered to see it through until the end. The demo was so dull, and I found myself going crazy at the stupid monster closets all over again.

The marines are unbelievably unfun to fight too, as are the imps.

of course, the graphics and sounds are great, so maybe that's why I bothered to finish it before... that and you see more interesting monsters later on in the game (although some of them are rather underused, like the manacubus and hell knight).

Still fancy playing ROE, since everyone says it's better, but for now I am after Quake 4, since I found the demo to be much more impressive. 
Now That I Have A New PC And Can Play Newer Games 
DOOM 3 ROCKS. 
Jago 
Welcome in "real" life ;P 
Doom 3: Resurrection Of Evil 
 
 
imps are cool to fight (too much smoke tho - hard to see)

I play some d3 now and then, when I got nothing else to do. Just love the atmosphere and visuals.

Roe is cool. rediculously easy with invul+quad artifact tho. should have left just slowmo/quad 
 
one of the first things i did when i learnt how to mod stuff was to change both the imp fireball trail and explosion, as well as the hellknight explosion and revenant rocket trail.

honestly, it's stupid that you can't see jackshit if more than one imp is fighting you... same went for the hellknight explosion. 
 
g_kicktime 0 is a must too 
Is There 
any way to get around the owlneck syndrom? and the "everything gets red on hit" syndrom? 
Speeds 
just gave you the answer to your first question...

personally, i like a bit of owlneck, so i tend to leave g_kicktime on about 0.5, and change g_kickamplitude to something like 0.0001 or something 
Played D3 And Roe 
ROE was better than D3. More physics, better design imo (the first 5 levels of temple) and some new fun baddies. Bosses were good too.

And the return to Delta Labs from original D3 was great. Truely great atmospere. 
 
I am still playing but the hell levels already ruined the game for me. The immersion and atmosphere were completely destroyed but this super lame serioussam-painkiller-ish room-monsters-room-monsters-room 2D style of gameplay without making any sense. Everything before had just fantastic pretent-realism and now we are in hell, woohoo, let's make gameplay like 1996. It absolutely does not fit the rest of the game.

I think the game would be much better if there was no "hell" but just some ancient evil in the ruins below the base. Some of the hell stuff is so overly cheesy and lame (Hohohohohahaha! Uusuusee ussss! Sooon you will be deeeaad marine! Hohohoahahaha!)...

The game now feels like chore. I just had the fight against that tank guy (ridiculously easy...) with that awful horde-wave gameplay in the rooms before. Fuck this, way too ruin a genius horror action shooter with cheap, unimaginative sucking shit. 
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