Meh
#2234 posted by negke on 2007/12/24 09:47:32
I can't make it, sorry. Some things took longer than expected and I also got carried away a little with others. Now there are still 2.5 areas and the complete SP item placement to be done.
I don't know if I can work on it the next few days, visiting family and all (I'll be bringing my Quake stuff of course), so if you two are ready, feel free to release your maps over Christmas. I'll try to get my Zer� done by the end of the year.
Zer�
#2235 posted by efdat on 2007/12/24 14:02:49
if you guys delay the release 'til 1st of january i'd start mapping on a zerTM, too! ok?
Efdat, Neg|ke
#2236 posted by HeadThump on 2007/12/24 17:02:43
Let's do that then. The more maps the better. Truth is I'll have to bend to social pressure too
since Christmas is the one time of the year (oh, and my birthday) alienating my friends and family
means fewer presents for me.
Sounds Good To Me
#2237 posted by negke on 2007/12/25 02:25:44
I just managed to get my editor running in vista (by installing xp graphics drivers, wtf). So I guess I can get some mapping done over Christmas.
Not Mapping...
#2238 posted by generic on 2007/12/28 03:44:38
But thanks for the FGD! :)
Have To Go With Even Line Guy Icon
#2239 posted by HeadThump on 2007/12/28 05:57:29
sad face that you wont be joining us, Generic
but a happy face hoping you make something of full length from the Zerst�rer SDK.
So :( + :) = :|
Lack Of Inspiration
#2240 posted by efdat on 2007/12/28 14:19:48
i started mapping on a zerTM, but i'm not getting any further with it. so when you guys are ready to release: don't wait for me...
Suckers
#2241 posted by negke on 2007/12/28 15:32:20
At least make me a 4-frame viscera_liq1 bloodfall texture then!
Ya'll Should've Done And "Aliens" Session Instead...
#2242 posted by RickyT33 on 2007/12/28 16:01:54
...most inspirational sci-fi type map theme ever!! Ahh... what could've been :(
I mean with Doom3 tex im sure it'd be easy to do an LV426 themed map!! That would be ace! L00ds of Feinds and Vores + SNG + PG - Maybe a Flamethrower... (There was a cool flamethrower in the Killer Quake Mod thingy if I remember correctly)
Oh wont someone do some progs for Quoth PG + Flamethrower? Or even just use Quoth, or just Quake, or Aliens TC (I think gameplay would be better with Quoth) or whatelse? Doom Barron?
L0l! - Or how about a "recreate your fave ever picasso" map sesh? eh?
Ricky
#2243 posted by HeadThump on 2007/12/28 17:05:21
Ya'll Should've Done And "Aliens" Session Instead...
Have you played Zerst�rer? Don't make me have to sick the Sanguinoch on your ass.
Efdat, Neg|ke
#2244 posted by HeadThump on 2007/12/31 19:55:54
Hey buddies, how are things coming? I'm working some more on mine today; I don't want to rush anyone, but just checking to see how rushed I should be ;)
Don't Be Too Rushed
#2245 posted by negke on 2008/01/01 11:12:14
I still need two days, maybe three. Wanted to get this done by today, but alas, Christmas duties and computer trouble got in the way.
efdat is out, I assume.
-> Head|ke =)
#2246 posted by efdat on 2008/01/01 13:38:43
i'm a real turtle, but i actually got one room done yesterday. i could be finished within a week or two, i guess. but as i said: no need to wait for me with the release...
Don't Worry,
#2247 posted by HeadThump on 2008/01/01 18:48:16
instead of mapping, I had to do some maintenance on my computer, just after my advice to Necros!
So it looks like I'll be mapping this weekend too.
Ok...
#2248 posted by N. on 2008/01/02 19:19:40
so what is the topic of this weekend's mapping session?
if it's cool i'm in :)
Theme Suggestion
#2249 posted by JPL on 2008/01/02 19:45:54
Happy New Year ?
Another Theme Suggestion:
#2250 posted by gibbie on 2008/01/02 19:54:03
Crushers!
(sigh)
#2251 posted by RickyT33 on 2008/01/03 10:12:35
Theme Suggestion...
#2252 posted by distrans on 2008/01/04 03:37:28
Space Hulk: the board game!
In Case You Haven't Seen This:
#2253 posted by ijed on 2008/01/05 17:33:14
http://sourceforge.net/projects/hulk/
Just a shame it's 2nd version rules and the dev died. Still a nice version.
Be sure to read the docs for the shift-move shoot-move stuff etc.
Thanks Ijed...
#2254 posted by distrans on 2008/01/06 07:59:09
...I'm researching all things SH at the moment. I'm almost certain to take a break from virtual mapping soon and try to get a real world 3D version of the game happening. There's some great resources out there :)
As to SH as a speed mapping theme, scratch it...as I've had a great idea for a limited brush comp that involves the games prefabs, QuothII and some custom industrial texz.
Watch the skies!
Hey Efdat And Neg!ke
#2255 posted by HeadThump on 2008/01/25 22:33:18
this is shaping up and looking like the weekend for the release.
If you have any revisions, please send them to me, or supply an URL. Thanks for your patience in all of this ;)
>> Headthump
#2256 posted by efdat on 2008/01/27 17:37:28
you got mail =)
Speedmap Theme
#2257 posted by Zwiffle on 2008/01/27 18:34:46
"Bits of Oblivion"
Interpret that however you want
Thanks Efdat,
#2258 posted by HeadThump on 2008/01/27 18:40:19
I'll be back tonight to pull this all together ;)
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