JF!
#201 posted by mjb on 2016/08/04 23:54:22
Ah that's it thanks OTP!
Wasn't thinking of JF haha.
JF!
#202 posted by mjb on 2016/08/04 23:54:23
Ah that's it thanks OTP!
Wasn't thinking of JF haha.
Roll Call Thursday
#203 posted by ionous on 2016/08/05 05:00:13
It's that time again. I'll start:
http://www.quaketastic.com/files/Jam7/jam7_ionousF.jpg
5311 brushes. Half done maybe?
On this subject.
How are people feeling about next Thursday's deadline? Where are you guys at with your maps?
Lighting Test
#204 posted by Breezeep_ on 2016/08/05 05:16:47
http://i.imgur.com/ndEs9Lp.png
http://i.imgur.com/PTo4YWS.png
Not much progress on the rest of the map honestly, a deadline extension would be appreciated.
Extra Weekend Maybe?
#205 posted by NewHouse on 2016/08/05 12:15:36
3 main areas, 2 hallways almost done.
100% jam map would consist more something about:
2 main areas more, end area (teleport room) and lot more hallways and connections between these areas. I separated my progress into pieces week ago the same time I started having some issues with the mapping.
I can rush everything in time, but there will be less focus on unnesserary like ceiling and all extra detail - very pale looking map in some parts - if need to rush.
Progress So Far
#206 posted by NewHouse on 2016/08/05 12:21:40
Extension Would Be Fine
#207 posted by mjb on 2016/08/05 12:23:40
I want to participate but it is difficult to ahem "jam" a lot of mapping time all at once.
I am going to get a lot more done this weekend or at least hope to but I would totally be for an extension. I feel I could get the map finished either way but it would be more polished with an extended deadline.
I Think I Should Make The August 11 Deadline
#208 posted by skacky on 2016/08/05 15:04:01
@#208
#209 posted by NewHouse on 2016/08/05 15:35:20
Some of us might have sleepless nights, but being young means it doesn't kill us. Unless drinking too much red bull.
#210 posted by khreathor on 2016/08/05 15:57:18
I think I'll make it for deadline too, but more time = more detail on a map :)
#211 posted by NewHouse on 2016/08/05 16:29:49
Sometimes it is actually better without too much detail in everywhere*
#203
#212 posted by Cocerello on 2016/08/05 17:47:37
Interesting style you have there on texture combinations with brushwork, Ionous. You opened up lots of possibilities.
* Newhouse, your last file is missing for me.
Too Many Technical Difficulties
#213 posted by Qmaster on 2016/08/05 18:19:04
Argh, why didn't I just use tetragons everywhere and avoid the fuss. I think I'm going to have to bail.
Cocerello
#214 posted by NewHouse on 2016/08/05 20:23:40
About The Theme?
#215 posted by NewHouse on 2016/08/06 00:18:23
Does it really have to be just about water and pipes? Can pipes be used more artistically and put under stairs andgive some dramatic purple lighting?
Can water be more about some kind energy/plasma fuel power plant for example uses? Or does it have to be for swimming only?
#216 posted by Kinn on 2016/08/06 00:52:46
I'm sure it can be about anything as long as it's vaguely base textured.
Follow your dreams...
#217 posted by NewHouse on 2016/08/06 09:11:08
Neat! I hate killing dreams all the time*
Proof That Spirit Is The Worst:
#218 posted by negke on 2016/08/06 12:50:54
#218
#219 posted by NewHouse on 2016/08/06 14:48:11
Didn't died even once on normal mode. I love the fact that enemies just kept coming and coming and..
But other than that not bad really. Felt more like doom level.
Deadline Extenstion To August 18th
#220 posted by ionous on 2016/08/06 19:33:25
Alright, I'm going to extend the the deadline out a week. I know I could certainly use the time.
Oh, Good.
#221 posted by Breezeep_ on 2016/08/06 19:59:05
Guess I get to worry a bit less about getting my map done in time.
Now You Can't Fuck Up, Guys ;)
#222 posted by khreathor on 2016/08/06 20:16:56
Fantastic
#223 posted by mjb on 2016/08/06 21:58:01
Thank you, I will be sure to have the map I have in my head by that time!
I Appreciate Very Much
#224 posted by NewHouse on 2016/08/06 23:01:26
Thanks*
Now I can actually make it stunning, and that's the promise. Thought first I need to learn how to make pipes look better, texturing is pain in the ass when there is a lot of bending even though it follows 45 / 22.5 degree rule.
How To Make Glass?
#225 posted by NewHouse on 2016/08/09 13:17:17
Is it fine to use func_wall and set parameter "alpha" and value to something 0.3 and that will works as a glass.. is it going to work on fitzquake as well?
Is there specifically for that method made glass textures? Or something that can be used as a glass - I put some metal textures and it looked like used/dirty window which is not the bad thing ~ but I'm trying to make glass look more pure/shiny at some parts of the map.
Is there way to make glass project light more or less? So the human eyes can see it a lot faster "oh, that must be glass".
|