Ad_swampy
#201 posted by mwh on 2016/01/05 02:32:31
I'm outside the gk door and I'm stuck (on easy). I don't think I've done anything map-breaky (I can gj to other parts of the level but then get stuck again, perhaps not so surprisingly...)
Ah
#202 posted by Lunaran on 2016/01/05 03:05:17
So those ports just introduced a playback fix, I see now.
#203 posted by mwh on 2016/01/05 04:30:13
Ah, found my way again (I was being blind). Awesome map!
Mapping Support
Package that has gtk1.3 ent-defs/shaders.
#205 posted by ericw on 2016/01/05 23:22:10
had fun watching Shpuld playing ad_swampy!
this is the replay: (ad_crucial first)
http://www.twitch.tv/zlive/v/33756893
Thank You To All Who Made This Possible...
#206 posted by distrans on 2016/01/05 23:44:18
I'm finding just enough time to get through a level every two or so days. Wonderful stuff, literally, I am filled with wonder.
Ionous' Map, ...
#207 posted by adib on 2016/01/06 02:35:19
... Lavatomb, is a development of his jam 6 concept. If you were, like me, staring at that multi-level vertigo and thought it couldn't get any visually richer, you should play Lavatomb. It's trim porn. It shines as lit by diamonds. I almost forgive him for not using colored lighting.
I didn't comment before because I couldn't finish his level yet, but my vacation time is over.
It has a small lateral open area, where the level can "breathe" out of the corridor maze. So far gameplay is smart and very satisfying. It has nice surprises and challenges, feels very well balanced. I already ran out of ammo, but that's probably my dumbness. AD monsters help a lot, solid use of them.
Obsessive Brick Disorder is another one I loved. But I have to map now.
Needs More Color :P
#208 posted by Skiffy on 2016/01/06 02:49:56
I still want one with colored lighting hehe. But I found the map to be very much depending on you making them monsters kill themselves because the last fight... sheesh I had to cheat because I ran out of bullets on Hard...
The Last Fight In Ionous Map
#209 posted by PuLSaR on 2016/01/06 07:42:32
was a giant infight on hard. I killed only 2 (or 3) last monsters by myself while the rest killed each other. That was really fun.
4th Rune
#210 posted by noctis on 2016/01/06 23:50:01
Can someone please tell me which maps contain a rune? I went through all the maps and i thought i was pretty thoroughly but i only found 3 runes and not even a slight hint at the fourth. :(
#211 posted by adib on 2016/01/07 00:14:59
e4m7, Azure Agony, has one.
^ Moved To The Drunk Thread
#212 posted by adib on 2016/01/07 00:15:55
Sorry.
#213 posted by - on 2016/01/07 00:59:59
sock and mfx's maps have the runes. obd, mountain, crucial, swampy
What Was Used To Animate The New Monsters
#214 posted by Bloodshot on 2016/01/07 08:36:04
The zombie knights, the new death knights, those flail knights are all animated really well, and I'm curious as to what program(s) was used for it?
Absolutely incredible mod, feels like a sequel to Quake would, at least in my head anyway.
Problem With Rune In Obd Map
#215 posted by Barnak on 2016/01/07 19:25:08
I'm having a problem (bug ?) with the rune in Obd. While I've found all secrets and activated all buttons, killed everybody, the rune is there but can't take it. I tried easy mode and activated God mode so I don't have to redo the map again and again just to get the rune (that map is really labyrinthic, and it's pretty long to get to the end).
This is the last rune that I have to take, and it's getting frustrating.
I suspect a bug.
Any clue what may happen ?
Ad_swampy On Skill 0
#216 posted by mwh on 2016/01/07 23:24:08
is it possible that this is bugged? I'm pretty sure I'm at the end but the exit doesn't open. I've only found 6/8 tomes but surely they aren't required to exit the map...
BTW
#217 posted by mwh on 2016/01/07 23:29:05
My posts here have been a bit whiny so I thought I'd also say that this mod is completely fantastic, totally blown away by the depth and the amount of work it implies. And all for a 20 year old game, for free!
Its Fine
#218 posted by mfx on 2016/01/07 23:58:19
maybe you owe me a beer, but only maybe.
The exit on swampy is indeed broken on easy
i did this to collect some money from you being pissed off by this,
no this happened while last minute changes weren't being tested properly by me. Sorry, maybe i will fix this soon.
I'm Suing SQL To Launch D
and I'm having zero issues playing this. Just curious if anyone knows why not as the "shortcut" warning above is so adamant?
Lolwhut
#220 posted by anonymous user on 2016/01/08 02:16:40
im sueing you.
Not Sure What The Non Issue Is Here.
#221 posted by mfx on 2016/01/08 02:17:50
Rune Of Obd
#222 posted by Barnak on 2016/01/08 03:02:16
I'm still having a problem with the rune on Odb. I'm now pretty sure it's a bug.
I played a full game without cheating, in easy mode, and killed every monster on the map, found all 10 secrets, pushed all buttons, took the book, etc, but the rune is still not walkable. It's there above its bars with the bubbles on it. Whatever what I do, I can't get the rune.
Even impulse 11 don't work.
#223 posted by - on 2016/01/08 03:18:31
I can confirm it is not bugged and is collectible.
You clearly did NOT push all the buttons. You get a message related to the rune when you push the ones needed.
Dumptruckds
#224 posted by ericw on 2016/01/08 03:54:33
It's fine, using a launcher like SQLauncher is the same as using a shortcut.
The reason the readme is adamant about using a shortcut is that some engines have a "game" console command that doesn't exec quake.rc (like Quakespasm), this causes problems for this mod.
To Bug Or Not To Bug?
#225 posted by sock on 2016/01/08 04:15:59
having a problem with the rune on Odb. I'm now pretty sure it's a bug.
Its not a bug, you have to think laterally, you can stand under and on top of the crushers in the final room! ;)
|