Is This Contest Over Yet?
#201 posted by
metlslime on 2003/06/02 21:29:38
Um..
#202 posted by
necros on 2003/06/03 17:41:42
no, the contest deadline is qexpo now.
Was A Firm Date For QExpo Set?
#203 posted by
pushplay on 2003/06/03 21:51:23
.
Dates For Qexpo :)
http://www.celephais.net/board/view_thread.php?id=3358
The projected time period of the event is July 6th thru July 12th, 2003
Oh Good
#205 posted by
pushplay on 2003/06/04 18:20:31
Still plenty of time to procrastinate the hell out of this thing.
UWF
#206 posted by
pushplay on 2003/06/10 05:01:12
Is there a map you'd like me to set for the endlevel trigger?
????
#208 posted by
distrans on 2003/06/10 21:11:21
So, no start map?
Will they at least be packed up with a progs.dat to remove corpses?
.
both the progs.dat and a start map would be more than welcome additions if someone wants to contribute.
I have no skills in such matters. :o
Corpse Removal...
#210 posted by
metlslime on 2003/06/10 23:07:39
...is the player's responsibility. You need to drag the bodies into closets and stuff to avoid detection.
Hmmmm...
#211 posted by
distrans on 2003/06/11 00:07:10
/me adds more closets to the level
As to the start map, if I did one the ensuing fracas around how badly I've treated the less proficient mappers would detract from general enjoyment of the .pak, so pass.
I can send you Aard's nifty little corpse removing progs.dat from 100b1 if you so desire.
Distrans
#212 posted by
pushplay on 2003/06/11 02:55:39
I think just a small rotunda would be good, it wouldn't have to be elaborate.
What's this about corpse removal? This is some aspect of Quake I wasn't aware of before.
Corpse Removal
#213 posted by
nb on 2003/06/11 03:39:08
Actually, I rather like hauling them into the nearest atrium and creating an impromptu sculpture. Some of them have gotten quite big.
Hmm
#214 posted by
nonentity on 2003/06/11 14:14:51
I have a half a level that I can finish up into a start map if you want (it was going to be my entry, but I don't have enough time to make a 'real' map out of it)
Nonentity
sounds good. please go ahead and finish it and email it over to me when you are satisfied.
Ohhh...
#216 posted by
distrans on 2003/06/11 23:05:11
Nightbringer == the Shrike
It all maks sense now =)
Hmm
#217 posted by
nonentity on 2003/06/21 22:40:13
Could do with knowing how many maps to link to...
Distrans...
#220 posted by
Shambler on 2003/06/22 05:23:30
If you read this, sorry I can't test the map as I don't have Quake accessible - and I can't reply by email as Yahoo is being a complete pile of cunt. GL with it anyway.
Distrans2...
#221 posted by
Shambler on 2003/06/22 05:28:30
Heh okay I managed to send the mail after all after tinkering a bit ho hum.
One From Me
#222 posted by
distrans on 2003/06/22 09:43:30
...
and no problem Shambler... Scraggy sent some demos of a hard run. biff is working on the next stage of DM implementation. ELEK has a copy of the beta and may give feedback if he can squeeze some test time in.
BTW, since this thing is going to be .pak(ed) I assume our levels should point to "start", yes?
Um...
#224 posted by
necros on 2003/06/22 14:19:47
tentivaly one from me as well...
Fun Fun Fun
#225 posted by
Tyrann on 2003/07/01 11:44:54
OK, nearly done. Actually I had all the architecture done weeks ago, but I hadn't touched it since. Just spent the last couple of days balancing up the combat; still a bit of ammo/health tweaking to go... Tomorrow night I'll finish that up and finalise the deathmatch items. Then it's time for a full vis - that's a couple of days worth ;-)
Cutting it close as usual...
Is anyone actually 100% done yet?