Speed-Episode
#201 posted by Zwiffle on 2004/01/30 15:22:35
Idea for speedmap session: provided enough people show up, I think it would be a cool idea to make a speed episode, where each player's map exits to another player's map making a mini-speed-episode. The maps could all be in the same style, so it'd roughly be like Quake Condensed, but with many people producing the maps instead of one person. Then the episode could be roughly equivalent to one full map per week instead of a collection of tiny insect maps per week. Good idea or bad, or has it been done before?
I Like That Idea
#202 posted by GibFest on 2004/01/30 17:50:35
Sounds like fun.
Idea For Speedmap Session:
metal maps!
no-one seems to make metal maps anymore :(
Probably
#204 posted by inertia on 2004/01/31 13:48:36
because idbase is better
...or Not
#205 posted by xen on 2004/01/31 17:20:58
...as popular concensus confirmed.
Done
#206 posted by Megazoid on 2004/02/01 00:15:12
Phew, finished! - only 6 hours late... but then it was my first map ever. heh :)
Woo GJ
#207 posted by Zwiffle on 2004/02/01 00:33:15
where is it?
Soz ... Here :
#208 posted by Megazoid on 2004/02/01 02:39:32
http://freespace.virgin.net/megazoid/sp_mz1.zip
The map is in the shape of the bottom right object in the picture. I was going to use all 4 shapes, but erm, it took me 6 hours as it was :)
Not Bad At All
#209 posted by starbuck on 2004/02/01 08:17:36
excellent for a first map, congrats.
Speedmapping Session 65
#210 posted by starbuck on 2004/02/05 13:43:53
The time
9pm GMT on Saturday, 7th February
that corresponds to 4pm EST or 9pm UK time
The place
on IRC, in #speedq1 on gamesnet.net
The plan
Make a map in 100 minutes or less.
The theme
This week you have a choice:
Crap Maps: this theme is one we ran before back in pack 49. The goal is to make an intentionally terrible map, achieved however you like. Last time there was a load of l33t-speak, shitty brushwork and blunt sexual references.
or
Parody: the goal here is, predictably, to parody something, be it someone elses map, or mapping style. Alternatively, do a parody of something completely unrelated. Parody something original, like George W. Bush, Michael Douglas (he's way old, lol) or 18th century Spanish Folk music.
If you can't make the session, make a map before and email it to me at:
starbuck@planetquake.com
Arghhh!
#211 posted by starbuck on 2004/02/05 13:47:06
it's session 66 not 65...
also kudos to RPG for coming up with the 'parody' theme with his infinite brain, the example maps he quoted were his 100b2 map with its JeffK messages, my sm49 map with the shamblers or Fat Controller's recent map for pack 63 with the falling pianos.
Im Scared By...
rpgs infinite brain!!?!?
Who Isn't?
#213 posted by starbuck on 2004/02/05 19:46:08
it can see into my soul
#214 posted by - on 2004/02/05 21:55:10
a brain like that, you'd assume it'd be filled by more than penii...
Emailed In
#215 posted by Megazoid on 2004/02/07 04:59:28
I got a LAN party to attend on Saturday, so I've emailed my entry to Starbuck. Catch ya all Sunday.
Ta Megazoid
#216 posted by starbuck on 2004/02/07 08:17:43
nt
.
#217 posted by Vigil on 2004/02/07 13:55:25
is its not anyone's who frequent these forums... I doubt any of us have ever been laid, let alone havea child. Maybe Martha Stewart's? It's colorful.
Obviously Mike Woodham has children. Can't remember how many exactly.
I Can't Believe This ...
#218 posted by Mike Woodham on 2004/02/08 13:45:59
... but yes, two - My Babies - only they're not really babies any more (they don't even live at home now). But they are what got me started in Quake. So in one respect I appear to be quite the little expert in this forum!!
However, back to Speedmapping, chaps.
Oooops!
#219 posted by Mike Woodham on 2004/02/08 13:47:10
and chappesses.
Stabuck,
#220 posted by necros on 2004/02/08 21:10:08
i sent the map to scampie, so there's nothing to worry about now on that front.
Got It Necros!
#221 posted by - on 2004/02/08 22:52:54
don't need to worry about my date here... ;D :D :D
Need More Info
#222 posted by JPLambert on 2004/02/09 06:12:45
Hello All, I have a question for you men...
I'm a beginner in Quake map creation (I made some bad try with Thread..) and I would like to know what is the way possible to link different BSP files to create a Pak file
Thanks
JPLambert
#223 posted by Vondur on 2004/02/09 07:59:03
you mean when you exit 1st map you automatically enter 2nd?
well for that there's trigger_changelevel entity. in its "map" field type filename of the next level and you're done.
Need More Info... Again..
#224 posted by JPLambert on 2004/02/09 08:23:49
Hello,
Yes, that's it ... but when you are building a pak using existing BSP file (that are not my map), is there a method to provide the "trigger_changelevel" entity or something else like this one to enter automatically in an other precise map ???
Thanks
Hm...
#225 posted by necros on 2004/02/09 11:34:59
you mean, take other people's maps and make them go to each other?
well... it's possible. quark has the functionality to open bsp files, so you can do that and change the changelevel's "map" parameters there... but make sure you have permission to do so.
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