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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Speed-Episode 
Idea for speedmap session: provided enough people show up, I think it would be a cool idea to make a speed episode, where each player's map exits to another player's map making a mini-speed-episode. The maps could all be in the same style, so it'd roughly be like Quake Condensed, but with many people producing the maps instead of one person. Then the episode could be roughly equivalent to one full map per week instead of a collection of tiny insect maps per week. Good idea or bad, or has it been done before? 
I Like That Idea 
Sounds like fun. 
Idea For Speedmap Session: 
metal maps!

no-one seems to make metal maps anymore :( 
Probably 
because idbase is better 
...or Not 
...as popular concensus confirmed. 
Done 
Phew, finished! - only 6 hours late... but then it was my first map ever. heh :) 
Woo GJ 
where is it? 
Soz ... Here : 
http://freespace.virgin.net/megazoid/sp_mz1.zip

The map is in the shape of the bottom right object in the picture. I was going to use all 4 shapes, but erm, it took me 6 hours as it was :) 
Not Bad At All 
excellent for a first map, congrats. 
Speedmapping Session 65 
The time
9pm GMT on Saturday, 7th February
that corresponds to 4pm EST or 9pm UK time

The place
on IRC, in #speedq1 on gamesnet.net

The plan
Make a map in 100 minutes or less.

The theme
This week you have a choice:

Crap Maps: this theme is one we ran before back in pack 49. The goal is to make an intentionally terrible map, achieved however you like. Last time there was a load of l33t-speak, shitty brushwork and blunt sexual references.

or

Parody: the goal here is, predictably, to parody something, be it someone elses map, or mapping style. Alternatively, do a parody of something completely unrelated. Parody something original, like George W. Bush, Michael Douglas (he's way old, lol) or 18th century Spanish Folk music.

If you can't make the session, make a map before and email it to me at:
starbuck@planetquake.com 
Arghhh! 
it's session 66 not 65...
also kudos to RPG for coming up with the 'parody' theme with his infinite brain, the example maps he quoted were his 100b2 map with its JeffK messages, my sm49 map with the shamblers or Fat Controller's recent map for pack 63 with the falling pianos. 
Im Scared By... 
rpgs infinite brain!!?!? 
Who Isn't? 
it can see into my soul 
 
a brain like that, you'd assume it'd be filled by more than penii... 
Emailed In 
I got a LAN party to attend on Saturday, so I've emailed my entry to Starbuck. Catch ya all Sunday. 
Ta Megazoid 
nt 
is its not anyone's who frequent these forums... I doubt any of us have ever been laid, let alone havea child. Maybe Martha Stewart's? It's colorful.

Obviously Mike Woodham has children. Can't remember how many exactly. 
I Can't Believe This ... 
... but yes, two - My Babies - only they're not really babies any more (they don't even live at home now). But they are what got me started in Quake. So in one respect I appear to be quite the little expert in this forum!!

However, back to Speedmapping, chaps. 
Oooops! 
and chappesses. 
Stabuck, 
i sent the map to scampie, so there's nothing to worry about now on that front. 
Got It Necros! 
don't need to worry about my date here... ;D :D :D 
Need More Info 
Hello All, I have a question for you men...
I'm a beginner in Quake map creation (I made some bad try with Thread..) and I would like to know what is the way possible to link different BSP files to create a Pak file
Thanks 
JPLambert 
you mean when you exit 1st map you automatically enter 2nd?
well for that there's trigger_changelevel entity. in its "map" field type filename of the next level and you're done. 
Need More Info... Again.. 
Hello,

Yes, that's it ... but when you are building a pak using existing BSP file (that are not my map), is there a method to provide the "trigger_changelevel" entity or something else like this one to enter automatically in an other precise map ???

Thanks 
Hm... 
you mean, take other people's maps and make them go to each other?

well... it's possible. quark has the functionality to open bsp files, so you can do that and change the changelevel's "map" parameters there... but make sure you have permission to do so. 
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