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Speedmap Pack... 53! 
you guys know the story. speedmap 53. saturday. 4pm est. 100 mins.

this week, you have an 2 options on the theme!

the first theme will be 'cube only'. this means you make use NO angled, curved, beveled etc etc etc brushes in your map. so you basically have to map like vondur.

the secondary theme for this week, if you don't like the first, is to make speedrunning maps... only catch is that they have to hinder speedrunners in some way. kill them with secrets that , block them, time each area so they have to stay in it for 2 mins... whatever.

hope to see you then! 
Btw 
as always, i'll take emailed speedmaps also, if you don't want to join us in #speedq1. as long as I have it before the pack goes up. Scampie@spawnpoint.org 
Lol 
Scampie,...........You'd make a good spoon 
Um... 
ok... I bet I would. 
Cool Themes.... 
....especially if you do both. GL all! 
Shambler 
Heh, you're right about that.
I don't know what other system for melee third person fighting there really is - I admit that attacking in Rune is *fairly* simple, but if the developer makes it overly complex you end up with something like Die By The Sword - great, but the learning curve is steep and the gameplay can be quite slow.

Unfortunately, the genre of third person fantasy combat is one that needs a lot of further development but isn't likely to get it because it doesnt sell as well as it should. 
 
it sells like porn ! (diablo) 
 
and sucks like porn ! (diablo) 
Q2 
speaking of q2, is there any mod that has fast or instant weapon switching and runs singleplayer ? 
Speedy 
I meant closer to FPS than to RPG (that is, diablo and dungeon siege don't count. Rune and heretic II do.) 
And Abyss 
lol 
TRIPLE POST! 
and maric... thank you very much!
(also slinks back into darknesS) 
Have You Seen/tried .................. 
Savage? Lot of people seem to think it's good, they say the net code side of things is good to. But I don't know, haven't tried it.

http://www.s2games.com/savage/index.html 
Quake II Goodness, Or Badness, However You See It 
New version of Quake 2 Evolved has been released. It's not bad I guess, it has this hideous effect when you get hit, like a "blood flower" around your head, and a strange effect when under water which I didn't like much (around you vision). I still prefer to use Quake2Max 0.42 though, gives me what I want.

http://www.planetquake.com/blur/news.htm 
 
any1 knows who did what maps in q2 ? 
Speedy: 
.ytpme Eb Tonnac EltiT 
If anyone might need custom music for a mod/add-on I may be able to help soon. I just got a Roland Fantom-S synth keyboard (info at http://www.fantom-s.info ) - I have to get a recording interface and a few other things yet.

Also, anyone a fan of the Fallout series? Been playing Fallout 2 lately. 
Tronyn... 
...Blade Of Darkness nuff said.

Ummm yeah anyone else?? 
.tiahP 
.syawyna netsil a evah ot ekil dluow tuB. flesym nam tik murd dna ,ssab ,sratiug 2 a fo erom m'I ,hguoht tib a em seracs taht , he htnyS .netsil nac ew os ereh tsop uoy erus ekam ,nwod gnihtemos teg uoy nehW 
Oh Dear.. 
My eyes! My brain! My eyes AND my brain!

I do play guitar, been playing for 7 years. I will surely post something when I have it up.. my sites been down for a few weeks though... 
Look Forward To It 
:) 
Shambler 
dont you think some of the controls in blade were way too complicated? It almost felt like playing street fighter with the amount of key pressing required for some moves. Plus you got new ones with every weapon and had to look at a page's worth of controls to know what you were doing. Of course, you could just stick to the basic moves, but then it's hardly too different from Rune et al. 
Abyss 
.derif er'uoy 
Nitin... 
Well. No. A couple of things to consider:

1. I'm quite bad at getting used to new control systems, combat methods etc etc. Hell I played for years w/out strafing. So if I was able to get used to Blade, I think most people could.

2. I did get very frustrated with Blade initially, but that was due to the difficulty playing as the Knight (compared to the demo) rather than the complexity of the controls.

No, I don't think they were too complicated, I think the complexity of the fighting system was one of the things that made it so good, that there were tactics you could use, there were skills and combinations you could learn to make the combats more effective and satisfying. Learn the enemy's attack patterns, choose the right combo for the situation, and you could do a lot of damage*. Compared to that, Rune and Enclave feel a lot more out of control. There's nothing you can do to beat the enemy really, apart from dodging and pressing the buttons quicker.

(* Consider FPS games where you have a wide variety of weapons that are each useful in certain situations.) 
 
I've told you before about that Mr.Wrath 
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