#2204 posted by negke on 2008/10/10 14:57:08
necros: Yeah. And damn those traps everywhere. Felt like I spent almost half the playtime waiting for paralysis, stun or fear to wear off while the monsters happily slaughtered me. At some point I just stopped looting bodies and chests (unless I expected quest items) because of this.. and the 400k+ gold I already had from selling all unusable weapons/armors.
As for G3, be sure to install the latest community patch.
Shambler: I'm going to get Forsaken Gods anyway. Just don't expect much. Apparently they improved the combat system though.
I might give GW a try, however their demo key faggotry isn't helpful. The screenshots look good, but I'm not convinced enough to just buy it without testing.
ijed: Nethack! :P
nitin: There are multiple kinds of RPGs, e.g. Diablo clones (which I don't like either) with bird perspective and party-based horde combat and ones in which you play a solitary character with a close 3rd person perspective, less focus on action and more on atmosphere. I prefer the latter.
JPL
#2205 posted by ijed on 2008/10/10 17:03:04
I can't remember where I got up to - the level with the long lines of squares set in troughs and peaks.
If it's there then there needs to be some sort of recalling series of functions so you don't run out of space, but I haven't figured out how to fit it all in yet.
I Can't Remember The #, I Mean
#2206 posted by ijed on 2008/10/10 17:03:29
Ijed
#2207 posted by JPL on 2008/10/10 17:45:21
This one you mentionned is indeed level 12, and it is particularly evil: you need to build a function of function, and then it can work according to an office collegue, but I still didn't figure how... He just told that it has to be cut in 2 half part of each segment.
OTOH, he was not able to solve level 13, and I solved it for him...
Globally if you don't see the "obvious" solution directly, you can spend a lot of time before finding... sometime not finding at all :P
Anyway, it is a good puzzle game for programmers for sure :D
Thanks !!!
Yeah
#2208 posted by ijed on 2008/10/10 22:23:11
I'm still stuck on that one as well - it's the turning inside the functions that's the problem. A third function to call would solve it, or being able to recall the main loop.
I've got a suspicion that you have to go horizontally instead of vertically because then the steps are divisible by two instead of seven.
Is There Any Way
#2209 posted by bambuz on 2008/10/11 01:36:35
to skip straight to a level without having to play all the tutorial maps...
Well
#2210 posted by bambuz on 2008/10/11 02:12:00
level 11 wasn't that hard, i had 5 unused programming spaces...
K
#2211 posted by bambuz on 2008/10/11 02:19:08
Completed the game with 184 commands.
Pretty fun. Level 10 was the hardest for me.
I ended up doing very versatile functions, since you can put lots of extra walking in since you can't walk off ledges.
Forever Tangerine Dream
The Forever GZDoom mod is pretty trippy. Not really playing it much, but the music in data.pk3 is very synth heavy... @distrans.
Screenshots:
http://www.foreverhood.com/d_wal.html
http://zdoom.org/wiki/Image:Foreverhoodscreen1.jpg
Download:
http://www.foreverhood.com/d_for.html
Listening to it again... I had to go and check that they didn't just rip off Tangerine Dream. Music credits are: Marc A. Pullen, Mike Hansen, Patryck Goodsell, CPX.
Foreverhood...
#2213 posted by metlslime on 2008/10/12 23:24:14
interesting TC... i haven't gotten very far yet, the long dialogs make me impatient.
I Am A Programmer At Heart, Apparently
#2214 posted by mwh on 2008/10/13 04:55:50
Which is good, seeing as that's what pays the bills.
Level 10 was by far the hardest, and the most interesting. I used 183 commands, one fewer than bambuz, fwiw :)
I'm Curious
#2215 posted by starbuck on 2008/10/13 18:07:47
Are there any Zuma fans here? Man this game is destroying my life.
Starbuck,
#2216 posted by johnxmas on 2008/10/13 19:28:00
I spent nights of my life playing Zuma. Yes. Reaaaly addictive if you ask me. A friend of mine had to trash it from her computer cause it was swallowing all her afterwork time!
I really think you don't become a Zuma fan. If it's in your genes, that's it, you're hooked and there's hardly a cure for it! This game just drove me mad! I too had to remove Zuma from my comp and never installed it again!
Hooga hooga booga! ;)
It's In Your Genes
#2217 posted by Blitz on 2008/10/13 20:31:45
If your chromosomes are XX
Chaser Review
#2218 posted by [Kona] on 2008/10/14 07:34:38
Chaser is an older, forgotten title dug up from the grave. Released in 2003, the game was developed by Cauldron HQ based in Slovakia, using their own CloakNT engine.
The engine was definitely an improvement over competitors such as the Quake 3 / id Tech3 engine. But this is 2003, and id Tech4 is only one year away. Chaser's main competition would have to come from Unreal II, and I'm afraid the two are hardly comparable.
Chaser had a variety of environments, plenty of which looked good such as; the sewers of Little Tokyo, a cold and snowy Soviet Union, the Mars Spaceport and underground Prison. In fact there were a few levels that really reminded me of Quake2, but being reminded of a game five years old isn't saying much for Chaser. The problem is, while there were good looking levels, there was nothing truly spectacular. And on top of that there were plenty of levels that looked well below average. There are too many rooms and corridors that look the same as the last, which makes the game rather disorientating. There were times when I was completely lost, despite the game being very linear.
On to the gameplay; it started off action-packed as you get a weak gun and face a plethora of tough enemies. The guns took some getting used to, as they seemed to lack firepower and substance. It felt like I wasn't holding a real gun, but a little toy that spews millions of rounds a second. And when the enemies get hit nothing really happened. After a while I did get used to the weapons and there are a LOT of weapons to choose from. Ammunition was never a problem, nor was health. Gameplay was in fact very fun, but only if you don't mind reloading aplenty. Your enemies can take you down fast - their weapons are quite powerful, so you need to make sure you kill them quick. The enemies were very repetitive all the way through the game - it might as well have been the same opponent with slightly different guns. But even until I finished the game I still enjoyed the gameplay, despite there being absolutely no big finale - the game just ended. Speaking of which, the disappointing and confusing ending did nothing for the game whatsover.
One last criticism of the game is that there are some parts that are very frustrating. The submarine levels were not only ugly, but disorientating and possibly the worst levels I've ever played in a first person shooter. Fortunately they don't last long, and most of the game is enjoyable. The graphics are a bit outdated and level design can be average at times, but it's still worth playing for the hardcore FPS fan, especially seeing as it's quite a long game.
WoG
#2219 posted by Lunaran on 2008/10/14 15:31:20
Why aren't any of you playing World of Goo yet? This game is awesome. I stayed up far too late last night playing it without realizing - it's one of those games.
The puzzle design and the types of goo are so far extremely awesome, and the game has a very tongue in cheek sense of humor about itself. Intensely cute and squeezable on the surface, but there's an underlying note of sad mystery that really pulls you along, wondering where the bizarre Burtonesque story of these gooballs is going.
I want to play it right now, but I have to wait.
WoG
#2220 posted by bal on 2008/10/14 16:27:53
Yeah I bought it off steam yesterday, quite fun, should have brought it to work, would help to get through these long boring days... -___-
World Of Goo Bis
#2221 posted by bal on 2008/10/15 09:04:19
Seems I bought it at the right time, it's released has just been pushed back till february/march 2009 in Europe, so steam has to stop selling it, fortunatly, I already bought it and they can't take it away! =)
Fun little game anyways, smart and funny, I'm dissapointed I can't recommend it to more friends now that they have to wait 4+ months to try it...
Why's The Release Been Pushed Back?
#2222 posted by megaman on 2008/10/15 22:04:51
Leaked Gothic 4 Gameplay Video
#2223 posted by negke on 2008/10/15 22:29:15
http://www.youtube.com/watch?v=kSyCf3bVuNc
Doesn't show much, though. Apparently one plays a Ninja :P
And Fallout 3 Is Just What I Expected
#2224 posted by Spirit on 2008/10/15 22:37:12
The First Chapter Of Dead Space
#2225 posted by Lunaran on 2008/10/15 22:39:52
A cynical and premature review by Lunaran:
This game does pretty much exactly what's advertised: it's Alien, it's Event Horizon, it's Doom3, it's System Shock 2, with glowing idiot-lights on everything, and for a game that aims to be scary, absolutely nothing is unexpected. You play Isaac "Asimov Arthur C" Clarke, the guy lucky enough to be stuck in the work suit that enables him to push buttons and open doors for everyone else while they stand around impatiently reminding him that he hasn't done it yet.
The story is *exactly* what any of us would predict, and I will describe it here without fear of spoiling anything because it's nothing you haven't heard before: giant ship sends out distress signal and goes quiet, tiny ill-equipped repair shuttle arrives to help out but a totally unexpected disaster strikes and the shuttle crash lands on the ship, stranding everyone. The NPCs all lead the player to a bloodstained room that's divided in half by an impenetrable but very large and clean window, which the player conveniently finds himself locked on the other side of when the beasties come out of the air vents and eat everyone except the important characters that will forever remain separated from the player, where it's easiest to give him explicit instructions on where to go and what to do.
Monsters are defeated not by shooting them in their fat torsoish parts, which does nothing, but instead by dismembering them by shooting them in the shoulders and thighs, which is where all their vital organs apparently are. This would be a lot more fun on the PC imo, where, faced with dozens of monsters, you could just click on the aforementioned parts with your mouse instead of struggling to do it to one or two monsters at a time with two twitchy little sticks. Fortunately, the monsters so far are all nice enough to walk in a bowlegged spread-eagle kind of way to make it nice and easy for you, and if you still fuck it up and they get too close (which I admit I let happen a couple times) you can also just punch their limbs off. Your character is seriously the most badass martial artist in any game yet - you can completely disassemble the corpses of monsters and humans alike by stamping on them (with the ridiculously satisfying curbstomp button).
Similarities to Doom3 are almost hilariously common: the guis with lots of diagonal shapes, the semi-useless audio logs of scared whiny people who express frantic concern before being audibly eaten alive, a tram, the shadow that moves at the end of the hall, the bodies that stand up when you get close enough, monsters that only crawl on the ceiling in their canned intro cinematics and then never do it again, and of course the environments. If you still pop a stiffy from space-tech themes, this game should keep you happy for a while, but don't expect anything terribly new conceptually.
You do, however, have a flashlight on your gun (don't celebrate yet) and the only way to see in the dark is to raise your gun and thus go into extra slow walk mode (see I told you).
That said I still kind of want to keep playing because, as brimming with cliche as this game is, I'm still a sucker for this stuff.
Oh Yeah
#2226 posted by Lunaran on 2008/10/15 22:43:02
there's monster closets and monsters sometimes appear behind you. No idea how I forgot to put those on the list.
Cheers
#2227 posted by ijed on 2008/10/15 23:04:37
Now I can continue to feel smug for boycotting EA games.
I'll Add To The Review...
#2228 posted by - on 2008/10/15 23:15:42
having only watched Lunaran play the game, I will mention the horribly cliched setting is at least pretty, with some nice colored lighting choices. Plus, you can curbstomp crates, which I believe made Lun far more giddy then it should've.
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