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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Nah 
Quoth III is where the real goods are. 
Bouhahahah 
post #2196 is THE joke of the yera ! 
Re: The Song Map Event 
Are people going to be providing links to the songs themselves, in case you get given some obscure crap no-one's ever heard of? 
. . . 
Well the person who chooses the track will most likely have it in at least some format or know how to get hold of it - even if they have to bang it out on a rusty banjo.

I don't see it being much of a problem; ten minutes and you've found just about any track you know the name and artist of - which would have to be the minimum requirement for choosing a song. 
Im Curious About This Idea: 
How would you implement the song title into the level design at all? Are you all planning on:

a) Making the larger layout of the map spell the song title

b) Using the contents of the song theme to influence the 'order of events' that occur within the level? e.g. 'Knockin' on Heavens Door' - Have the player have to open a heavenly style door with only an axe (?)
for example?

c) A combination of the above

d) other (Please Specify) 
That's Up To The Mapper 
But there must be some reference. The ideal is that someone coming to the map without knowing what track it was made from should be reminded of that track (and not just because it's in the title).

I know what track I'll be nominating; luckily it mentions a place, which'll make it easier, but any track will do.

The real challenge is if someone chooses a song that has nothing to do with Quake's traditional theme.

Disco funk, ballroom, industrial techno, orchestral, hip-hop the list goes on.

Timesplitters 2 type disco, decrepit ballroom, decaying base . . .

The idea is not to fuck over the person you're choosing the song for, but to promote a new twist on Quake.

It's not really doable for a speedmapping session, which is why it's turtlemapping instead (a week). 
Time For A Turtle Map 
Shambler's right:

Someone
Release a Q1 SP map please thx.


There has been a bit of inactivity on the board of late. So, I'm going to make a Turtle map for the Holiday season using the Zerst�rer QuakeC Development Kit which can be found here:

http://www.gamers.org/pub/idgames2/partial_conversions/zerstoerer/

Anyone is welcome to join me on this one for a Turtlemap pack. Due date is Sunday, Dec 16 1200 pm EST (East Coast Time) I believe that's 5:00 AM Dec 17 Greenwhich time. Our daylight savings may throw that off by an hour. 
How Does This Turtle Map Thingie Work? 
 
I Would Suggest 
downloading Zerst�rer and reading through SDK. Experiment with its entity set and that should spark some ideas. Read through the developer log as well, since some things are only documented there. If you have Quark study the maps from Zerst�rer to see how the original team handled the entity properties.

I left out this bit in the announcement: You can find the address to send it to in my info on the People page
http://www.celephais.net/board/people.php 
Ankh 
Same as a speedmap, but a longer time limit. 
 
i want to progress in my maps :\ not much with will to make a zertoer map... honestly! sorry 
 
anyway!!! HeadThump dont you have a SOE map to finish? :p 
Heh,heh 
HeadThump dont you have a SOE map to finish? :p


I need a release for the calender year 2007. I'm less picky when it comes to speed/turtle maps.

Also, I'll create a .def file for the Quakeed entity matters this weekend. Expect that by Saturday. I'm not sure about an .fgd file though. Aren't they basically the same file, different extension? 
 
i use Quark ;) .fgd dont work for me ;) 
 
if my boss dont piss me up much this next 15 days i might finish my Maya map before end of year! i might work a litle at home to... 
I'll Look Into It 
I think Quark actually converts .fgd and .def files to its native format by importing them. I'll have to try it out and see if it works that way. 
 
i dont have any idear... :\ 
I Got Home 
and pulled Quark up, yeap, and the latest version supports both types. Look for Convert From in the file menu and find the def or fgd file on your harddrive and Quark takes care of the rest. 
Zer FGD? 
This file used to be available in a FGD pack on the Worldcraft website. Does anyone else happen to have a copy to share? 
 
generic_maps headtrhump said he was going to make it 
Generic 
Bum knee injury kept me medicated yesterday. I'm looking into the fgd matter right now. 
Found It 
it is bundled in this zip --

http://www.gamers.org/pub/idgames2/planetquake/worldcraft/quakefgd.zip

it has an extension of .x after the .fgd. Just remove the .x and it'll function normally. 
Oh, And 
if anyone needs a .def let me know, I'm looking through the fgd file for any additions not included in the sdk for my own def file. 
Cheers, Thump! 
 
HeadChump 
I'm not going to make it until Sunday. Lack of time. How far is yours? 
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