Callout Post
#197 posted by PRITCHARD on 2017/02/20 03:52:16
I'm officially starting beef with Baker for using those goddamn hyphens in his "emoji".
;) > ;-)
#198 posted by muk on 2017/02/20 04:49:04
That entire post is just more self serving bullshit dude. Give it a rest.
:-(
#199 posted by PRITCHARD on 2017/02/20 06:33:31
#200 posted by muk on 2017/02/20 06:53:22
Not you pritchard. We cool we cool.
:--)
#201 posted by PRITCHARD on 2017/02/20 07:28:36
#202 posted by lpowell on 2017/02/20 23:17:26
Well in any case, I'm glad to hear that Marcher 2: Even Marcherer is due out sometime this year. :)
@mukor
#203 posted by Baker on 2017/02/20 23:45:19
Feel free to try to ascribe negative motivations to me as you would like. I'm assuming you enjoy wasting your time, it's yours to spend. ;-)
I like starting controversially named threads or disruptive posts for the shock factor or to get people talking.
Sometimes, I have struck gold --- a very provocative rant about Quake 3 vs. Quake 1 mapping created some shockwaves that caused several very cool things to happen.
All just by typing words on a keyboard, haha.
#202
#204 posted by Kinn on 2017/02/20 23:53:18
Well in any case, I'm glad to hear that Marcher 2: Even Marcherer is due out sometime this year. :)
???
@mukor - Also ...
#205 posted by Baker on 2017/02/21 00:02:00
It is, in fact, a number of the works for Quake were done for resume enhancements/hopes of gaming jobs and other reasons beyond Quake.
I thought that would make an interesting angle for discussion.
Because more than a fair number of level designers here worked/did work/wanted to work professionally in that field.
It was a significant factor in the creation in a number of prominent works in the past --- where the creators were mapping "for Quake" but they were aiming "for something more".
Are those kinds of level designers with enhanced motivations more likely to try to *really showoff* their talent more than someone new and bored who downloaded a map editor?
@mukor -- I May As Well Triple Post ...
#206 posted by Baker on 2017/02/21 00:10:49
Also another sub-theme of the topic ...
Steam newbies or bored people who downloaded a map editor --- they don't really have any detailed knowledge of the history of Quake.
I mentioned FrikaC who is one of the most influential developers of all time -- since I perceive you to be rather new, he was the author of FrikBots and frikqcc Quake C compiler. He also went on to work in the games industry.
But more than that -- like I said, I perceive you to be rather new but it may or may not be the case ---
But if it is the case that you are new, and unfamiliar with the history of Quake or how external motivations may have shaped the game ...
Should conversation topics be dumbbed down to cater to your level of knowledge of the history of Quake?
So there is a question for you ...
Keep Digging Baker ;-)
:---)
#208 posted by PRITCHARD on 2017/02/21 00:55:09
Not even locking his thread can stop the juggernaut that is Baker!
#209 posted by muk on 2017/02/21 02:33:57
It is, in fact, a number of the works for Quake were done for resume enhancements/hopes of gaming jobs and other reasons beyond Quake.
I thought that would make an interesting angle for discussion.
Are those kinds of level designers with enhanced motivations more likely to try to *really showoff* their talent more than someone new and bored who downloaded a map editor?
Isnt it a given that those with more experience or a larger end goal in mind, are going to put more effort into something than those who just recently downloaded a map editor?
It seems part of your goal here was to get me to speak of myself in a way that was self serving.
"Ive been mapping for *this long*"
"Ive played Quake for *this long*"
None of that even matters in this context. All the info one wants about Quake is freely available on the internet. Theres countless documentaries, threads on forums, and articles on Quake to fill in whatever type of Quake knowledge one seeks to acquire.
#210 posted by muk on 2017/02/21 02:39:03
meant to preview but accidentally posted. Honestly, though, thats probably for the better.
Long story short: Its obvious you havent played my maps or read the readmes attached to them. Meanwhile, I have MarkV pinned to my taskbar and read every post on the recent MarkV thread.
So, thanks man. Really appreciate the sense of comradery you have!
#211 posted by muk on 2017/02/21 02:51:01
"Its obvious you havent played my maps or read the readmes attached to them."
Before you think IM being self serving and trying to say "If you played them youd see my skillzzzzz brooo"
But a "You didnt have anything substantial to say about my mapping or me so its obvious you didnt even touch em"
FFS Baker
#212 posted by Breezeep_ on 2017/02/21 03:58:56
Are you high? OTP and Mukor both called you out for your bullshit. It's about time you'd shut the hell up.
This Is Vintage Baker
#213 posted by nitin on 2017/02/21 06:43:56
Also vintage otp.
#214 posted by muk on 2017/02/21 06:53:45
On the subject of vintage Baker:
http://celephais.net/board/view_thread.php?id=60370
Here he is in 2009 enjoying the economic crisis!
#215 posted by PRITCHARD on 2017/02/21 10:59:18
Is it just me, or is this particular beef seeming quite vengeful?
Not For Me
Jesus Fuck What A Fucking Idiot
#217 posted by skacky on 2017/02/21 19:28:29
I have this mental shortlist of people on func who take things waaaaay too seriously.
This particular thread serves as both entertainment and re-affirmation of said list.
#219 posted by muk on 2017/02/22 01:32:27
1v1 ME BRO CMON
#220 posted by madfox on 2017/02/22 08:29:03
Shambler is ex bief�ated.
#221 posted by PRITCHARD on 2017/06/01 23:12:52
http://www.celephais.net/board/view_thread.php?id=61375&start=1567&end=1626
This is what you get when you don't keep the beef thread healthy and fresh. It starts leaking rotten beef juice all over the rest of the forum.
Specifically, Gunter vs. The World has taken over MarkV's thread...
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