Qbism Or Bust
#1 posted by
jt_ on 2011/07/17 03:49:42
I also use directq and get crazy fps, like 1000.
#2 posted by
Text_Fish on 2011/07/17 09:58:04
I thought DP supported bump mapping? Those textures look horribly cartoony without it.
FitzQuake...
#3 posted by
JPL on 2011/07/17 10:08:13
... with resolution to its highest setting 1024x768... nothing more
#4 posted by
Spirit on 2011/07/17 10:13:45
You guys might want to limit your FPS so your graphics card can relax a bit. 72 is fine.
Trinca
#5 posted by
spy on 2011/07/17 11:34:00
your hud looks like shit , really
personally , i prefer the classic hud, w/o advanced textures and such
http://www.quaketastic.com/upload/files/screen_shots/fitz0000_01.jpg
And That New Marine's Face
#6 posted by
spy on 2011/07/17 11:37:56
meh
The Shotty
#7 posted by
nitin on 2011/07/17 11:43:57
in trinca's pic looks pretty good. What's that from?
TextFish And Trinca
#8 posted by
RickyT33 on 2011/07/17 14:34:58
Darkplaces bump-mapping does work, but you need to type into the console:
r_glsl_offsetmapping 1, r_glsl_offsetmapping_reliefmapping 1
If I was Lordhavoc I would put a line in the graphics options to turn on and off the parralax occlusion mapping effects.....
#9 posted by
Trinca on 2011/07/17 16:21:00
nitin is darkplaces and QRP
http://icculus.org/twilight/darkplaces/download.html
+
http://qrp.quakeone.com/screenshots/
what I love the most in the LG gun... is so fucking awesome!
Spirit thanks I've always forget to put fps smaller :p already fix it!
#10 posted by
necros on 2011/07/18 01:43:42
i like the qrp when i use dp. model skins are generally all quite good.
for normal play, i use gl_texturemode 3 to disable linear filtering, but use a high anisotropy at 1600x1200 in quakespasm.
It Looks Like Fucking Quake Of Course.
#11 posted by
Shambler on 2011/07/21 20:29:17
GLQuake, usually via Fitz, but strictly no bullshit.
RMQ or Directq, 1600x900. fov 110.
Nothing else, I like clean, simple, and fast.
Fitzquake
#13 posted by
nitin on 2011/07/22 04:39:28
1920*1080 with 16xAA, 16xAF, starbuck's hi res base textures, vsync (60 fps) and idgamma.
Wot Smabler Said
#14 posted by
Vondur on 2011/07/22 09:32:15
no way to fancy retextured bollox and colored lites!
Yup
Real men don't need eye candy.
#16 posted by
RickyT33 on 2011/07/22 12:04:52
I like playing vanilla Quake with Darkplaces, hi-res textures with normals, parralax occlusion mapping, hi-res monsters, coloured lighting, hi-res sounds, fov 85.
But most of the time I just use RMQEngine, cause it's fast, it likes 16:9 wide-screen. And did I mention that it's fast?
#17 posted by
Trinca on 2011/07/22 14:27:59
RickyT23 hi-res monsters from where?
I want to test this out!
Fitz, 800x600
OR
aguirRe's WinQuake, 320x200.
Nothing remotely hi-res. Interpolation in Fitz disabled.
@Sleepwalkr
#20 posted by
RickyT33 on 2011/07/22 15:19:39
It plays like vanilla Quake, but it looks all hi-res n' bumpy n' stuff.
Trinca
Quake Re-Forged have had a skin pack out for quite some time now, they are super-cool and very hi-res, and they have all normals and everything too.
http://quakeone.com/reforged/downloads.html
320x200
#21 posted by
RickyT33 on 2011/07/22 15:22:48
It didnt feel good back then, and it doesnt feel good now. Short sighted Quake. I wear spectacles so I can see more clearly, if I had lazer eye surgery I wouldnt wear blur-tacles for nostagic reasons, that would be silly.....
#22 posted by
Trinca on 2011/07/22 19:34:50
1024x768 In Quake SP and QW