
World Of Goo Is Going To Rock Your Fucking Pants
#2170 posted by
Lunaran on 2008/09/30 14:36:25
and you better be ready

Wehl
#2171 posted by
ijed on 2008/09/30 16:30:18
Just a shame the concept is as old as the hills.
http://fantasticcontraption.com/

Lunaran
#2172 posted by
- on 2008/09/30 17:33:01
they may as well not bother, the greatest game ever made has already been made:
http://www.youtube.com/watch?v=wLuYpxbP2EY

...
What are the best Quake 4 sp mods ?

Enclave
#2175 posted by
[Kona] on 2008/10/02 09:48:10
I nearly wasn't going to play Enclave. I got it anyway, but upon installation get a blank screen when loading the game. A month later I decided to come back to it and check some forums for a solution. Turns out if your monitor is 60hertz it won't work. A rediculous problem, but easily fixable as I pumped my monitor up to 75hertz.
Having played through the entire game in two days, the second half in one sitting, I really struggle to think of a game, at least action game, that looks this good up until 2002. The level design is top notch all the way through - to the point of absolutely inspiring me to make my own levels. The levels are fairly small and cramped, with a theme last scene in Wheel Of Time. Only WOT was rather bland throughout most of the game, whereas Enclave is brilliant the entire way through. There are many different design styles from villages, castles and citadels to more creative islands, mines, hell-like outlands, woods and even a haunted house. The game engine is good, but doesn't allow the visuals to depend on fancy engine features for its looks. Instead what we have in Enclave is great architecture and design matched with wonderfully intricate textures. There appear to be only two level designers for the game - one of which was JF Gustafsson, creater of two of Quake 2's best custom releases, Age Of Panic and 1964. So it's no wonder we've got a visual feast from Starbreeze.
Only nitpicks with design would be that there are a few levels used twice in game. The reason why they're repeated is because you play this game in two halves. The first half of the game your playing the good guys, while the second half you return to the beginning of the story and repeat it as the bad guys. It was an interesting way to play through the game, but ultimately lead to a short and uninspired story.
Also one major glitch was the final two levels in the first half were harder than any of the levels in the second half. In fact the finale at the end of part two was dead easy.
While much of the game play was great fun, it was very unbalanced. As you progress through the game you get the choice of different characters to play, with different weapons. I attempted to play most of them and found that the Druid/Sorceress was easily the most dominant character with her long range spell attacks. Any close-range melee combat with many of the other characters was poor and very difficult. Even on easy, I'd die in no time trying melee combat with the large strong characters. While as the Druid/Sorceress it was breeze as enemies usually couldn't even get to me in time. So playing Enclave as any melee based characters is likely to be far too frustrating.
The other problem is no quicksave. If you die, you start the level again unless you've found a checkpoint. In that case, whenever you die you respawn at the checkpoint. It doesn't restart the game at the checkpoint, it simply respawns you. Which basically means you can just keep respawning until all enemies are dead, which makes it even easier than a quicksave. Frustratingly, sometimes checkpoints don't come soon enough, and some levels don't have them at all. The penultimate level in the first half was badly needing a checkpoint and I think some people may give up on that level.
If you only play first-person-perspective, you can switch from third to first very easily in Enclave. I couldn't figure out what the key was, but I accidentally pressed it at some stage. I'm a FPS fan, but for Enclave it actually seemed better as third person, especially when you get to play as the scantily clad Druid. More third-person-perspective games need the option of allowing first-person.
Enclave isn't perfect; the checkpoint feature and lack of quicksave is frustrating and the characters are not well balanced. But with gorgeous level design, its not a game you want to miss. Sadly, I think many players have skipped it.
#2176 posted by
[Kona] on 2008/10/02 09:49:26
Yo Tronyn you should play Enclave, you'd appreciate it I reckon - it reminds me a lot of Heretic 2 and Rune. Just make sure you play as the Druid/Sorceress.

Btw, Kona:
#2178 posted by
metlslime on 2008/10/02 23:48:36
I made 4 levels for breakthrough.
Kasserine Pass II was the second desert level. This had the mine detector segments in it. I would like to hear your opinion of the section where you escort the minesweeper tank while sniping at rocket launcher guys.
I also made the third level, Bizerte Canal. This had the canal crossing, and the section where an NPC has to pick a lock while you fight off guys on neighboring rooftops. I'd love to hear if you liked that section too.
Then i made two multiplayer maps, Anzio Beach (foggy bombed-out beach town) and Tunisia (narrow canyon connecting two desert towns.)
Some screenshots here in case you forgot:
http://www.celephais.net/cv/portfolio.htm
Also about the level design, we had a lot of community mappers on that project. Of the five or six main level designers, we had Yogi, Amethyst7, Unitool, and myself, all from the quake 1/2/3 mapping scene. Probably the only reason we could ship a decent game in the ridiculous short schedule we had is everyone knew the quake3 tech really well.

Nitin
#2179 posted by
[Kona] on 2008/10/03 01:30:00
Your 2 levels actually had quite difficult parts to them. The second desert level was overall pretty difficult from memory, especially escorting the minesweeper tank. And that lock picking scene was pretty hard too - you have to make every shot count. The idiot NPC got blown up a couple of times haha. No ammo problems on your maps though.
BTW what maps did Yogi make? I loved his Q3A maps, he's got a real talent for detail. You can't really do that sort of detail in realistic shooters though.

Kona
#2180 posted by
nitin on 2008/10/03 01:55:46
thanks for the generous comments but they should be directed at metl :)

Kona:
#2181 posted by
metlslime on 2008/10/03 03:39:43
my memory is a bit fuzzy, but...
I know Yogi did the very first level and I'm pretty sure he also did the very last level or last two levels. Beyond that, i'm not really sure but I think he made one more somewhere in there.
#2182 posted by
[Kona] on 2008/10/03 06:24:43
lol yeah metl, that's what i meant :P

Check This Out:
#2183 posted by
RickyT33 on 2008/10/07 14:20:44
http://www.ausgamers.com/games/duke-nukem-forever/screenshots/
I take it the game isn't optimised yet - not even any anti-aliasing here....

It's Running On UE3
#2184 posted by
BlackDog on 2008/10/07 16:39:27
Which doesn't antialias, since it uses deferred rendering.
Looks underwhelming.

Yikes.
#2185 posted by
Shambler on 2008/10/07 17:54:16
Who transported me to LAST WEEK's NEWS?? Timewarp makes me dizzy yo...
Looks fine to me.
#2186 posted by
- on 2008/10/07 20:47:17
It's not UE3.
And it looks great. Not awesome, but I suspect if it still has the Duke way of over the top crazy firepower and enemies, it'll look amazing in action.

Demakes Competition Results
#2187 posted by
metlslime on 2008/10/07 21:12:05
#2188 posted by
[Kona] on 2008/10/08 02:43:50
that strippers ass is hot. i'm sure it will be great when it finally comes out, but nothing we haven't seen before.
#2189 posted by
Zwiffle on 2008/10/08 02:52:32
Just beat CoD4. Pretty good. The icing on the cake was the after-credits level. Totally unexpected and just a fun joyride. Good ending too. 5/5 I would think, maybe 4/5 because it was so short.

Oh I Thought They Licensed Unreal
#2190 posted by
BlackDog on 2008/10/08 06:38:42
It certainly _looks_ like they did. Anyway, we'll see.
Eventually.
#2191 posted by
[Kona] on 2008/10/08 07:48:33
yeah they did. they decided to scrap everything and move over to unreal engine 2, but i think since then they scrapped it all again to move up to unreal engine 3. which is fair enough because 2 is getting on now. hell, before long 4 will be available for licensing.

Its The Doom3 Engine Though :)
#2192 posted by
DaZ on 2008/10/08 14:41:41
Like they used in Prey.

It's Totally The Gamebryo Engine
#2193 posted by
Lunaran on 2008/10/08 20:43:38
I am an informed gamer and I know what I'm talking about

Actually
#2194 posted by
Kinn on 2008/10/08 22:38:17
it's a bespoke engine, specially optimised to provide a fast path towards rendering characters that happen to look exactly like grown-up, homosexual versions of Bart Simpson.